Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Mandalore_The_Great

Latest Posts

Page: 3 of 5
Posted in: My WIP
 Mandalore_The_Great
12-16-2008, 7:59 PM
#2
What will the new color of the Revan robe be? I was making my own making it red and black...  [Read More]
I think it's around here in Holowan somewhere.. you could find the script used for the wounded Onderon soldier on the second time through Taris... might take a while though try this if it's for K1: void main(){ object oStop = (OBJECT_SELF); //The ta...  [Read More]
you could just make a script that spawned them in the hawk after they're replaced by your handmaidens, and problem solved also, the handmaidens didn't use the force, they were just resistant against mind-rubbing and stuff...  [Read More]
Posted in: Help with new NPC
 Mandalore_The_Great
12-15-2008, 6:24 PM
#7
Oh I knew that just thought there would be one that started out blank or something...  [Read More]
Posted in: Help with new NPC
 Mandalore_The_Great
12-15-2008, 6:14 PM
#5
so how do I make a new utc?...  [Read More]
Posted in: Help with new NPC
 Mandalore_The_Great
12-15-2008, 4:32 PM
#3
do you have a tutorial or a reference I could look at?...  [Read More]
Posted in: Help with new NPC
 Mandalore_The_Great
12-15-2008, 12:56 AM
#1
So, I've created a new line in the appearance.2da named My_Test_NPC since it's my first and I need to know how that would translate into a tag and/or resref for a spawning script...  [Read More]
lol you finally removed the weird texture problem? the multi-colored, position-changing texture prob of annoyance don't mean to be rude, but the helmet looks kinda retarded by itself. Sweet gun, though. Reminds me of the AK-47 on Army of Two with the...  [Read More]
Posted in: Scripts-Spawning & the like
 Mandalore_The_Great
12-10-2008, 6:07 PM
#8
thank you, glovemaster...  [Read More]
Posted in: Scripts-Spawning & the like
 Mandalore_The_Great
12-09-2008, 12:52 AM
#6
I found an old .nss file from the Call of Aid mod. I just used that and it works here it is: void main() { CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier004", GetLocation(GetFirstPC())); } this can be closed if necessary...  [Read More]
Posted in: Scripts-Spawning & the like
 Mandalore_The_Great
12-08-2008, 11:39 PM
#4
actually for K1 I tested this on end_trask dialogue when you first meet Trask. So it should look like: void main() { CreateObject( OBJECT_TYPE_CREATURE, object oNPC = GetObjectByTag("n_sithsoldier004"); "n_sithsoldier004", GetLoca...  [Read More]
Posted in: Scripts-Spawning & the like
 Mandalore_The_Great
12-07-2008, 10:27 PM
#1
Hi. I tried this script: void main() { CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier004", GetLocation(GetFirstPC())) object oNPC = GetObjectByTag("n_sithsoldier004"); ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE_1)...  [Read More]
How about a bounty hunter? Like one of the Twin Suns or something...  [Read More]
I would've just used a Republic soldier that you've talked to before, but that's cool too...  [Read More]
to the .2da editing tutorial page!!! <fly away> Edit: LOL .2da editing is way over my head. Maybe when I'm like 20 or something when I know quantum physics Edit2: installing something onto a flash drive takes absolutely FOREVER...  [Read More]
anyone mind taking over the .2da editing? it's pissing me off I think I'll stick to dialogue and scripting, thank you :D...  [Read More]
only if Revan is DS if you're light you can turn 'em...  [Read More]
right...  [Read More]
I'm making the first one Corrupt-Male_White... then I'm using the head for the white male Sith. In K1, it's head 25. Don't worry I'm going to get K2 set up tomorrow. and where would I find the .tga to edit it?...  [Read More]
any suggestions on how to do that? I'm pretty sure you change the "normalhead" field...  [Read More]
Right... do you want them to look all dark side nasty?...  [Read More]
How was your sig relevant to the topic? -RH so Zek, what do you want that new armor based on? I was thinking one of the light armors...  [Read More]
so... when do we start, exactly? you waiting for people to help?...  [Read More]
I forgot to mention I can do dialogue, too. Well, anybody could do it but I have fun doing that stuff...  [Read More]
Thanks Guys. I just need your e-mails so we can talk. Also once I have a full team, I will make new thread just to speak abou this mod. sweet, mine is Second email, no more people. I strongly suggest posters read our posted forum rules (http://www.l...  [Read More]
Page: 3 of 5