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Dagobahn Eagle

Latest Posts

Page: 20 of 42
Posted in: China-T'ai-Wan relations
 Dagobahn Eagle
03-13-2005, 10:07 PM
#1
http://edition.cnn.com/2005/WORLD/asiapcf/03/13/china.npc.law/index.html Red China (People's Republic of China) has authorized a bill which allows the nation to use military force against the island nation of Taiwan (aka T'ai-Wan, or the Republic of...  [Read More]
Posted in: Empire at War Craft Index
 Dagobahn Eagle
03-13-2005, 6:42 PM
#5
The TIE Crawler, speeder bikes, and infantry. All there already. Read the whole thing:p . Dragonball Fan Add the MC-90 to the list. Jan Gaarni: And the TIE Scout. I will. But can I see your sources? I double-checked, and I did indeed confuse the...  [Read More]
Posted in: Empire at War Craft Index
 Dagobahn Eagle
03-13-2005, 10:52 AM
#1
This is a list of the ships I've seen in the screen shots of the game. There does not seem to be many to choose between (only 30 so far, including infantry, turrets, etc.), but most likely more will be revealed later on (namely, rebel landing craft a...  [Read More]
Posted in: What ship is that?
 Dagobahn Eagle
03-13-2005, 6:58 PM
#12
http://www.lucasarts.com/games/swempireatwar/images/screenshots/27.jpg Best picture of it yet. I'm replaying my copy of Tie Fighter Something good came out of this thread! I'm proud of myself! It's not a pure freighter-craft, as far as I reason. I...  [Read More]
Posted in: What ship is that?
 Dagobahn Eagle
03-12-2005, 4:53 PM
#6
Dreadnoughts or Carracks were my first guesses, too, but they don't look like them...:confused:...  [Read More]
Posted in: What ship is that?
 Dagobahn Eagle
03-11-2005, 12:03 PM
#1
Look at the LucasArts official site: http://www.lucasarts.com/games/swempireatwar/images/screenshots/59.jpg Shot 1, 40, 50, and 59. 50 is probably the best pic of reference, as you see them up close. There are Imperator Class ships ("Normal&quo...  [Read More]
Posted in: Poll - March 05
 Dagobahn Eagle
03-13-2005, 8:47 PM
#14
Isn't the full trilogy already epic? Exactly. It is. In addition, having the Republic and Confederacy will take full advantage of the current SW focus on the prequel trilogy Far from necessarily a good thing. Battle for Naboo "took advantage of...  [Read More]
Posted in: Poll - March 05
 Dagobahn Eagle
03-13-2005, 11:26 AM
#11
1. Variety - as different as the Empire and Rebellion are, it won't take long for people to master each civ, which will quickly get boring. An extra two civs (Republic and Confederacy) will double the amount of variety in the game and will hence make...  [Read More]
Posted in: Poll - March 05
 Dagobahn Eagle
03-10-2005, 8:44 PM
#4
That one should've been multiple choice, if you ask me. And "yes" should really have been just "add more with an expansion". That's what they'll have to do if they're to add more civs anyhow. But good poll idea. So it's really...  [Read More]
Posted in: Poll - March 05
 Dagobahn Eagle
03-10-2005, 7:27 PM
#2
Good question. Maybe yes, maybe not. As for the "yes" option: Well, lots of good games have many civs. Domions II, which I already mentioned, has 17 civs. 17 unique, varied, creative civs, each with a unique tech tree of over a dozen ne...  [Read More]
Posted in: Resource Collecting in E@W!?!!
 Dagobahn Eagle
03-11-2005, 8:45 AM
#10
This RTS will breath some fresh air into the RTS genre or suck out all the hope of there ever being a SW RTS that has blow people away. Cannot be in between either its one of the best RTS of all time or one of the worst. Exactly. Its going to be C&a...  [Read More]
Posted in: Resource Collecting in E@W!?!!
 Dagobahn Eagle
03-10-2005, 7:15 PM
#7
I hope it IS like B4ME. It's great to be freed from the tedium of gathering and able to concentrate on fighting. If we have to mine rock on hoth, or cut down trees on endor.. I may just go insane And I hope it'll be like Rome Total War, where units c...  [Read More]
Posted in: Resource Collecting in E@W!?!!
 Dagobahn Eagle
03-10-2005, 1:06 PM
#4
OK, here's the deal: Management and battles are handled separately, using different systems. There can perfectly well be a huge and complex management/building/resource gathering system (not that there has to be:p) even though it's not part of the b...  [Read More]
Posted in: Planets and Random Map Generators?
 Dagobahn Eagle
03-10-2005, 7:30 AM
#9
Well, what I mean is this: Free travel: Everything is set on a 2D coordinate plane, and fleets can move where-ever they darn well please, at various speeds. Star lanes/paths/whatever: Fleets can only move between planets, and only using set routes...  [Read More]
Posted in: Anyone planning to make a mod for EaW?
 Dagobahn Eagle
03-13-2005, 8:48 PM
#29
If we get a powerful editor I know I'll be making scenarios. My hopes are that we get an editor at least as powerful as that used by Empires and Empire Earth. And a unit editor to match Warcraft III's. I won't make new models or anything, though....  [Read More]
Posted in: Warheads
 Dagobahn Eagle
03-13-2005, 9:00 PM
#6
I know the Star Destroyers and Mon Calamarian cruisers don't have missiles, regardless of what the "essential" guide to ships says. They would've used them in ROTJ. It's not too much micro-management for fighters to fire missiles, more tha...  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 Dagobahn Eagle
03-12-2005, 4:52 PM
#20
-It'd be hugeley expensive and take a long time to build -would be vunerable without a planetary shield Even so, it'd be perfectly buildable. The Atomic bombers, V-2 cruise missiles, and Wonders in Empires: Dawn of the Modern World, are also hugely e...  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 Dagobahn Eagle
03-11-2005, 8:54 AM
#17
Dang: Rather than relying on scripted missions and story points, the developers have decided to let the story develop dynamically. There are no missions here; players will simply fight from planet to planet in a freeform galaxy. The persistence of un...  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 Dagobahn Eagle
03-10-2005, 10:51 AM
#12
Ages ago....  [Read More]
Posted in: Landing craft
 Dagobahn Eagle
03-10-2005, 7:38 PM
#11
I hope deployment will be like in Ground Control, where you start with one or more potential drop zones and then choose which drop ships go where. Drop ships leave, attack begins. Oh deeeeearr... did you nice iccle artillery get taken out by hit and...  [Read More]
Posted in: The TIE Crawler
 Dagobahn Eagle
03-11-2005, 9:18 AM
#102
That's not a bad idea. Back on Crawlers, though: Why not have them? I want as many different units to select from as possible, as long as it does not hurt balance or diversity, and as long as it's clear to me which vehicles do what (take Empire Eart...  [Read More]
Posted in: My Concept Ideas - Structures
 Dagobahn Eagle
03-13-2005, 9:30 AM
#32
OK, let's backtrack: You said: BFME is not the only RTS to use base building while in combat SWGB,WC3,BFME,AOK and many more. If you want a Total War game based on Star Wars go and download a mod and play it. I've been playing SWGB for 3 years and...  [Read More]
Posted in: My Concept Ideas - Structures
 Dagobahn Eagle
03-12-2005, 4:56 PM
#28
GB was just using the AOK engine. Exactly. That's what I said. And you've played all those RTS? Nope. How's that relevant?...  [Read More]
Posted in: My Concept Ideas - Structures
 Dagobahn Eagle
03-11-2005, 8:40 AM
#26
BFME is not the only RTS to use base building while in combat SWGB,WC3,BFME,AOK and many more. If you want a Total War game based on Star Wars go and download a mod and play it. I've been playing SWGB for 3 years and I want this RTS to be good not To...  [Read More]
Posted in: My Concept Ideas - Structures
 Dagobahn Eagle
03-10-2005, 10:32 AM
#22
Without the base building it will be another flopped SW RTS and SWGB will still hold the crown for the best SW RTS. I just hope its not like the C&C series of RTS where the mods are the only thing it has going for it. No one says that there will...  [Read More]
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