Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth Weasel

Latest Threads

Page: 1 of 1
Posted in: Question about Porting Rules
 Darth Weasel
11-21-2010, 9:10 PM
#1
I know that Porting is illegal but if somehow someone managed to get permission from Lucas Arts would it be allowed for a mod? I know that permission would be nearly impossible to get, but I'm exploring my options for my TC mod and wanted to know if...  [Read More]
Posted in: Module Creation?
 Darth Weasel
08-20-2010, 7:32 PM
#1
I'm working on creating some modules for my TC mod, but I'm having a little bit of trouble. I don't just want to retexture an existing module, I want to make one from scratch. I know it's possible but I have no idea how to do it. Could anyone help?...  [Read More]
Posted in: New Peragus Background
 Darth Weasel
08-19-2010, 2:49 AM
#1
I need a little help with making a new texture for the file EBO_Per.tga for a mod I'm working on. Instead of it being the planet Peragus, I'm hoping to set it up to look something more like Bao-Durs corpse floating in space. Maybe that's too much to...  [Read More]
Posted in: Modding crew Team Weasel (Recruiting)
 Darth Weasel
04-27-2010, 9:18 PM
#1
Alright so I've been modding for myself for a long time, but I've just recently started modding for the community here. What I've found is that the more complex mods (Such as my TC mod for Kotor 2) require a lot of skill. The more I mod, the better I...  [Read More]
Posted in: NPC's won't die!
 Darth Weasel
04-24-2010, 6:44 PM
#1
I've been working on a mod for TSL, and I want some of the NPC's to die when your done talking to them. I also want a few of the NPC's to be dead when you enter the area. I've tried using scripting but that didn't work out to well. I've also tried so...  [Read More]
Posted in: Puppet mod
 Darth Weasel
04-10-2010, 9:35 PM
#1
I'm working on making a puppet mod for TSL, and currently I'm working on making the script that assigns it to a party member. Unfortuantly whenever I try to assign it to a party member, the script wont compile. Here's the script. void ST_GivePuppet(...  [Read More]
Page: 1 of 1