I combined two mods into one file:
No turret mini game
Take Bastila to Korriban
In addition to removing the random turret mini games, I also removed 3 preset turret mini games (after the liftoff from Taris, after Leviathan, after the unknown planet). You can download the source files and the compiled files here:
http://home.arcor.de/wrfan/files/kotor/kotor1_bastila_turrets.rar)
extract to the Override directory.
If you are interested in taking Bastila to Korriban after Leviathan, well, this can be difficult. Open the file PARTYTABLE.res from the saves directory in GFFEditor, set Bastila (Index 0) to available. Then use the following script to make Bastila selectable and to remove the cutscene paralyse effect from her that is applied to her by Malak on board of the Leviathan:
SetNPCSelectability(NPC_BASTILA, 1);
Add Bastila to party (she will be stuck in a stasis), then:
object bastila =GetObjectByTag("bastila");
effect eEffect = GetFirstEffect(bastila);
while(GetIsEffectValid(eEffect))
{
int nType = GetEffectType(eEffect);
RemoveEffect(bastila, eEffect);
eEffect = GetNextEffect(bastila);
}
You can add the script to the Heal force power script, you only need to execute it once to remove the paralyse/stasis effect from her