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Malxados

Latest Threads

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Posted in: (TSLPatcher) Custom include scripts?
 Malxados
05-16-2014, 1:28 PM
#1
While working on a project yesterday, I realized that when TSLPatcher is used to process and compile scripts, any files that your source scripts "include" (like k_inc_force, in my case) have to be put in the tslpatchdata folder. While this...  [Read More]
Posted in: Ugh...TSLP token confusing me...
 Malxados
04-20-2009, 9:00 PM
#1
Ello. I need help with the TSLPatcher. I'm trying to make several force powers, but I need help with the tokens. Could someone explain step by step how to use a token for the row number of another force power (for a prerequisite)? (NOTE: My ChangeEdi...  [Read More]
Posted in: Issue(s) with armband/console
 Malxados
02-14-2009, 8:17 PM
#1
Double Edit: It works some of the time, I think it just didn't work because of the plethora of mods installed...  [Read More]
Posted in: Persuade option in custom dialog?
 Malxados
02-11-2009, 7:01 PM
#1
I was wondering if/how you can make a persuade option with different options depending on if you succeed or fail. Malxados...  [Read More]
Posted in: Death by scripting?
 Malxados
02-09-2009, 7:08 PM
#1
I was wondering if/how you can kill someone using script attached to dialog (or any easier way) (example: Bob has been injured in a recent fight. When you talk to him, he will ask you to tell his wife he loved her. As soon as he's finished asking, he...  [Read More]
Posted in: [TSL]Assistant/tester needed(ok, wanted)
 Malxados
02-07-2009, 7:58 PM
#1
Hello, Due to the fact that I don't currently have KoTOR II with me, I can't get the coordinates needed or test the mod I'm working on. Its not terribly exciting, around the lines of new items and merchants and extra XP and gold at places. If anyone...  [Read More]
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