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Kr1ffing_Br1lliant

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Ah. Well I tried looking for FAQs and google and couldn't find a guide like that. Hopefully maybe you can find something. The only other advice I have is to just by changing the texture and adding it into your override, then testing them in-game by...  [Read More]
PMC stands for Player Male Character and I believe PMB stands for Player Male Body , but what I do is just double-click the texture text and look at the image preview. After all there are more variables like light, medium, and heavy armor....  [Read More]
Posted in: The Force Unleashed 2
 Kr1ffing_Br1lliant
12-02-2010, 10:29 PM
#42
From what I saw, it would have been better as a patch... The powers were cool, and the combat with dismemberment was interesting. It's just a pity that the plot was left to dry out. Just from the gameplay footage I saw at Gametrailers.com, I could se...  [Read More]
Depends on which game and how you are editing and using the modified module. As DStoney said, editing in-game area models is tricky tricky, and rarely produces worthy results. Not impossible though... Using KTool's Module editor is great for K1. It...  [Read More]
Thank you both for responding. I have been doing experimenting and the only thing I can get to happen is the module disappears except for the skybox. I don't even know if the override folder properly interprets WOK files. I honestly don't know anythi...  [Read More]
Heck I'm new to these forums, but like many, I'm editing Kotor 2 in hopes that someday I might be at least satisfied with what I'm seeing. I am completely alien to Hex coding, but I know how to cannibalize code to at least work. I am trying to add...  [Read More]
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