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Major Clod

Latest Posts

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Posted in: Models
 Major Clod
03-10-2002, 6:21 PM
#5
You can still create your meshes and perhaps even test their animation integrity with a standard biped and then texture them. I've already created a number of meshes that I hope to use with JK2....  [Read More]
Posted in: Cloth?
 Major Clod
03-05-2002, 8:27 AM
#6
Provided JKII doesn't use a skeletal animation system, but a vertex animation system instead, cloth animation could be achievable. There are a number of cloth animation packages that could be used. 3DS Studio Max has a neat plugin called Clothreyes t...  [Read More]
Posted in: Who will be modding??
 Major Clod
03-02-2002, 9:45 PM
#9
I will be modelling and animating for JK2. Initially I plan to be working on character models for multiplayer, which are an excellent way to get used to modelling for JK2. After that who knows!...  [Read More]
Posted in: Nazgul skin!
 Major Clod
03-02-2002, 10:13 PM
#10
This is what a Nazgul looks like... The robes, what a nightmare to model and animate nicely!! http://www.lordoftherings.net/images/le_gal_pho_wide_weat05.jpg...  [Read More]
Posted in: Complete JO - skin/model poll
 Major Clod
03-09-2002, 9:43 PM
#9
Any other characters not from the Star Wars universe. I already have a model of Legolas from LOTR that I will probably release for JK2, and I will most probably work on a number of other LOTR characters too....  [Read More]
Posted in: Editing the Q3 engine...
 Major Clod
02-26-2002, 8:29 AM
#6
I use 3D Studio Max R3 for modelling and Character Studio for Animation. I have tried Milkshape but I still find 3DS Max the best package to use....  [Read More]
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