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VeniVidiVicous

Latest Posts

Page: 3 of 3
Posted in: Why I won't be playing TOR.
 VeniVidiVicous
06-30-2010, 6:22 PM
#10
Its called personal taste... I cant understand why the Clone wars got the green light to be even made, never mind being a Hit TV show in several countries, Its just down to what I think is Star Wars, and what I think is cool. It's an opinion. For exa...  [Read More]
Posted in: Why I won't be playing TOR.
 VeniVidiVicous
06-30-2010, 5:45 PM
#7
I don't understand how the cartoon look prevents you from taking your character seriously, but I think it's important to understand the reason behind their choice for the cartoony look. They wanted it to look like WoW?...  [Read More]
Posted in: Why I won't be playing TOR.
 VeniVidiVicous
06-30-2010, 5:44 PM
#6
Blizzard’s Art department for Warcraft I/II/III/WoW has been very distinct over the past 10 years. Over sized hands and feet, bright colors, and over sized weapons. Even the towns and villages are colored with a bright color palette. I have yet to...  [Read More]
Posted in: Why I won't be playing TOR.
 VeniVidiVicous
06-30-2010, 3:10 PM
#3
I don't have any problems with either the combat system or the visuals. The combat system actually looks refreshing opposed to the combat in certain RPG's/MMO's I've seen or played. And maybe the game could've looked better in my opinion, I understan...  [Read More]
Posted in: Why I won't be playing TOR.
 VeniVidiVicous
06-30-2010, 1:22 PM
#1
So i've been debating to myself whether to write this thread for a while and a recent post I read in a topic influenced me to express my opinions on TOR, so here goes: Examine the reasons people dislike TOR. Most couldn't care less if it was a direc...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-20-2010, 2:40 AM
#28
Nanogene Droid (http://starwars.wikia.com/wiki/Nanogene_droid) Well my description somewhat came from the fact the Star Forge Maps somehow restore themselves over time. Some sort of Nanobot, would be the logical conclusion IMO ;) Well i've read thr...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-19-2010, 8:12 PM
#26
"fixer" or "repair module" A description could be something like: "This item was a long time ago to allow droids to be capable of auto-repairing themselves. This particular item allows a droid to regenerate ___ vitality poi...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-19-2010, 2:23 PM
#22
KotOR Files Submit File (click me) (http://knightsoftheoldrepublic.filefront.com/upload/) - follow thr instructions and you should be fine; remember at least to put in at least one screenshot, it's KotOR Files policy that all mods should have screens...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-19-2010, 12:14 PM
#20
Speaking as KotOR Files staff, I'd say A) Yes upload them, given how quickly you've taken to modding they will be better than a lot of the beginner mods we recieve. B) Please bundle them all together and don't send individual ones, it is a lot mo...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-18-2010, 11:56 AM
#17
You can upload it to KOTORfiles as something like "Hk-47 changes" Personally though, I would make the droid regenerator a custom item. There are a couple of tuts on making custom items...but thats just me.. Oh if I was to upload them i'd...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-18-2010, 10:34 AM
#15
If the item was already in your inventory, it won't have changed, you'll have to cheat a new item in for the changes to take effect. You may also need to change the upgrade.2da for the item to work properly; armour would most likely be a more easy it...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 10:43 PM
#14
True enough. Outside of RH's stuff that J7 linked you, I don't recall anything other than cosmetic changes for HK. Well i've started another game so if it works in-game I'll share it on this forum. If the item was already in your inventory, it won'...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 9:03 PM
#12
That's for you to decide ;) Have an explore of the various options in in the KotOR tool .uti editor. The hard part I can foresee is giving a new item an icon for inventory and actually having it available to be purchased or scavenged. Hmmm.. I trie...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 8:13 PM
#9
It will only work if before HK47 is in your party, as that is the only time the game refers to the .utc in the Override after than, as he is leveled up the game will remember the levels up you have done. No you just need to play it before you have H...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 7:06 PM
#6
Yes, you'd ahve to restart your game to get the benefits of the bumped stats. It's a pity I didn't think of holding onto a save just before acquiring him. Thanks for the help. :) Now i'm going to have to go through the Taris part all over again! :h...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 6:26 PM
#3
What you are wanting to do is a relatively simple mod, what you will need to do is edit HK47's .utc file. To do this open up KotOR Tool, the under KotOR open up BIFS, then Blueprint, Charachter then finally open p_HK47 and that's the UTC explore ther...  [Read More]
Posted in: Looking to refine HK47 (kotor)
 VeniVidiVicous
01-17-2010, 3:55 PM
#1
HK-47 is one of my favourite companions in the Kotor series but i've always felt that he was lacking in abilities. I'm looking for a way to improve his starting abilities. At LVL 6 (before any leveling up) his base attributes are: Strength 16 Dexte...  [Read More]
Posted in: What TC mods are out?
 VeniVidiVicous
01-20-2010, 1:36 AM
#31
Edit: What I liked about the Jedi Masters was the Eagle ship other than the Ebon Hawk! It was pretty cool and gave a whole new expirience! There are also brand new characters that can fit on a ship that big! I felt sorry for Revan at the end who sacr...  [Read More]
Posted in: Ravager Rewrite
 VeniVidiVicous
06-30-2010, 12:23 AM
#22
Okay then, i'll leave this off for the time being. If it dosen't clash with the actual Restored content and it's a case of ironing out differences then i'll definitly download once they're compatible with each other....  [Read More]
Posted in: Ravager Rewrite
 VeniVidiVicous
06-29-2010, 7:41 PM
#20
This looks like a really good mod but i've one question will this clash with TSLRCM??...  [Read More]
Posted in: Admiralty Mod
 VeniVidiVicous
06-30-2010, 12:39 AM
#13
This is probably a stupid question but do any of ye know if this might conflict with TSLRCM? Oh, it also mention something about TSLPatcher is that something I should download seperately before trying to download this mod or is it just in the games...  [Read More]
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