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Mandalore_The_Great

Latest Posts

Page: 4 of 5
looks like all I gotta do is add a new row that's exactly like one or two of the basic Republic soldiers, then just rename them... easy....  [Read More]
I don't know how but I can learn quickly.... maybe I can use Tobin's head as a basis. he looks all freaky dark-sider... but to fix the only-one-of-that-head-in-one-module thing, we would have to alter it a little bit.... I'm not that good at making h...  [Read More]
I'll be doing the basic scripting and dialogue editing, then. Better edit my sig, I got two mod projects in the works :D...  [Read More]
Alright then. Do you have suggestions on where to place them? I'll try by using the creature spawn script. But I need a basis. Somewhere in the harbinger, correct? Hey, Da_man, help my egg, please!! ^...  [Read More]
ya... my hard drive's low on space and my dad'll be pissed, but.... for the good of the mod Alright, point me to a task. I'm gonna be up for the rest of the hour and maybe a little later so I got time....  [Read More]
If you're talking about Empire at War: Forces of Corruption then no I forgot what the force power was called I haven't played TSL for a while huh... I have TSL on my flash drive and I set the path for KT but it won't let me open it......  [Read More]
and HK-47 just walks into the Ebon Hawk and shuts down, or.... How did the republic soldiers get corrupted? They talk to Sion?...  [Read More]
I'll help, but I would like to see a synopsis of your story if I could. I guess I'll be doing the dialogue splicing. Haven't learned to script force powers yet, and I don't think I will....  [Read More]
looks like you got a good 3 team members alread Zekk.... this is probably going to be a nice little mod. I can script a little bit, make some of the items, send the file over to Canderis and he can skin them. You can work with SpartanPride to develop...  [Read More]
I can also do some .uti files, but I have a bad track record with skinning, so someone else will have to handle the skinning of the items.... Oh, and nice sig, Zekk. the office rocks...  [Read More]
Of course. any time I may have off will go towards the project. Of course, I have some time-consumers, like school, homework and such. But I will work whenever I can. use my MSN under my post count to send me the info...  [Read More]
I can do some basic scripting if you aren't going to be needing big-ole' complex scripts....  [Read More]
Posted in: Scripting functions
 Mandalore_The_Great
12-06-2008, 3:45 PM
#6
To help beginning modders, go into KTool, and in the main character templates, and find Carth's. I think its something like P_Carth or something like that. The Code Feature is really handy. Just click the button that looks like this http://64.20.36...  [Read More]
Posted in: Scripting functions
 Mandalore_The_Great
12-06-2008, 3:31 PM
#4
so, for an example, what would be the tag for Carth? just to test it out also, how do you do that thing where you put the code in the blue box? makes it so you can read it a little better Edit:I tried your script Exile and it worked, but I didn't get...  [Read More]
Posted in: Scripting functions
 Mandalore_The_Great
12-05-2008, 9:31 PM
#1
I'm trying to make a small mod that kind of changes around the party members. I wanted to know what script function you use to make a creature you're talking to attack you. I might need a few more that aren't on the 'frequently used script functions'...  [Read More]
are you in need of a team or is this a one-man project?...  [Read More]
Posted in: adding a new onhit property?
 Mandalore_The_Great
12-07-2008, 12:17 AM
#8
but he made a grenade launcher that explodes on impact in there somewhere....  [Read More]
Posted in: adding a new onhit property?
 Mandalore_The_Great
12-07-2008, 12:13 AM
#6
Well SithSpecter is doing it. Try this http://www.lucasforums.com/showthread.php?t=187137 In his Ultimate Ranged Mod, he's adding all these new ammunition types and stuff....  [Read More]
Posted in: adding a new onhit property?
 Mandalore_The_Great
12-03-2008, 8:27 PM
#2
you just go into the item editor and select on hit properties..... should see it in the KOTOR tool.......  [Read More]
Posted in: Giving multiple items in script
 Mandalore_The_Great
11-27-2008, 6:51 PM
#8
alright thanks one other thing: I'm trying to skin g_w_blstrrfl001 but when I try it in game it just flat out doesn't work. I made two new .uti files, mandalore_rifle and republic_rifle, and I named the file the same exact thing, and I can't get it t...  [Read More]
Posted in: Giving multiple items in script
 Mandalore_The_Great
11-27-2008, 6:09 PM
#6
where you put nAmount, do I put the N in front of it? or do I just put 2 there?...  [Read More]
Posted in: Giving multiple items in script
 Mandalore_The_Great
11-27-2008, 5:26 PM
#3
I meant two or more of the same item...  [Read More]
Posted in: Giving multiple items in script
 Mandalore_The_Great
11-27-2008, 4:40 PM
#1
How do I give two or more items to myself in a script? This is a sample script I made up void main() { object oItem=CreateItemOnObject( "g_a_class4002", GetFirstPC()); } Putting it twice doesn't work. Ideas?...  [Read More]
Posted in: For Mandalore!
 Mandalore_The_Great
12-05-2008, 6:58 PM
#16
well, seeing as we're not veteran modders like Inyri and all them, that's pretty much "impossible" at the moment for us to do that. Posting again after a mod has deleted your previous post is not a smart thing to do, please stop spamming t...  [Read More]
looks sweet :D...  [Read More]
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