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JK1 TC, would you like to help?

Page: 4 of 5
 reaper1576
07-23-2002, 4:59 AM
#151
Originally posted by Harukaze
Wait... you mean you can make floors that only NPCs can walk on?

Well hell then, if that's true then problem solved! Flying with a saber is pretty much impossible without a new AI [as far as I have tested anyway; I tried the droid idea], so I was trying to think of how to restructure the level so Maw wouldn't die.

Now we can actually have his proper boss level! Thanks! Yeap i think its possible i have seen something to do with this if you got both jo sdks open the sp map file and you will know what i mean
 The_One
07-23-2002, 5:45 AM
#152
Heh this looks very promising - either way for our mod we don't have to worry about a Dark Trooper falling to his death :p as all the confrontations are indoors (Besides Boba Fett).

Harukaze do you reckon once you have cracked this you could drop me an e-mail with comprehensive instructions on how to get NPCs to fly :)

Cheers!
 The Count
07-23-2002, 6:27 AM
#153
You should tell us the website for the DFII Mod ASAP
 Harukaze
07-23-2002, 6:51 AM
#154
If we had a website, I'd be sure to tell you what it is.

The One [not the One, not the One; sorry, couldn't resist... kudos to you if you had any clue what I was referencing], I think I figured out how you can get Fett to fly, but it's going to take some work and it might not look quite right.

It's always possible that an add-on to the game could include a flying Jedi and/or Dark Jedi, which would solve all our problems. We wouldn't have to fudge around our flyers at all. For now, I suggest holding off on the flying characters if you can while I try to collect my thoughts on this.
 The Count
07-23-2002, 7:22 AM
#155
Isn't there another game using the Quake III Areana engine where an enemy flies, could you not just get any ideas from that? I mean code wise it is just a theory. Also here is something that is worrying me, you know on the top of Baron's Hed that Tie Bomber tries to kill you, do you know how you will be able to deal with that? Also will you be remaking all the old weapons and will you do a nultiplayer Aggh so many questions!
 reaper1576
07-23-2002, 7:35 AM
#156
Ok i have just finished talking to my Clan Leader (The Game) about Hosting its ok with him im drawing up some stuff for him to post on the site so it looks like we will be getting hosted at NwO2k (http://www.nwo2k.net/) i will be sorting out more details asap with him.
 reaper1576
07-23-2002, 7:43 AM
#157
Ok i need every one involved in this project to contact me asap with ur details and email address here it is if you forgot it Reaper1576 (reaper_23@hotmail.com) Harukaze can u mail me a list of people working on this project asap thanks mail it to my hotmail or aol u know what the aol 1 is
 reaper1576
07-23-2002, 7:50 AM
#158
Can every one contack me with some screen shots of work in progres please to post up on the site and updates on what there working on so i can get a idea of the project status this is urgent i hope to have the hosting sorted in the next few days
 The_One
07-23-2002, 9:49 AM
#159
Originally posted by Harukaze
If we had a website, I'd be sure to tell you what it is.

The One [not the One, not the One; sorry, couldn't resist... kudos to you if you had any clue what I was referencing]

That's where my name comes from mate :) Babylon 5 - the greatest show of all time...

Originally posted by Harukaze
I think I figured out how you can get Fett to fly, but it's going to take some work and it might not look quite right.

It's always possible that an add-on to the game could include a flying Jedi and/or Dark Jedi, which would solve all our problems. We wouldn't have to fudge around our flyers at all. For now, I suggest holding off on the flying characters if you can while I try to collect my thoughts on this.

Well anything you can come up will be much appreciated. But we are a long way from getting enemies to fly - top of our list currently is textures, maps and of course the main priority is the demo...
 The Count
07-23-2002, 10:25 AM
#160
I was wondering why don't the Dark Forces and Jedi Knight TC sort of team up when making stuff you both need such as Concussion Rifle, Moldy Crow Prefab, Fists etc.
 The_One
07-23-2002, 11:10 AM
#161
Originally posted by Count_D00ku
I was wondering why don't the Dark Forces and Jedi Knight TC sort of team up when making stuff you both need such as Concussion Rifle, Moldy Crow Prefab, Fists etc.

This has been discussed before and while there are things we can share, a lot of things are very different.

Concussion Rifle - Impossible in SP without a true SDK, also very different in both games...

Moldy Crow Prefab - Already got that one done...

Fists - Already in JKII, simple script and a bind does the trick...

The flying thing is the main area over which we will share information - but any major breakthroughs that either mod makes will most likely be shared with the whole community :)
 The Count
07-23-2002, 12:46 PM
#162
You mean there will be no Concussion Rifle? Isn't there a way you can make it for MP and convert it into SP, also that Tie Bomber at Nar Shadda is bugging me will you be able to do that? I hope so!
 reaper1576
07-23-2002, 1:46 PM
#163
Originally posted by Count_D00ku
You mean there will be no Concussion Rifle? Isn't there a way you can make it for MP and convert it into SP, also that Tie Bomber at Nar Shadda is bugging me will you be able to do that? I hope so!
Cant see any problems with the Tie bomber all it is a m3d file can't see the problem with it???
 reaper1576
07-23-2002, 1:51 PM
#164
Ok the maw flying thing check out this file in your JO sdk kejim_post.map theres some thing intresting the so have a look it might help
 The Count
07-23-2002, 3:32 PM
#165
What about the Concussion Rifle?
 reaper1576
07-23-2002, 6:33 PM
#166
Originally posted by Count_D00ku
What about the Concussion Rifle?
Well at the moment where waiting on more code hopful this will be able to be done
 Harukaze
07-23-2002, 6:51 PM
#167
If I could map, I'd jump all over doing a demo, but that's not where my talents lie. Currently I'm a skinner who is moving into the field of modelling - starting with uvw unwrapping, since that's going to be something I need to do eventually, and there're two models I want enough to do the unwrapping for them if I can. I'll be purchasing MilkShape shortly and I've already got gmax.

Reaper, there's no one I have that you don't already have, so there's not much I can mail you. As for screenshots, in the next couple weeks I will be beginning Yun, so I suppose I'll be able to do a shot of him. I'm working on Maw now, but like I said I really can't claim credit beyond SP importing and "AI" tweaking, if you can even call it that. The good news is that he acts like I think he should as a boss, and that with certain advancements in the works over at Raven, he'll be even better by our release.

Okay, I know I shouldn't be asking this on this forum, but it can't hut to try ^_^ Does anyone know where I can grab avi/mpeg type format files of the movies from JK1? I'm going to want moving reference for Yun so I can do a proper job, and it'll be a pain to have to load the game every time I want to glance at him again.

Think that's about it from my end.

~ Michael
 Mirko
07-24-2002, 2:10 PM
#168
Theres a Player for Smacker Videos. Try http://www.radgametools.com), and download the Video Tools. I think you find it under bothe Smacker and Bink, because it contains both. You should be able to load and watch (and perhaps convert) the Videos from the Game. I don't really remember the Path, where the VŠ½deos were on the CDs, but they were simple ".smk" or ".smc" files. If not, tell me and i' ll look for their Path...
 Grets Sirob
07-24-2002, 3:34 PM
#169
Harukaze, you wanted a map of the yun fight scene right?
Sorry, I can't really contribute a whole lot now, things are happening.

Sorry, but I've gotta go float in the background for a while, ok?
I'm going to try to get my hydroball map done soon, so I can get back to my temple maps.
Then I can start, I just need time.
So don't do anything with the boss levels, I've still got them, I just can't do them now.

But there's still time, this is going to be a long project, and we should still try to get more people.

Anyway, I'll try to work on my current projects today, so I can come join the fun.
Later.




:emperor: I shall rule the galaxy.
 Harukaze
07-24-2002, 7:09 PM
#170
For now [and JUST for now] I'll convert the original map from JK1. Just so I have something that is roughly the size and shape I want. Can't do that with Maw cause he'll die, but I can for Yun.
 reaper1576
07-24-2002, 7:53 PM
#171
Originally posted by Harukaze
For now [and JUST for now] I'll convert the original map from JK1. Just so I have something that is roughly the size and shape I want. Can't do that with Maw cause he'll die, but I can for Yun. If your realy ineed of it i can alway put to gether a rough map for you quickly
 Andy867
07-24-2002, 9:29 PM
#172
Well, I don't know if you guys already have a intro scrolling text, but here is something I threw together.

http://projectduality.fragland.net/Picture1.jpg)
http://projectduality.fragland.net/Picture2.jpg)
http://projectduality.fragland.net/Picture3.jpg)
http://projectduality.fragland.net/Picture4.jpg)
http://projectduality.fragland.net/Picture5.jpg)
http://projectduality.fragland.net/Picture8.jpg)
http://projectduality.fragland.net/Picture10.jpg)
http://projectduality.fragland.net/Picture11.jpg)


so, i don't know if you guys would need that, but if you do, just drop me a line at my PM, and not email address, asking for it, and leave your email address, and I will send it to ya... it is already in pk3 format, you would just need to extract it to your base folder:)


Andy867
JK2Net File Master
www.jediknightii.net)
 reaper1576
07-25-2002, 4:58 PM
#173
just want to say big thanks to Andy867 for that nice one :cool:
 reaper1576
07-26-2002, 9:04 AM
#174
Hi can anyone help with this i need to models for the TC a super Star Destroyer and a Corellian Corvette and Maw with legs for the intro and the jedi thats killed in the intro
 The Count
07-27-2002, 6:50 PM
#175
It wasn't a Super Stardestroyer it was like a Superstar Destroyer.
 X_Wing_Pilot
07-28-2002, 6:45 AM
#176
I do not have any idea what kind of isd of ship the vengeance is
also to help here is a site which i think will help so you get to see all the enemies and know what to put in the TC plus it gives what species maw gorc and pic are

All the characters in JK1 (http://www.geocities.com/Area51/Cavern/3008/people.htm)
 reaper1576
07-28-2002, 2:32 PM
#177
Originally posted by X_Wing_Pilot
I do not have any idea what kind of isd of ship the vengeance is
also to help here is a site which i think will help so you get to see all the enemies and know what to put in the TC plus it gives what species maw gorc and pic are

All the characters in JK1 (http://www.geocities.com/Area51/Cavern/3008/people.htm) Yeap that it Vengeance is a super star destroyer
 reaper1576
07-29-2002, 6:27 PM
#178
think this needs a bump
 The Count
07-30-2002, 8:17 AM
#179
Bump!
 reaper1576
07-31-2002, 10:26 AM
#180
Originally posted by Count_D00ku
I was wondering why don't the Dark Forces and Jedi Knight TC sort of team up when making stuff you both need such as Concussion Rifle, Moldy Crow Prefab, Fists etc.
This is something i would like to talk to The One about in the near future but at the moment my times taken up with sorting out the hosting for the project
 The Count
07-31-2002, 12:02 PM
#181
I was wondering will the making the Kell Dragon pose a challenge also the Dark Forces and Jedi Knight TC could work that out together.
 JediMaster_Mar
07-31-2002, 2:36 PM
#182
I would love to help in any way i can let me know what i can do to help.
 reaper1576
08-02-2002, 8:36 AM
#183
Theres a metting for all team member on friday the 9th of august 10pm GMT (i will check that with waht i sent out in the email) i have sent out a email to everyone can people please contact me and let me know if you will be able to make it
 reaper1576
08-03-2002, 9:31 PM
#184
Think this needs a bump:cool:
 The Count
08-05-2002, 2:01 PM
#185
What about the SDK this still proves a major problem did Lucasasts release the SDK for MOTS?
 ImmolatedYoda
08-05-2002, 11:01 PM
#186
hey, ive played the entire Dark Forces series, and have them all currently installed on my computer. ive been checking this thread and the DF mod because i would really like to see them redone. so, i saw that yall were wondering what type of Star Destroyer the Vengeance is. well, according to the new Essential Guide to Characters under Jerec, the Vengeance is a Super Star Destroyer variant. if you watch the cutscenes from JK, youll see that the Vengeance is a bit different from your standard Super-Class. (i havent watched the cutscenes in a while, but i do remember that it was different). Jerec got this ship after he caused his previous ship, another Vengeance, to be destroyed. just thought id let you guys know this, even though it may not mean much.

:vsd:
 Sub_Woofer
08-06-2002, 7:17 AM
#187
Hey, I've been following your mod just recently, and It sounds really sweet. I'd love to help, but i wouldn't have a clue how to model or map.

However, if you need any 2D artists (Title menu's, screens, Logo's etc) I'm very talented in the photoshop department, and I can help with anything like that if you require it.

Anyway, back to the main point of my reply, I found this Saber hilt in another topic, its Rahn's/Kyle's from the first JK game. Its very well done, and would suit your mod perfectly (I don't know whether you already know about it, I didn't check the whole thread, sorry in advance if thats so)

http://www.lucasforums.com/showthread.php?s=&threadid=72797)

http://www.havenofrags.com/quamosity/jk2/saber_rahn.jpg)

Check it out, some real talented work there.
 reaper1576
08-06-2002, 7:25 PM
#188
Ok people at this time it looks like where gonna be hosted at www.nwo2k.net) or www.sithmaps.com) when both sites are setup after a server move once this is done i should have more news for every one if you click on the site names you will get a error 404 at this time when there up and running i should know more
 Madjai
08-06-2002, 7:39 PM
#189
Hi guys, im back and ready to start working on Boc. i just need some help getting pictures of him, specifically his face from the JK1 cutscenes and anything other than that.
 reaper1576
08-06-2002, 8:15 PM
#190
 Sub_Woofer
08-07-2002, 4:19 AM
#191
I was going to grab some screen grabs of Boc for you, but I'm afraid whenever I print screen the picture comes out all garbled.


Anyone got any clues?

Oh, and reaper, I added you to my MSN. Will contact next time your online
 reaper1576
08-07-2002, 5:27 AM
#192
Originally posted by Sub_Woofer
I was going to grab some screen grabs of Boc for you, but I'm afraid whenever I print screen the picture comes out all garbled.


Anyone got any clues?

Oh, and reaper, I added you to my MSN. Will contact next time your online
Think you need radtools message me when you on and ill tell you how to do it
 Sub_Woofer
08-07-2002, 5:36 AM
#193
Ok, I've uploaded some boc reference pics for you guys ;)

I'm afraid they're not terribly good. but boc isn't featured in the game, and all the parts where he is, most of him is hidden by shadow, or they are bad pics. However, you can actually see alot more if you zoom in. Try it.

It's gonna be a tough model, but I can't wait to see the results ;)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocclothes.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocfullbody.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocfullbody2.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocside.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocface1.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocface2.jpg)

http://www.isometric-bacon.netfirms.com/bocrefpics/bocface3.jpg)

They are a bit small, but you can zoom in and see stuff better. (It's all I could get i'm afraid)

If you guys need any more pics, just ask.

Also, I've found a program which lets you watch the video's of the JK CD in windows, rather than go into the game and play the cutscenes everytime you wish to watch them. The program is called "Rad Tools" and the file format the videos use are called "SMK" or Smacker files.

It also allows you to convert them to other files (such as DivX) which would be useful if you were going to put them, or clips of them in the mod.

You can download it here on their website
http://www.radgametools.com/smkmain.htm)

And, if all goes well. I might be one of the new 2D artists for this mod too :) I'll submit some example pictures shortly.
 reaper1576
08-07-2002, 5:38 AM
#194
Can every one involved please email me i have asked this before to make sure the meeting on the 9-8-2002 at 10PM GMT This is very important if your not there you will be given whhats left over
 LITE Jedi
08-07-2002, 2:25 PM
#195
you know that I will be there, looking great. I have just one question, how are we planning on doing the movies/cutscenes?




-Tman
 reaper1576
08-07-2002, 6:13 PM
#196
Originally posted by LITE Jedi
you know that I will be there, looking great. I have just one question, how are we planning on doing the movies/cutscenes?




-Tman
Look like its going to be done in the game enginne at this time so it looks like it will have to be scripted but we will get it sorted
 quamosity
08-08-2002, 2:03 AM
#197
Originally posted by Sub_Woofer

Anyway, back to the main point of my reply, I found this Saber hilt in another topic, its Rahn's/Kyle's from the first JK game. Its very well done, and would suit your mod perfectly (I don't know whether you already know about it, I didn't check the whole thread, sorry in advance if thats so)

http://www.lucasforums.com/showthread.php?s=&threadid=72797)

http://www.havenofrags.com/quamosity/jk2/saber_rahn.jpg)

Check it out, some real talented work there.


Hey, I noticed my work pictured in here :)
Just wanted to let the JK1 mod people know that I WILL be completing all of the jk1 saber models. I am halfway complete, having finished Rahn's, Jerec's, Sariss's, Yun's, and Gorc's lightsabers. Pic will be soon, as will Boc and Maw.

If you would like to use them, give me an email at quamosity@heavenofrags.com

Let me know

-quamosity
 reaper1576
08-08-2002, 2:24 PM
#198
Originally posted by quamosity



Hey, I noticed my work pictured in here :)
Just wanted to let the JK1 mod people know that I WILL be completing all of the jk1 saber models. I am halfway complete, having finished Rahn's, Jerec's, Sariss's, Yun's, and Gorc's lightsabers. Pic will be soon, as will Boc and Maw.

If you would like to use them, give me an email at quamosity@heavenofrags.com

Let me know

-quamosity
Hi can you email me i have tryed to contact you your email address is wrong or something heres mine reaper_23@hotmail.com
 reaper1576
08-09-2002, 7:18 PM
#199
OK just to let antone who was at the meeting thanks for showing up you know who you are, and those who didnt thanks 4 being there not much was sorted out due to ppl not showing. Harukaze madjai going to eamil you let me know hows it going with what your working on
 LITE Jedi
08-10-2002, 1:45 AM
#200
Ok reper if you see this first or the email I sent you, here it is... WE were accpeted to be hosted at www.jedioutcastmaps.com) if we want it so email me at thoushaltskate@hotmail.com if we wan't it I need to know soon so that I can tell serigo.. thanks




-Tman
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