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skew

Latest Activity

Posted in: Death Star (JA SP) WIP
 skew
04-07-2013, 1:43 AM
#44
Your maps look fantastic. I've been working on a TIE hangar bay for a fighting game mod I'm making, but the detail in yours looks great. Keep it up! An example screenshot from mine: http://i.imgur.com/cIH4k9I.jpg...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
05-10-2005, 1:41 AM
#50
Sorry for the hiatus folks. I've been finishing up my last year of university (I graduate Friday!). Heres a video I made of JediFighter a while back. http://www.3ddownloads.com/telefragged/skew/mods/ja/jedifighter/clips/jedifighter_120904.zip It...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
09-07-2004, 5:35 PM
#47
Keshire, Thanks for the offer. I want to get everything thats in the standard .gla implemented first. I might contact you again later if youre not too busy. Mongo, I've sent you a private message with my AIM screenname. Please dont distribute it....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
09-06-2004, 9:03 PM
#44
I've got a little free time so I'd like to update you guys as to what I'm working on. I've moved the character definitions to script files, each grouped and loaded selectively by the cgame, game, and ui. Initially I had the fighters hardcoded, along...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
08-11-2004, 2:06 AM
#42
I will release the source after a few weeks....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
08-10-2004, 6:05 PM
#40
Also, if anyone here is heading to QuakeCon, I'd be happy to demonstrate and even give you a copy of Jedi Fighter in the BYOC area. I'll also be at the Mod Roundtable again, so feel free to ask any questions there. Just PM me....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
08-10-2004, 6:03 PM
#39
I'm still around and the mod isn't dead. The end of semester crunch started a bit early for me since I'm taking so many credit hours this summer and it has made doing anything for Jedi Fighter impossible since mid July. For some reason my electrical...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
06-20-2004, 5:41 PM
#37
Sorry about the lack of updates in this thread. Progress is still being made, albeit slower than I anticipated because I'm taking a full load of classes this summer. The June test was obviously pushed back and most likely will remain pushed back un...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
05-08-2004, 12:08 AM
#30
I havent done anything with it for the past few days since I'm starting my finals on Monday. On Wednesday I'll be hopping back into Jedi Fighter....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
05-03-2004, 4:24 PM
#24
Yes, you have to manually press block in order to block. I wanted to take the guesswork out of saber fighting altogether, so every move you do is going to be deliberate....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-29-2004, 1:10 AM
#17
I'll release my source at some point but the majority of my code is based on the new input queueing system, combo recognition, etc. Its very easy to turn JA into a side scroller and that was probably the first thing they got working....  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-23-2004, 7:50 PM
#14
Regarding the health bars and the other poorly done assets... its all programmer art right now. I'm the member of a mod team which includes two other very talented people so the assets will be getting much better in the future. Some of Jers work: -...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-23-2004, 7:08 PM
#13
The mod is for MP only because the SP SDK hasnt been released. Technically you can play against the bots but changing their AI to do the combos is not one of my priorities. Playing against them will be no different than playing against the standard J...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-18-2004, 10:10 PM
#1
Here are some in-progress shots of a mod I've been working on for a while and hope to complete by Quakecon this year. It is essentially a Street Fighter 2 clone for Jedi Academy. jedifighter screens (http://skew.telefragged.com/mods_SEKRET/ja/jedifi...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-29-2004, 1:15 AM
#5
Its coming along. Ive finished a few more things on my TODO list in terms of cleaning up movement code and basically making things as strict as possible (no Killer Instinct style exploits!). I'm aiming for a public test release sometime in the end o...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-20-2004, 5:17 AM
#3
My roommate is an artist and he'll probably be doing the visual styles for everything, including the health bars, so they will be alot better looking in the future. Most of the assets in place as of now are programmer art. As to the functionality of...  [Read More]
Posted in: JA mod: Jedi Fighter
 skew
04-18-2004, 9:58 PM
#1
Here are some in-progress shots of a mod I've been working on for a while and hope to complete by Quakecon this year. It is essentially a Street Fighter 2 clone for Jedi Academy. jedifighter screens (http://skew.telefragged.com/mods_SEKRET/ja/jedifi...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 skew
06-06-2004, 8:17 PM
#21
If you want to find out what a certain move actually is, look up the animation for it within the code and then view that animation sequence on any humanoid skeleton via ModView. For example, I want to see what LS_JUMPATTACK_DUAL is. I search for th...  [Read More]