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DaJo Kesea

Latest Activity

Posted in: The Geonosian Arena WIP
 DaJo Kesea
01-25-2003, 1:44 AM
#228
For Shadyz and anyone who wants to contact me privately with helpful ideas and what not, here's my contact info: jnday@prodigy.net Best to contact me via email. I don't use the messenger services that much. Thanks. -Josh...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
01-22-2003, 10:02 PM
#226
Thanks for the encouraging words, Grets. Yes, the Geonosis map was exciting to build at times, but also incredibly frustrating when I can't play against 8 bots without a significant loss of frame rate. And I'm on a 2.4 GHz computer with some really s...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
01-22-2003, 12:34 AM
#223
You look like you all have seen a ghost! Yes, it's really me. I didn't die in a plane crash or get smothered in a winter storm. I just have been smothered with work, projects, job-related stuff, more projects, school, events, gatherings, meetings, m...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-30-2002, 1:50 AM
#192
Concerning my GeForce 4 MX card... That's good info to know. Too bad I didn't ask around before I bought my new computer. However, this card does support DirectX 8 and all its fancy features. You just have to give it a little push now and then. For...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-29-2002, 3:14 AM
#189
Ok, I'm finally back in business. Well, sort of. Radiant is acting very wierd on XP. It won't let me turn off "Snap to Grid," it doesn't display all the textures correctly (I'll go into more detail about that), and it's running slow! 2.2 gi...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-21-2002, 1:03 AM
#180
Hey now, Hell isn't cool! :) Just letting everyone know I haven't fallen off the face of the earth. When you have as many design files as I have, and as much junk as I have both on and off the computer (physical, tangible junk you never knew you own...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-18-2002, 3:49 AM
#176
*EVEN BIGGER YAWN!* I should get to bed! Anyway, I just wanted to mention that I completed the center part of the walls all around the arena floor. The good news is that it looks great! The bad news is that it is more patches. I have a feeling the...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-17-2002, 11:53 PM
#172
Hi everyone! Before I get to the main topic, I just want to address some of your questions. Folks with powerful computers are still welcome to test the map when it's ready, but those of you with the Pentium 733s and slower, and even folks with drea...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-16-2002, 1:37 AM
#164
Still not quite ready for that major update, but a teaser is available. Go to www24.brinkster.com/jnday (http://www24.brinkster.com/jnday). My computer better not blow up! It'll be brand new! :D I'll be moving this project to another computer at th...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-14-2002, 3:09 AM
#161
Hi again. The next major update is just about on it's way. All that is remaining to do on the ground level is texture the beast rooms and move them into place, followed by the creation of the surrounding walls. I sure hope the frame rate stays okay...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-12-2002, 2:00 PM
#159
I'm glad you guys haven't been hounding me about my lack of updates and what not. I am still working on it, but with my current schedule, I can only devote about 45 minutes to an hour each night. I have a day off tomorrow, so let me see what I can ac...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
08-03-2002, 11:41 PM
#154
No new screenies yet, but I'm pretty sure once I get through the tremedously slow process of carefully rotating the human rooms and beast rooms into place, and I can seal up the ground level, you will be pleased with what I have to show you! Unfortu...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-31-2002, 9:55 PM
#149
Two words for anyone who wants to reassign IRQ ports: BACK UP. Back up your important data before you play around with the settings. I thought this IRQ stuff was just a DELL thing, but it's actually a Windows thing. In order to change the IRQ assi...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-30-2002, 10:56 PM
#145
Hi everyone! Due to having a wonderful birthday and a few computer issues, I have been AWOL for a few days. (I know what AWOL means, but what does it stand for? LOL) For my bday, I got a copy of Flight Simulator 2002. Talk about a LARGE number of t...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-27-2002, 11:27 PM
#133
Not sure what is going on with the posts. My last post that belonged between Matt's and lo5t_h0pe's is actually a few above. I wish the people running the forum would figure out how to set the clock! Still working. Thanks for all your info....  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-26-2002, 1:47 AM
#124
Hi! Wow! This room has lost its activity. I'm just posting to let you know that I have indeed been working on the map. I have been a little hesitant to promote the progress of the arena lately because of Radiant's inability to keep my rooms intact a...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-26-2002, 12:07 AM
#123
This post belongs several posts down. What the heck is going on??? Thanks for all your responses. Hmm... I can't remember how the Geonosian guards opened the doors for the arena beasts to come out...whether they were swung open or if they rose. I al...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-24-2002, 7:12 PM
#121
Actually, I'm on a 500mHz machine (oldie by today's standards), and I still experience about 24fps in a room with 4 pillars consisting of 5 dense cylinders, and large wall patch meshes. Oh, that reminds me...I'm only going by sight and gameplay exper...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-24-2002, 1:02 AM
#118
Hi again. Thanks for all of your input. Area Portal might be a good idea if this stupid thing keeps deleting my textures and duplicating my brushes when I move rooms around after free rotate. Grr... I have to replace all the rooms except the master...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-23-2002, 12:19 AM
#113
:::In his best Yoda voice::: Mmmm! Attracting new visitors, I am! Hmm? Welcome, all. Thanks for your input. However, the lighting is what is casting the orange glow throughout the screenshots already posted. I'll tackle this soon, but I don't think...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-22-2002, 2:41 AM
#107
This new server that they moved to seems a lot slower than the old one. I hope it will eventually be a change for the better. My posts are being placed out of order for some reason. Winner_rex and inbredyokel, you'll have to scroll up to get my rep...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-21-2002, 12:13 AM
#103
Winner_rex..to answer your question... I chose thickened bevels because in some cases I need to move the point where the two arches meet so that the arch has a more natural, rocky look. I also want more of a point than a nice, smooth, rounded off arc...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-21-2002, 12:11 AM
#102
Thank you very much. You guys are making it great for me, too. I'm feeding off of your positive energy. Hanch, I believe Rich placed trigger throws above the water in his map so that players who love the force grip- and push-off-a-ledge combo can't...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-20-2002, 4:48 PM
#98
Hi, all! No updates tonigt...er... this morning :D, but I would like to say that things are going well. Thank you ALL for you wonderful compliments and contributions. Pakmannen, yes, thank you for mentioning the sound once again. That's a bridge I n...  [Read More]
Posted in: The Geonosian Arena WIP
 DaJo Kesea
07-19-2002, 12:37 PM
#87
inbredyokel, I like that idea. In fact, I would like to use it for the ceiling spotlights in the prison cells. However, I think that the entryway is too large for that effect to realistically happen in these entry-point rooms. But yes, my intent is t...  [Read More]