Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Sithmaster_821

Latest Posts

Page: 2 of 6
Posted in: Questions on the scale (answered)
 Sithmaster_821
09-14-2005, 8:08 AM
#10
I don't mind the scale issue. Ill go for clearly visible fighters over Star Wars correctness any day. Gameplay>Realism....  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-14-2005, 12:16 AM
#27
Well, I guess its up to the individual, but my sole problem with the AoM music was its lack of "epicness". Yeah it was catchy and all, but it seemed kinda petty compared to the battle of the gods type gameplay. To each his own I guess. An...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-13-2005, 11:48 AM
#24
Oops, sorry. I miss read the DirectX Diagnosis you posted into saying you had 256 RAM for your comp. My bad. In that case, I don't know what to say, other than possibly update your drivers, because people with stats around those of your behemoth of a...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-13-2005, 1:25 AM
#22
Dawn of War is fun, but more in the Warcraft flash-and-jazz kinda way (although it has a quite complex squad system, which I guess makes up for the lacking economy). But back on topic, I don't know how you could say that AoE3's music was subpar, esp...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-12-2005, 10:09 PM
#20
Not really. On the screenshots, yes, but in reality, nope. Look at Dawn of War. They are much prettier, from the lowest computer to the highest beast. There's also so much capitalization on graphical quality from Ensemble. We keep hearing about how i...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-12-2005, 8:37 AM
#16
I guess it just depends on your expectations. My computer is hardly top of the line, but the game looks identical to the screenshots, minus HDL and Shader 3.0 (which my graphics card can't handle) and the sharpness afforded by a higher resolution. It...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 Sithmaster_821
09-12-2005, 12:14 AM
#13
Hmmmmm.............. My opinion of the demo: It had a poor first impression. The graphics looked ok-ish until I updated my drivers (then they looked awesome, even on my middling PC, I definitely think that those who are disappointed with the graphi...  [Read More]
Posted in: What excites you most about EaW?
 Sithmaster_821
07-28-2005, 2:21 PM
#6
As awesome as the space battles look, I am buying this game to blow me up some ATATs....  [Read More]
Posted in: Release Date + Trailer
 Sithmaster_821
07-25-2005, 4:01 PM
#9
No 2005 release? :( Well, it puts less of a strain on my holiday season fianances, so I guess its all good. Trailer looks impressive. I hope ground combat is as fun as the space combat looks like it will be....  [Read More]
Posted in: What sets this game apart from other RTS?
 Sithmaster_821
07-28-2005, 2:38 PM
#36
To answer the original question, ground based RTS a la AoE fused with a space RTS a la Homeworld. As I type this, rumour has it that Age Of Empires might be going online like Galaxies. Its been confirmed that it is not an Age game, but some other...  [Read More]
Posted in: Lost posts
 Sithmaster_821
07-25-2005, 4:02 PM
#6
If it means LF is down less often, I am very happy. Its not like I said anything important in those posts anyway....  [Read More]
Posted in: Should there be native units?
 Sithmaster_821
05-15-2005, 10:15 PM
#10
Yes I think that it would make sense if it were done similarly to how AoE3 handles natives (big surprise there, huh?). In AoE3, the natives essentially function as neutral entities in the field, and you can ally with them by setting up an outpost th...  [Read More]
Posted in: Rebels vs Imperials
 Sithmaster_821
05-17-2005, 11:52 PM
#17
Hopefully, LF is seeming very slow....  [Read More]
Posted in: Rebels vs Imperials
 Sithmaster_821
05-15-2005, 11:18 PM
#15
Yeah, luke, long time no see. I come here occasionally to see if any major news has been posted about the game and I post on some threads. Im just burned out on idle speculation about this game, having done it for more than 2 years over at the GB boa...  [Read More]
Posted in: Rebels vs Imperials
 Sithmaster_821
05-09-2005, 10:18 PM
#12
Rebs. I dunno, I always prefer the "underdog" civ. And i liked the rebs the best in SWGB....  [Read More]
Posted in: Resource Collecting in E@W!?!!
 Sithmaster_821
03-19-2005, 8:30 AM
#15
Seeing how different this game is compared to C&C, I'd say it won't be a C&C/Ao_/_Craft resource collection style. If I had to bet, considering the similarities, as far as we know, to the Total War series and dissimilarities with the other ga...  [Read More]
Posted in: The TIE Crawler
 Sithmaster_821
01-31-2005, 5:22 PM
#52
I think that the King Tiger would be on the other end of the spectrum, but, yeah, similar idea. The way I see it, its just the empire being economical. They cannot keep pace with the rebs quick and cheap tanks with their newly designed walkers, so t...  [Read More]
Posted in: The TIE Crawler
 Sithmaster_821
01-30-2005, 7:43 AM
#6
I agree with the thread starter. They appear to be a forerunner to the walkers and a cheap, massable alternative once they are available. As Vostok said, the empire's army really is built on diametrically different poles that both work towards one go...  [Read More]
Posted in: Lucasarts are watching.....
 Sithmaster_821
01-29-2005, 6:15 PM
#28
I really hope they are watching. I think that one of the thnigs that makes games great is when there is positive dev/fan interaction. Compa, just curious, what did you suggest that was added?...  [Read More]
Posted in: Why this game is going to suck
 Sithmaster_821
01-27-2005, 4:13 PM
#55
Im with Kryllith on the whole resource management/gathering. You only have to look at my avatar/title to figure out what I think of resource management. If not resources per se (cause that is very un-Star Wars), then some limiting factor to make the...  [Read More]
Posted in: Why this game is going to suck
 Sithmaster_821
01-24-2005, 5:08 PM
#16
Empire board, meet Windu. Windu, meet Empire board. Hopefully this one won't last 17 pages. -Planets: Ummm, Windu, planets are big. They aren't one battle affairs. I imagine there being a series of battles needed to take some of the more populated a...  [Read More]
Posted in: 16 Screenshots!
 Sithmaster_821
01-12-2005, 3:48 PM
#4
Looking good, though some of the space battles (the ones with the A-wings) better be alpha shots....  [Read More]
Posted in: Favorite RTS?
 Sithmaster_821
09-12-2005, 9:23 AM
#48
AoK:TC most definitely. It is insanely fun, deceptively deep, and brilliantly made. It may not have come out as early as Dune 2 or have the widespread adulation of StarCraft, but it is the template on which all RTS's are based and the game against wh...  [Read More]
Very simple: they needed something to save for the (inevitable) x-pack. Come on, you think they'd try and add Clone Wars now when they can shamelessly cash in on the post-RotS wave with a timely expansion?...  [Read More]
Posted in: Types of Government
 Sithmaster_821
01-08-2005, 5:43 PM
#12
No, its not Windu. He didn't bring up gunships....  [Read More]
Page: 2 of 6