Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Luuke

Latest Posts

Page: 2 of 3
Posted in: The Return of Mara Jade
 Luuke
06-12-2002, 10:34 AM
#34
i like both, with open hair or with pony tail! maybe you can include two versions? anyway, i know that would be a lot of extra work, so no problem if you just decide for one. just great work!!!...  [Read More]
Posted in: The Return of Mara Jade
 Luuke
06-11-2002, 5:53 AM
#6
i have some nice pics of mara jade, unfortunately i'm not allowed to post attachments and have no webspace at the moment. if you still need them i can send them to you by e-mail. just send me a personal message with your adress...  [Read More]
Posted in: Qui-gon Jinn model
 Luuke
06-10-2002, 8:58 AM
#19
you seem to be very talented!! both Obi-Wan models look fantastic and qui-gonn is of the same high quality. i can't wait to see more of your excellent work....  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-18-2002, 4:03 PM
#195
@ ReIIiK: like i said i already changed the jawbone, because in my opinion that was the clearest difference between my model and the real dooku. @ Grafox: well, you must wait for an answer by KMan, that's a UVMapping problem and i know nearly nothin...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-18-2002, 7:22 AM
#184
WOW. outstanding work!!! looking very good. seeing the model skined, i just changed a little bit on my model, only two vertextes. it makes the jawbone a little smaller and so it looks even a bit better! sending it to you right now!...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-18-2002, 2:26 AM
#178
well, that he's looking up a bit can be easily explained. first it's the perspective of the model, second, when you put the skeleton on the model he will stand like all the other models, which means slightly leaning forward. so with him looking up yo...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 5:47 PM
#168
U GOT IT!!! looking good now -------------------- you're welcome!...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 5:44 PM
#166
well, just make him look down a bit, should work...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 5:36 PM
#164
better, but the whole iris is still a bit too large edit: i sent you a mail, to show you what i mean... pictures say more than 1000 words...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 5:29 PM
#162
looking very good, i like the clothes very much!!! for the eyes i have a suggestion, although i don't know if that will do it... yours look like < ( ) > i mean the brown iris is covered by the eyelids at the top AND at the bottom. if you have a...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 2:03 AM
#137
this is getting better and better!!!...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-17-2002, 12:16 AM
#134
exactly what i meant. looking nice, you are very talented! always a pleasure to work with you!:D...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-16-2002, 11:05 PM
#130
i think i know where the problem is: it's the eyes! i send you your textures slightly altered... i wanted to know what dooku would look between the age of your skin and the dooku in the films, so i played around with your skin. look at the eyes i did...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-16-2002, 9:25 PM
#124
Originally posted by Grafox hehe, it's the model and angle that make the crosseyes. His nose ridge(sp?) is to big. Thanks for the comments. yes i know, that model was "not so good", i'd like to see a pic of your skin on the new model....  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-16-2002, 4:43 PM
#117
where are my posts??? on this new server about 10 post of mine are missing... well, not that those were important, but i have been degraded to Pit Droid:mad:...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-14-2002, 9:50 AM
#111
Grafox, yoy'll get your chance to skin it. i'm at university right now, when i'm home i'll send you what you need....  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-13-2002, 10:13 AM
#95
nice to see that with all your projects you still found the time to continue your work on dooku. i really appreciate your work KMan. the belt is just leather i think, light brown leather. but i only have one good pic, so if someone knows better plea...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-12-2002, 4:21 PM
#85
no, this model has not been canceled. but because of my bad luck, i can't skin any more at the moment. i hurt my right arm at sports, now i have a pulled muscle (my dictionary says that's the right word) and can hardly hold my mouse. thanx to Kman th...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-08-2002, 7:46 AM
#81
Originally posted by agentj64 I've just gotten into JK2 modeling myself, it's fairly simple but one quesiton How do you get certain MP chars with custom lightsabers? or are you replacing the saber model? and even then are there tutorials aon weapon...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-07-2002, 5:21 PM
#73
well i think darth Maul was the best lasersword-fighter of all the sith. darth tyranus is more powerful, because he has much greater understanding of the force, where he is actually as powerful as yoda. it is really hard to decide where to put vader,...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-06-2002, 3:54 PM
#66
still fighting with the textures. i will post some pics when there is some progress. unfortunately i didn't get so much done, because i have been busy but keep cool. this model won't just disappear, i'm eager to see it finished myself. all i ask is t...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
06-01-2002, 12:17 PM
#56
MonkeyKungFu already did an excellent model for dooku's saber hilt. and since garik loran is working together with him, he does new pics for the HUD, we have permission to add it to our model, as far as i know. KMAN, you skin is absolutely amazing, i...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
05-31-2002, 6:14 PM
#51
ok, thanks to Kman the model is mapped and we can start skinning it. i have a test at university tomorrow and birthday on sunday, so there will be not much progress this weekend, but i hope to get a lot more done the next week. so stay tuned. and on...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
05-30-2002, 3:49 PM
#48
Originally posted by kman@polycount Well, I saw the post from the Darth Maul wip. What all help did you need from me? well, this is my very first model and i just can't get the textures onto the model. my problem is i only have milkshape3D and no...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Luuke
05-29-2002, 5:02 AM
#42
maybe we'll light up the face, but i want to wait until i put the textures of his clothes to the model. these are black, and so the face will look much brighter than seeing it against the untextured white of the model....  [Read More]
Page: 2 of 3