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Laochra

Latest Activity

Posted in: utc and skinnig help
 Laochra
07-23-2010, 2:37 PM
#16
How would I go about turning the model for mandalorian neo crusader armour into a model/xml usable for armour?...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 2:05 PM
#14
could the problem be the fact that im using the xml file of mandalorian neo crusader armour that I downloaded?...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 1:09 PM
#12
The sith lords EDIT: I cleared my Override folder and put the files in, still doesn't work Can someone take me through all the steps to make sure I did it right?...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 1:05 PM
#10
New game didn't work either. Couldn't be conflict with other mods could it?...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 12:55 PM
#8
hm, Il check now EDIT: working 100%...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 12:50 PM
#6
I already have, it still doesn't work. What shall I do?...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 12:43 PM
#4
Well, did you save it as .utc extension or did you just save it as a_light_x. Either way is wrong. What you need to do is go back and recreate the file and save it as a_light_x.uti (with the extension mind you, because otherwise it'll end up as just...  [Read More]
Posted in: utc and skinnig help
 Laochra
07-22-2010, 11:17 AM
#1
I was creating a new set of armour on the base of a_light_04 [mandalorian combat suit] I named it a_light_x and loaded the xml of alien mandalorian 01, so it could use the mandalorian neo crusader armour, I extracted to blue mandalorian neo crusade...  [Read More]
Posted in: Adding new charecters to an existing module
 Laochra
07-22-2010, 11:04 AM
#8
you don't need to replace any creatures, just add new ones...  [Read More]
Posted in: gff editor help
 Laochra
07-15-2010, 12:45 PM
#4
Have you tryed using any of the tutorials above or have you just gone cowboy and dived straight in trying to mod? i read the tutorials that you sent me already, but the information in them is outdated and confusing. Well, what are you trying to do?...  [Read More]
Posted in: gff editor help
 Laochra
07-11-2010, 8:05 AM
#1
how do i put down doors in gff editor? (for kotor 2) im using the whereami armband, ive got my co-ordinates, but i dont know how to use them, can someone tell me where the option to place doors, creatures and placeables are? great help guys :indif:...  [Read More]
Posted in: changing PC
 Laochra
07-09-2010, 2:24 PM
#1
recenetly i have been making a mod for tsl, and ive been making modules with kotor tool. on the options for npc i saw the option "is PC" to be checked/unchecked, this sparked my interest as i realised it would be better for my mod to have...  [Read More]
Posted in: kotoor 1/2 question
 Laochra
07-09-2010, 5:24 AM
#3
y is it illegal?...  [Read More]
Posted in: kotoor 1/2 question
 Laochra
07-08-2010, 6:36 PM
#1
can modules from kotor 1 work in kotor 2, i ask as it wud be cool. if not y?...  [Read More]
Posted in: dlg editor help
 Laochra
07-17-2010, 4:16 PM
#2
LOOK follow these steps to link your dialog with your modules 1:create an npc 2.edit the .gff file for the npc that you have created. for this tutorial i will be using a jedi male npc. 3.name the file jedi_01 4. change the tag and conversation...  [Read More]
Posted in: dlg editor help
 Laochra
07-07-2010, 6:49 PM
#1
im making a mod using kotor tool module editor and everything for it is working out fine.:) to make my mod better i downloaded DLGEditor v2.3.2 to make my own dialogue for it.:raise: but i have no idea how to use it, and i think i may have made a c...  [Read More]
how do i connect the dialogue with my module files? ive named the them same thing as the npcs and but the speaker name as the npc's name aswell. wat am i doing wrong?...  [Read More]