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Khaza

Latest Posts

Page: 2 of 3
Posted in: Bunker Wars -PreAlpha-
 Khaza
04-28-2003, 3:51 PM
#4
That looks great!.. but quality came with big price tag of ~20fps :(...  [Read More]
Posted in: Intimidation to the 10,812th power
 Khaza
04-26-2003, 5:53 AM
#5
... and how about a death star ? :D Ooh, that is so nice......  [Read More]
Posted in: Cloud City
 Khaza
04-23-2003, 7:28 AM
#6
Mmm.. looking very nice :) But what is wrong with the lighting, are you using vertex lights or what ?...  [Read More]
Posted in: I like pie.
 Khaza
04-28-2003, 11:02 AM
#61
All you need to do is write this command to console & restart game and you get all those smooth shadows in mp: r_ext_compress_texture 0 In sp that variable doesn't effect lightmaps because lightmaps have their own variable: "r_ext_compress...  [Read More]
Posted in: I like pie.
 Khaza
04-28-2003, 5:57 AM
#59
I didn't mean to diss your work at all (it's awesome) :) ...and actually I was talking about "r_ext_compress_texture" which controls "r_ext_compress_lightmaps" in mp that makes lightmaps look crap with strange colors everywhere....  [Read More]
Posted in: I like pie.
 Khaza
04-27-2003, 3:49 PM
#55
THX wudan ! Those settings really make difference (take a look my wip if you want :))...  [Read More]
Posted in: I like pie.
 Khaza
04-27-2003, 11:56 AM
#53
Using -filter helps too.. but the blockyness appears mostly because of stupid texture compression that also controls the lightmap compression and makes all lights change color like mad. :mad: wudan: Could you post settings for that phong shading &am...  [Read More]
Posted in: I like pie.
 Khaza
04-23-2003, 7:35 AM
#46
I don't really know what it is but I like it :D...  [Read More]
Posted in: MP_Coruscant (Video)
 Khaza
04-11-2003, 5:27 AM
#9
Next time you really should try using lower resolution, 320x240 or 512x368 and higher compression, also I would have liked to see map in real colors :) ... and now for the map :D Central area seemed "little flat" also I would have liked to...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-27-2003, 3:50 PM
#21
Here is the reason I hate texture compression in mp: http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/025.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/025.jpg) ..and here are the actual screenshots :D http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/026.jpg (h...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-26-2003, 11:48 AM
#20
Lately I have been working with the interior parts: http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/019.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/019.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/020.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/020.jp...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-17-2003, 10:55 AM
#16
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/015.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/015.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/016.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/016.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/017.jpg...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-15-2003, 7:50 AM
#14
Nice skies there Eldritch, I liked the #1 very much.. but as I wrote earlier I wan't to have rendered sky because it needs to have buildings in it. Anyways.. here I go again: http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/011.jpg (http://atjw.sigmatic.f...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-11-2003, 6:13 PM
#8
There you go: http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/006.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/006.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/007.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/007.jpg) http://atjw.sigmatic.fi/khaza/wip/c...  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-10-2003, 1:44 PM
#6
I have had few problems while making rest of the so total redesign of the map was inevitable (im little perfectionist :)) .. but nothing too dramatic ;) Im going to post new screenshots tomorow if everything goes right....  [Read More]
Posted in: WIP bespin (ctf)
 Khaza
04-06-2003, 6:07 PM
#1
The map doesn't have name yet but is allready starting to build up. It's mix of ffa_bespin and bespin_streets (sp) with ctf_ns_streets dangers :) Don't worry about the lighting or the skybox since I haven't really started working on with them. http...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Khaza
04-07-2003, 2:06 AM
#33
Very nice suggestions there Silent Thunder! IMO the current automatic blocking feels like cheap autoaim. OK.. here is my idea of blocking system: - Possibility to choose between auto and manual - Automatic must be weaker than manual and is designe...  [Read More]
Posted in: What I fear most about JK3
 Khaza
04-02-2003, 4:26 AM
#13
Originally posted by Emon ...or what if Raven would stick to the objective of their plans, which is to make a FIRST PERSON SHOOTER and leave out the RPG elements for morons who like to ruin the game which is a FIRST PERSON SHOOTER and you go play a...  [Read More]
Posted in: What I fear most about JK3
 Khaza
04-02-2003, 1:42 AM
#7
...or what if Raven would make RPG mode for those who need it and this way separate them from the real gamers....  [Read More]
I would have liked to vote for Fists, Imperial Repeater, Rail Detonator and Concussion Rifle. But since I have to choose 1, I voted for Rail Detonator :D (MOTS version with different ammo types)...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Khaza
04-03-2003, 5:27 PM
#706
New game mode suggestion for the multiplayer... It would be called "The Rancor" or something similar (You probably guess by now :)) Gameplay would be quite similar to the current Jedi Master: First player becomes The Racor and others try t...  [Read More]
Posted in: Let's see if I can pull this off...
 Khaza
04-26-2003, 6:04 AM
#116
I want to know how you clip the visibility to interior places ? :confused: Since I don't remeber patches ever did this......  [Read More]
Posted in: Naboo Falls - EPII
 Khaza
12-18-2002, 2:24 AM
#14
If you are talking about fog around the falls you might want to try alternative solution: Particle Studio (http://www.quake3stuff.com/freebrief/asp/contents.asp?sect=q3a). Yes particles :D and they workin MP too, actually they are just shaders but if...  [Read More]
Posted in: Naboo Falls - EPII
 Khaza
12-13-2002, 6:03 PM
#5
WOW! Great, can't wait to see this map :) Just remember to use those vertigons (grass, bushes...) and it will look more realistic....  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Khaza
02-23-2003, 1:22 PM
#22
You could make the ice in 2 layers... 1st should be semi transparent and the 2nd basic ice/snow texture ...but if you want to use one layer I suggest using simple refrection (not mirror) like in the glass texture....  [Read More]
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