This is a list of the ships I've seen in the screen shots of the game. There does not seem to be many to choose between (only 30 so far, including infantry, turrets, etc.), but most likely more will be revealed later on (namely, rebel landing craft and imperial turrets have not yet been revealed. There are probably other surprises as well).
At the end are some interesting observations of mine.
Entities this far (excluding structures): 30.
The Galactic Empire
Imperial Navy (space ships)
Imperator-Class Imperial Star Destroyer: Heavy, front line destroyer. Carries over a hundred fighter craft as well as a small army and the means of delivering them.
Immobilizer-Class Inderdictor Cruiser: Support craft. Interdictors create an artificial gravity field that prevents hyper space travel within their range.
Republic Assault Cruiser (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/30.jpg): Wedge-shaped ship seen in several of the screenshots. Apparently has a rocket launcher (Source (
http://image.com.com/gamespot/images/2005/018/reviews/925180_20050119_screen023.jpg)).
Light Starship (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/27.jpg): Name or purpose unknown. Slightly resembles Strike Cruiser/Carrack Cruiser/Dreadnaught design. It is armed (you see it firing in this screen shot (
http://pcmedia.ign.com/pc/image/article/581/581901/star-wars-empire-at-war-20050121095834156.jpg)), so it is maybe the Imperial counterpart to the Corvette?
Victory-Class Star Destroyer: Light destroyer. Not as heavily armed as the Imperator-class, and with less fighters and troops on board, but yet a competent warship.
Sentinel-Class Landing Craft*: Troop deployment ship. Thrice as big as the Lambda-Class shuttle, it is used to deploy whole squads of troops into battle.
AT-AT Walker Barge: Large landing craft used to deploy heavy fighting machines to the battle field.
TIE Starfighter: Common, lightly armed space superiority starfighter within the Empire. Fast and agile, but lacks shield or hyper drive.
TIE Bomber: Heavily armed attack craft. Slow and cumbersome, requires a fighter escort. Equipped with blaster cannons as well as a warhead launcher and bomb bay.
TIE Scout: Recon vehicle. The TIE Scout has a very advanced set of sensors and communications equipment, and even a hyperdrive to make it a more independent craft. It's lightly armed with two laser cannons.
Ground Forces
Storm trooper: Main battle infantry of the Empire. Armed with an E-11 blaster carbine, he is a feared opponent due to long training within the Empire.
TIE Crawler: Light assault vehicle, in essence a TIE cockpit on threads.
All-Terrain Scout Transport (AT-ST): Feared by ground troops, the AT-ST has a twin blaster cannon, a grenade launcher, and a rocket launcher. It can easily mow down large numbers of infantry.
All-Terrain Assault Transport (AT-AT): A horrific behemoth, the AT-AT is used as a spearhead on enemy bases, striking fear into the enemy and carrying squads of infantry close to the enemy. It is, unlike the AT-ST (and quite possibly the TIE crawler), too heavily armed to be harmed by blaster fire.
Speeder Bike: Swift recon vehicle. Deployed in groups to scout enemy positions and even harrass enemy infantry.
The Rebel Alliance
Rebel Alliance Navy (space ships)
MC-90 Calamarian Cruiser: Heavy warship, carrying fighters and troops alike. Heavily armed.
Winged Calamarian Cruiser (designated Liberty-Class for the time being): Another heavily armed cruiser of the Alliance. Performance compared to that of the MC-80 is unknown.
Nebulon B Frigate: Escort ship, used to hold off enemy fighters.
Correlian Corvette: A fast freighter which also sees action as a warship in the Alliance navy (and in other organizations). Lightly armed, is it not a competent assault ship unless deployed with fighters or larger ships.
Correlian Gunship: A very competent anti-fighter platform, the Gunship is bristling with turbo lasers, but lacks the armour or shield strenght to take on larger ships.
"Mystery cruiser" (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/8.jpg): A ship that looks like a frigate/Calamarian Cruiser hybrid. Purpose and power unknown, although it is seen firing weapons in screen shots.
T-65c X-Wing: Multi-purpose star fighter. Armed with four blasters and proton torpedoes, it can be used both against enemy fighters and against enemy warships.
Y-Wing fighter bomber: Attack craft. Comes in two configurations: One with one seat and a forward-firing ion cannon, and one with two seats and an ion turret. Also armed with proton torpedoes. Which configuration is in EaW is unknown.
A-Wing space superiority fighter: A very effective and feared fighter, the A-Wing is too fast, agile, and small to be hit easily, and packs a punch with concussion missiles and twin blasters. Its main weakness is that it is lightly shielded.
T-47 Airspeeder: Lightly armed towing vessel which can also be used as a fighter as it does have two blaster cannons. In EaW, it can probably trip up walkers using its tow cable (wow, never seen that in a Star Wars game before:rolleyes:). Or maybe not.
Ground forces
Rebel trooper: Armed with a rifle and little else, this freedom fighter isn't too powerful.
Twin-cannon Alliance tank (
http://www.lucasarts.com/games/swempireatwar/images/concept_art/1.jpg): Another craft made up for this game (most likely). Armed with two heavy turrets, probably capable of taking out enemies quite effectively.
Anti-infantry turret: An anti-personell turret effective against troops. It lacks the fire power to take out armoured targets.
Anti-vehicle turret: Easily recognized by its parabola screen, this cannon packs a punch, but lacks the fire power to take out AT-AT Walkers (though maybe that's not so in EaW).
Quad cannon (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/5.jpg) (near the buildings, behind the two tanks): A turret with four light-caliber guns. Probably an anti-infantry or anti-air cannon.
Other observations:
Infantry can kneel and perhaps even go prone, and they can take cover behind objects to avoid fire. Source (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/22.jpg).
Stations have weapons and must most likely be destroyed before the planet can be invaded.
Sub-systems of larger ships can be targetted to make them less capable in combat. Source (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/46.jpg).
There does not seem to be more than one type of infantry per side (excluding Jedi and other "heroes"), which is a bit disappointing. Maybe squads will carry special weapons (mortars, rocket launchers, deployable E-Webs) or equipment (health kits, demolition charges, electro-binoculars, etc.) like in Ground Control, though?
There will be hazards like asteroids and debris in the game. Whether or not they will affect the game, though, is unknown. Source (
http://www.lucasarts.com/games/swempireatwar/images/screenshots/3.jpg) (top-left corner).
How you set up base defences and forces prior to battle is unknown.
A power generator has been sighted in one of the screen shots. What purpose it serves is unknown.
*The Sentinel-Class, unlike what the developers of the Rogue Sqadron games seem to believe, is not a container carrier, and most likely will not be in EaW.
Dagobahn Eagle