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I updated my g_ForcePowerDisable page with two calculators for the g_*Disable variables. Site: http://game.projectjj.dk/jk2jo.php The values for the g_WeaponDisable I haven't confirmed myself, but so many other have that it should work. -- Tino Di... [Read More]
Just tested it with everything except Saber and the unused ones off (value 16378). I can't see any difference whatsoever between that and the magic 65531. EDIT: There is a difference. With 16378 I can pick up various ammo and the Force Field. -- Ti... [Read More]
I think the reason to also disable the unused ones is so that the server can tell the clients "this is a saber-only server for sure", or something. Other than that, I can't really see any difference... -- Tino Didriksen / Project JJ... [Read More]
I have not so far encountered problems with it on my server (version 1.03 win32 jk2ded.exe). Btw, added the g_weapondisable calculator to the page. -- Tino Didriksen / Project JJ... [Read More]
I have made a somewhat complete g_ForcePowerDisable Reference (http://games.projectjj.dk/jk2jo.php), but I haven't tested if Team Heal and Team Energize are in the correct place. -- Tino Didriksen Project JJ... [Read More]
Compiled a list, and 2 examples, at http://games.projectjj.dk/jk2jo.php I have verified these with 1.03, so they should all work. -- Tino Didriksen Project JJ... [Read More]