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zERoCooL2479

Latest Posts

Page: 5 of 6
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
04-12-2003, 4:29 PM
#16
Originally posted by Hиkx Nтxъ I think you should hold onto it, and make a JKIII mod, and then maybe release the source when JA is out. ;) Any chance you can fix the /amthink emote? The 'unstuck' animation, seems to jam-up a little. With that sa...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
04-12-2003, 4:22 PM
#15
Originally posted by CyBerNetiX This might be a dumb question but don't be mean, im kind of new with the JA mod but when i loaded it up and stuff, and im in the game and i wan't to like punish people it says that it doen't know what that command is,...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
04-10-2003, 12:53 PM
#12
Still debating on whether to release the source code or not. Perhaps I may hold on to it and make a conversion to "Jk3" before handing anything out.......  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
04-01-2003, 11:36 PM
#5
It pretty good. It was weird when it started to act strangely...I had to save my files in a text document before I had time to fix VS .NET All is well now...Hope you guys are enjoying 1.2 Peace!!...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
03-31-2003, 1:44 AM
#3
Here is the link http://www.jk2files.com/file.info?ID=12222 Hekx: I have resubmitted it to them but they havent posted it and yes that version was damaged. My VS.NET was having trouble saving for some reason. Anyways, the above link it the version...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 zERoCooL2479
03-24-2003, 11:09 AM
#1
Wow this is hot...a must download! Check out these new options in 1.2: -Admin and/or Knight login access can be Enabled/Disabled to disallow secondary admins . (If both set to 0, the rcon will have only access) -All Admin Commands can be Enabled(de...  [Read More]
Posted in: Jedi Academy Mod 1.1
 zERoCooL2479
03-18-2003, 12:24 AM
#3
Due to some leaked bugs in JA Mod 1.1, I have been working on a 1.2 non-stop. This will be a final build for a long time so I am making sure everything is as tweaked as possible before releasing it. This is due to I have other projects to attend to a...  [Read More]
Posted in: Jedi Academy Mod 1.1
 zERoCooL2479
03-11-2003, 3:16 PM
#2
http://www.jk2files.com/file.info?ID=11422 Hpe you all enjoy, appreciate feedback ;)...  [Read More]
Posted in: Jedi Academy Mod 1.1
 zERoCooL2479
03-03-2003, 11:43 PM
#1
The long awaited upgrade to the best server-side only mod is here...Check out some of these great new features: New Custom cVar welcome message in console. mgametype - Trainers can now change maps/gametypes. mrandteams - Randomizes teams in CTF...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 zERoCooL2479
03-06-2003, 8:46 PM
#86
Hey Dude, Just checking things out...Hope everything is going okay with the mod... Need any help, you know how to find me!!...  [Read More]
Posted in: Would you legalize HEMP if you knew it does...
 zERoCooL2479
02-06-2003, 3:28 PM
#13
Yes, it would be very good for the economy. Leave it up to the people to decided whether they smoke hemp or not. If you dont like it, dont do it!!...  [Read More]
Posted in: sex before marriage
 zERoCooL2479
02-06-2003, 3:24 PM
#80
I see nothing wrong with sex before marriage. If two people love eachother, sex is an additional and greater way of showing those feelings. There are contraceptives available to prevent any "accidents." Use your head people if you're going...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
03-03-2003, 11:45 PM
#35
Go Here: http://www.lucasforums.com/showthread.php?s=&threadid=93886 To find out how you can download it.... Cheers!!:D...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
03-01-2003, 12:18 PM
#33
-The hidden training features I reference to are the g2animent and the g2platoon commands found in jedimod 1.2. They spawn NPC (non player characters) Its good for training :) -I will look into showing stats after duels, while keeping the mod sevrer...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
02-23-2003, 5:29 PM
#31
Hekx: I implemented all the g2animent stuff as well as the platoon code...Good idea :) Thanks and 2.0 should be really awesome! Here is a sneak peek of what I already done for next version... -New Custom cVar welcome message in console. -mgamet...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
02-11-2003, 8:46 PM
#26
Another possibility for your corrupt files is that you had run another "admin mod" that could have caused conflict. You should try and delete these files (games.log, jk2mpconfig.cfg, server.cfg) everywhere you find them, and restart the m...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
02-07-2003, 8:30 AM
#24
I tried several times to try and reproduce that bug but was unable. Perhaps you can lend me a helping hand and send me th corrupt "jk2mpgame.cfg" file if you still have it. This looks like a devastating bug...So any help is greatly apprecia...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
02-05-2003, 10:28 AM
#19
Orbitдl: Question: Why are you loading the mod a second time...The mod stays loaded as long as you dont exit the game entirely. Also, when changing maps...there should be no problem with that and the mod. I, myself, have not encountered such a bug...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
02-05-2003, 10:19 AM
#18
To use the origin command you must either have rcon access or trainer password. if you have rcon password, login like this: (where hello is the password) \rconpassword hello then to use the command, you type: \rcon morigin username **************...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-31-2003, 3:22 PM
#15
The video settings and such are not affected by the mod. When you set your default viewing, etc. all that stuff is saved in your base folder and carried over to your "academy" folder when you start the mod. If they arent. Load the mod and s...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-13-2003, 11:55 AM
#13
I already began to brainstorm for new ideas for the upcoming version of the mod. If anyone has some ideas they would like to see let me know and I can see what I can do. :)...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-06-2003, 10:19 PM
#12
Installation: 1) Create an "academy folder" inside the gamedata folder with everything in it, except for the JediAcademy.bat file. 2) Open academy.cfg file and adjust it to your liking. (passwords, motd, cvars, etc.) and save it. 3) Then...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-06-2003, 3:45 PM
#10
Hehe...I think the Trainers abuse the Teleport more than enough for all of us, including myself..lol. So Knights are going to have to strive to become JAT's if they wanna use those commands. Or you can simply run your own server with it, hehe......  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-03-2003, 5:06 PM
#7
What mostly that was optimized is my own code. I got rid of unnecessary calls to functions and redundant use of code. This was a pretty lengthy process, but I can see a difference now than what this mod was in its alpha stage. Thanks for the great co...  [Read More]
Posted in: Jedi Academy Mod 1.0
 zERoCooL2479
01-03-2003, 9:13 AM
#5
MY goal here is to keep this mod server-side only. Tnuc, those features you speak of will most likely have to be edited in the client side of things unfortunatly. Great ideas though, keep them coming :) adillon: Nice comment, hehe...and yes I do kno...  [Read More]
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