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WRFan

Latest Posts

Page: 1 of 1
Posted in: Exile-Darth Sion conversation bug fixes
 WRFan
07-19-2009, 9:56 AM
#1
Fixed some bugs in the final Exile-Darth Sion conversation at the end of the game. Download below and extract to the Override directory. Here's a list of changes: 1) Infinite exploit, females only ("[Persuade] Lie: Sion, we need not battle - yo...  [Read More]
This is a mod for the secret tomb on Korriban in TSL. It's based on the K2RP mod, fixes many bugs in that mod as well as some bugs and problems originally introduced by Obsidian. K2RP files are still available on the internet and can be downloaded he...  [Read More]
This is a restoration mod that restores two cut scenes in TSL. The first shows Atris sending the HandMaiden away to spy on the Exile: Atris looks "down" from above on the Exile boarding the Ebon Hawk. Here's a metaphor for you! lol http...  [Read More]
Posted in: HandMaiden Restoration Mod: Fight her sisters
 WRFan
07-14-2009, 8:34 AM
#1
Originally you were supposed to defeat Handmaiden's sisters in the Jedi Academy on Telos at the end of the game (when you visit the academy for the second time). But Obsidian ran out of time (thank you very much, LucasArts!) and so the sisters just d...  [Read More]
Posted in: T3 talks about Canderous
 WRFan
07-14-2009, 6:08 AM
#15
If I click on it it turns to me, like another character in the ship. sorry, the script that was supposed to delete the hologram was missing. Added it to the package, please re-download: http://home.arcor.de/wrfan/files/kotor/t3_canderous.zip this...  [Read More]
Posted in: T3 talks about Canderous
 WRFan
07-12-2009, 9:45 AM
#12
I have the same problem, can't see the holorecord. seems a couple of objects were still missing. Created a new package, added the p_canderous and revan_fake objects, the other files are still the same as before, please extract the archive into the...  [Read More]
Posted in: T3 talks about Canderous
 WRFan
07-10-2009, 5:13 AM
#9
Id really like to use this but unfortunately ive already got a mod that modified/uses the globalcat.2da file. yes, I'm sorry, but Obsidian forgot to add a global var to this file, which is necessary for the cut content to work. Use the 2da editor,...  [Read More]
Posted in: T3 talks about Canderous
 WRFan
07-09-2009, 8:54 AM
#3
sorry, that wasn't the best way to fix this. Please re-download if you already downloaded the file. In addition to restoring the T3-Canderous conversation I also fixed and restored the following conversations: - Talking with T3 about the HK unit i...  [Read More]
Posted in: T3 talks about Canderous
 WRFan
07-09-2009, 6:23 AM
#1
This is just a small mod that restores some cut content that allows you to ask T3 about Canderous when the latter joins the party after Dxun. Download and put into the Override directory: http://home.arcor.de/wrfan/files/kotor/t3_canderous.zip The...  [Read More]
Posted in: Handmaiden Restoration Mod
 WRFan
07-07-2009, 1:00 AM
#1
I was fixing some errors in the Handmaiden conversation file when I noticed that there seems to be some cut stuff that was supposed to happen. Some of it is still present in the game. You see, when you duel with Brianna on the Ebon Hawk and violate t...  [Read More]
Posted in: Missions Dancer outfit [WIP]
 WRFan
07-05-2009, 12:35 PM
#9
Is this not a part of the Dancer outfit from k2? <snipped> Discussion of porting is not allowed, it is both against forum policy and illegal - further discussion of illegal activities on the boards will result in disciplinary measures -- j7...  [Read More]
I created a mod that will apply visual effects to all characters involved in a conversation when your main character's influence with one of your companions or her alignment (lightside shift/darkside shift) changes. This way you can see right away wh...  [Read More]
Posted in: TSL conversation fixes
 WRFan
07-05-2009, 3:52 PM
#4
Fixed the Hanharr conversation file. There were some errors in it: 1) If you tell Hanharr that you heard other bounty hunters say that he killed his own tribe, the game will kick you out of the conversation, because there's a useless influence check...  [Read More]
Posted in: TSL conversation fixes
 WRFan
07-03-2009, 11:07 PM
#3
I am sorry, overlooked another mistake made by Obsidian in the T3-M4 conversation file. When you use the Computer skill on T3 for the third time, the droid is supposed to get +1 to his Wis and Int, but the NPC tag is missing in the conversation file,...  [Read More]
Posted in: TSL conversation fixes
 WRFan
07-01-2009, 11:32 AM
#2
Two more conversation fixes: T3-M4: The Repair T3 quest is bugged, because the variables set in the t3's conversation file are wrong: - You can only use the Computer skill on T3 two times, since the 3rd request to repair t3 using your Computer ski...  [Read More]
Posted in: TSL conversation fixes
 WRFan
06-30-2009, 3:35 AM
#1
I fixed several errors in Habat and Moza conversations on Telos: The "Build your own lightsabre" quest script is called twice in one of Habat's conversations, so it is possible to get two lightsabre parts from Habat if you select both conv...  [Read More]
Posted in: Luxa quest mod
 WRFan
07-07-2009, 5:00 AM
#3
go talk to him first, when he refuses to set the girl free, go back to the Twilek guy and talk to him again. He will then tell you to talk to Luxa...  [Read More]
Posted in: Luxa quest mod
 WRFan
06-28-2009, 4:30 PM
#1
If you side with the Ithorians on Telos, Luxa will give you access to the Exchange quarters automatically. I created a mod that will allow you to do the Arms Dealing quest (the Genoharadan quest in the TSLRP version) even if you work for the Ithorian...  [Read More]
Posted in: Traps re-design mod
 WRFan
06-28-2009, 8:06 PM
#4
I noticed some additional errors in the traps script: The damage variable nDamage that is already in use to define original trap damage is re-used in Frag and Plasma mine scripts, resulting in wrong damage calculation that is applied to the target....  [Read More]
Posted in: Traps re-design mod
 WRFan
06-27-2009, 1:33 PM
#3
there's also a problem with the Droid weapons script k_sup_droid.nss. All droid weapons are missing the EventSpellCastAt event, so if the droid has the invisibility effect on itself, it will not become visible when using the shock arm or the flame th...  [Read More]
Posted in: Traps re-design mod
 WRFan
06-26-2009, 6:12 PM
#1
I changed the way traps work in Kotor 2:TSL. They will now damage your party members too, if they are caught in the blast radius. It just doesn't make any sense that they are not damaged by their own mines. Besides, when a mine is triggered by an en...  [Read More]
As long as I take Bastila to Korriban before the Leviathan, I don't need to worry about changing any of the codes myself, right? no need to change any code as long as Bastila is still available. Last time I played the game I lost Bastila to Malak b...  [Read More]
I combined two mods into one file: No turret mini game Take Bastila to Korriban In addition to removing the random turret mini games, I also removed 3 preset turret mini games (after the liftoff from Taris, after Leviathan, after the unknown planet...  [Read More]
Posted in: [KotOR]Wookiee Rage and other Special Abilities
 WRFan
06-27-2009, 1:51 PM
#7
I also tried to fix the cut henchmen abilities, both in Kotor 1 and Kotor 2 (Obsidian didn't remove the abilities introduced by Bioware). Don't care much about Zaalbar's rage, but I was checking out the following powers: Body Fuel (Bastila, regenera...  [Read More]
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