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JK__Falcon

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Righto next problem, I've just gotten to the tutorial about Water (Brushes 201: Lesson 1) and I can't ge the water to work :( I've put in a brush thats been textured with caulk_nonsolid, then textured the top and bottom with one of the bespin water t...  [Read More]
Edit: Never mind, figured out what I was gonna ask now :P...  [Read More]
Ah brilliant, cheers Leslie :)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 JK__Falcon
02-18-2003, 12:35 PM
#497
Quoted from Rich's tutorial: (Sorry, dunno how to do the quote thing) 'To see the list of models, open up your GameData/base/assets0.pk3 file in a program like WinZIP and look at the models/map_objects/ folders. Each .md3 file that you see is a model...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 JK__Falcon
02-18-2003, 12:20 PM
#495
Yea I get that much. The problem is that nearly all the md3s are acutally in the .pk3 file. Do I have to extract them to the map_objects folders or something?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 JK__Falcon
02-18-2003, 12:11 PM
#493
Yea I'm using jk2radient...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 JK__Falcon
02-18-2003, 11:47 AM
#491
I'm currently working my way through Rich's brilliant tutorials, and I'm a bit stuck with General Concepts 102 Lesson 5, the one about models. It says that I have to select the model I want out of the map_objects folders from the assets0.pk3 file . I...  [Read More]
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