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Sithmaster_821

Latest Posts

Page: 5 of 6
Posted in: hardest setting
 Sithmaster_821
06-10-2002, 8:56 PM
#8
The computer on hardest is hard i only beat it like 1/10 of the time. If you can last until t4 the comp stands no chance cause thats when human intelligence levels out with the computer starting benefit (they start with huge amounts more of resources...  [Read More]
It would make a good scenerio box unit (if its only for realism or a cool battle for geonosis scenerio it fits perfectly and you dont need to balance it). However if you think that the republic needs an armed transport (not a new fighter art) for any...  [Read More]
This isnt really a good idea b/c gameplay>realism and it would totally make the republic player to strong and overpowering airwise (Stronger than fighters and can hold units i dont think so)....  [Read More]
Posted in: Geonosian Warrior Question
 Sithmaster_821
06-10-2002, 7:58 PM
#10
They can also get sheilds if converted by a civ with sheilds (like the republic)...  [Read More]
Posted in: Geonosian Warrior Question
 Sithmaster_821
06-09-2002, 1:44 AM
#2
Its in full tech...  [Read More]
Posted in: favorite civ
 Sithmaster_821
06-11-2002, 8:31 PM
#6
Fav Civs-Post CC Empire and Rebels Everyone stares gaping Dont worry every one, the new civ craze wears off after a while (it did in AoC)...  [Read More]
Posted in: Trooper and Repeater Trooper. Seperate units?
 Sithmaster_821
06-10-2002, 8:09 PM
#17
Good idea realistically but why? If you have repeaters then that is what every one will build and the heavy troopers will go out of favor. Personally i like heavy troops upgrading into repeaters cause once i hit t4 i have a mean green repeating mach...  [Read More]
Posted in: The death of SWGB
 Sithmaster_821
06-09-2002, 1:07 AM
#15
AOM comes out in October(ES keeps on pushing it back) Just because more people play the original AOE than this game doesnt mean its dead....  [Read More]
Posted in: Air Transports
 Sithmaster_821
06-10-2002, 8:03 PM
#14
Your gunship idea belongs on its rightful thread and no it isnt a good idea just something that makes the game slightly more like the movies....  [Read More]
Posted in: Republic in = Rebels out?
 Sithmaster_821
06-11-2002, 8:24 PM
#35
If the Rebels wanted to see far, they would use sentry posts/scouts. If they wanted to make troops faster they would build a cheap little troop center. If the republic wanted quality troop the only thing they could do is convert them which kinda nega...  [Read More]
Posted in: Republic in = Rebels out?
 Sithmaster_821
06-10-2002, 7:23 PM
#30
Training speed -- Is rarely the deciding issue in a game. You can train units instantly but lack the resources to do so (think Perfusion Goths in AOC). Often, you can get the same benefit of faster training by just making additional Barracks etc. any...  [Read More]
Posted in: Republic in = Rebels out?
 Sithmaster_821
06-10-2002, 12:22 AM
#26
Just an error in the booklet (they seem to have a lot of those) If you want to make troops faster build another troop center for less than you pay for the upgrade and you produce everything faster not just laser troopers. Anyway i still like the re...  [Read More]
Posted in: Republic in = Rebels out?
 Sithmaster_821
06-09-2002, 1:27 AM
#21
They both good civs (i like the rebels better though) Rebels own the air with their airspeeder and a-wing(long range quick and deadly makes it good at killing anything that cant fire back) The jedi starfighter takes out air cruisers really quickly...  [Read More]
Posted in: About power droids & power cores
 Sithmaster_821
06-01-2002, 1:17 PM
#5
Maybe for buildings but not for workers. (oh, i think I imagined that faster build speed)...  [Read More]
Posted in: About power droids & power cores
 Sithmaster_821
05-31-2002, 5:28 PM
#2
Didn't notice a 400% better effeicientcy either althoguh they do seem to build slightly faster (not 400%)...  [Read More]
Posted in: Dissapointing Review at Gamespot?
 Sithmaster_821
05-31-2002, 5:24 PM
#3
Lets all go and post all 10 reviews so it counter balances the horribly biased review...  [Read More]
Posted in: Shoot me: I like Gungans
 Sithmaster_821
05-31-2002, 5:39 PM
#8
The explosions in CC are much better (although they need to improve animal air's explosion). In CC the gungans are really good turtlers (faster ore, ceaper sheilds and fortresses, regenerating buildings, etc) I think that SWGB and CC are much better...  [Read More]
Posted in: Power Droid Strategies
 Sithmaster_821
06-01-2002, 1:19 PM
#5
They are enormously good for forward building. They're cheaper than power cores and, if you cart them in with your foward builders, then buildings work at full speed instantly. (and sheilds start instantly too:D )...  [Read More]
Posted in: Air Cruisers
 Sithmaster_821
05-28-2002, 11:17 PM
#3
naboo team bonus-10% faster air cruiser republic ut air cruiser boost-same as above but you have to pay for it...  [Read More]
Posted in: Why is this game good ?
 Sithmaster_821
05-28-2002, 11:23 PM
#10
For someone who likes star wars and aok this is a match made in heaven. Not only does it add the star wars element it fixes alot of problems in aok. The game i think is alot more fun than aok and the expansion only makes the whole game better. Both a...  [Read More]
Posted in: In 1999 This game would rock..
 Sithmaster_821
05-31-2002, 5:26 PM
#21
The zoom/rotate option in AOM isn't made to enhance gameplay its just for fun....  [Read More]
Posted in: In 1999 This game would rock..
 Sithmaster_821
05-28-2002, 11:15 PM
#11
AOM is a 3d RTS that looks great from a gameplay perspective wait until the beta to find out how good it really is...  [Read More]
Posted in: Anyone like the confederacy?
 Sithmaster_821
05-28-2002, 11:04 PM
#14
The predators gain from all troper upgrades including droid upgrade. However only the reek is anywhere near worth using. Their +3 attack although better than most civs is really offset by no adv pwer pack. Their mechs aren't very strong for a mech st...  [Read More]
Posted in: A Wing
 Sithmaster_821
05-23-2002, 6:07 PM
#7
Although I haven't played as rebels yet in CC, the a-wings i fought were incredibly fragile, barely able to get one shot off. Their a little cheaper than fighters and could be pretty good en masse but for my money I'dgo with adv fighters or jedi star...  [Read More]
Posted in: Air cruiser problem in CC
 Sithmaster_821
05-23-2002, 5:54 PM
#9
Oops sorry. You can out range aa turrets using attack ground and splash damage. Just realized that while playing. By the way the ConFeds are really horrible. There supposed to have good mechs but lack advanced power pack, advanced redesign, and h st...  [Read More]
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