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Drakewl

Latest Posts

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Posted in: Anchorhead (Beta) Map Release
 Drakewl
07-23-2002, 4:11 PM
#13
jep, you're right, thats why it just has a chance to be a duell map :) for duell maptype i would delete all those landing spots and the control rooms. I would increase the detail on the bridges between the towers and i would make them somewhat bigg...  [Read More]
Posted in: Anchorhead (Beta) Map Release
 Drakewl
07-23-2002, 2:07 PM
#11
the feeling for the place is already nice, but there is a hell lotta work to do, not only talking about the seams but also the use of portals these spaceships like the slave1 and the falcon thingie and all these speeder bikes eat much of the overall...  [Read More]
Posted in: func_train ; smart_train
 Drakewl
05-15-2002, 8:11 PM
#16
have sent you the map via mail happy testing :)...  [Read More]
Posted in: func_train ; smart_train
 Drakewl
05-15-2002, 3:58 PM
#14
well, i could send you my map with my successful attempt to get it working if you give me your emailaddy if my map doesnt work on your system, we should have better clues...  [Read More]
Posted in: func_train ; smart_train
 Drakewl
05-15-2002, 2:04 AM
#12
i've tried it and it works fine make a brush, and apply the origin-texture to it make another brush and give it a normal texture like a wall-texture, take care that this brush isnt much bigger than 32 units on all axes select both brushes, right c...  [Read More]
Posted in: func_train ; smart_train
 Drakewl
05-14-2002, 8:22 PM
#10
what i know is that you can use a custom "no-brush-model" in a func train if i open the entity console and look at the keys of func_train it says: "model2" .md3 model to also draw i guess you make a common brush to a func_train...  [Read More]
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