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Mirko

Latest Posts

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Posted in: Do you think JK3 is a hoax?
 Mirko
03-31-2003, 1:11 PM
#17
It's real: Click here (http://forums.ravensoft.com/ib/ikonboard.pl?;act=ST;f=7;t=19292) Look at the 7th reply. Its the Post by Rickmus (works at Raven)......  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-24-2002, 2:10 PM
#168
Theres a Player for Smacker Videos. Try http://www.radgametools.com, and download the Video Tools. I think you find it under bothe Smacker and Bink, because it contains both. You should be able to load and watch (and perhaps convert) the Videos from...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-05-2002, 10:02 PM
#112
Originally posted by Harukaze And hey, for all the JK purists, we ARE planning to have identical map layouts to JK along with my alternatives, so maybe the alternative version can have different cutscenes too? Why not??? If the originals get redon...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-04-2002, 2:25 AM
#100
Originally posted by Harukaze I disagree. It will be the same story, most assuredly. Things may be done differently, but the story should progress exactly as before. Your viewpoint is more than understood, though, which is why we've said we're putti...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-03-2002, 2:14 AM
#97
Originally posted by Grets Sirob Ok, you didn't understand me right(of course that could just be my poor communicational skills...) ... or my bad english understanding... But what i wanted to say is, if you do this TC than you should keep the Ma...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-02-2002, 2:37 AM
#89
Originally posted by jipe You can't change weapon functions in singleplayer. Gee, guess the entire "TC" is ruined. Not that it would have gone far anyways.. Yes thats right. But you can somehow Programm a Single Player TC in the MP sect...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-02-2002, 12:07 AM
#84
Originally posted by Harukaze Yes, it's somewhat obvious the gravity is off, causing Kyle to fly, but the question is how does one accomplish this in-game? I once read about a Trigger_Gravity (when i tried mapping - but i was bad at it so i stoppe...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-02-2002, 12:05 AM
#83
Yes there were some deep Parts but most of it was just deep enough to get Kyle under the surface. Real Swimming like in JK 1 Seemed almost impossible to me... but i don't realley know. Yesterday I asked a question at the Wired Lamp Studios (who are d...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
07-01-2002, 2:06 AM
#74
Is it possible to Program new AI without the SDK, just Using Icarus??? I Think the flying probedroids have just a special AI that doesn't keep them on the Ground. The Same (or a bigger) Problem than Maw would be the Mynocks (or what these Creatures a...  [Read More]
Posted in: JK1 TC, would you like to help?
 Mirko
06-30-2002, 12:22 AM
#67
Theese two hidden Stances are used By Tavion, Dessan and/or Luke... I would like to have this mod, but i'm sorry, because i cant help you (I can't map/code/model...). But i have some Suggestions: Someone mentioned, he would like to see a complete Na...  [Read More]
Posted in: Death Star
 Mirko
05-16-2002, 5:17 PM
#9
There were also some Guns on the "Tanks" that fired just like the Deathstar, but just smaller......  [Read More]
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