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lxlg

Latest Posts

Page: 1 of 1
Posted in: [TSL] Increasing Force Power Duration
 lxlg
06-09-2010, 8:54 PM
#1
I know this question has been ask and answered before, sadly those answers weren't any help to me. I used Kotor Tool, extracted and edited k_inc_force.nss Then extracted k_inc_debug.nss Then using Kotor Tool compiled k_sp1_generic.nss I put k_sp1...  [Read More]
Posted in: TSL Restored Content Mod Question (and other mods)
 lxlg
06-05-2010, 2:46 PM
#16
Yeah, so until their forums are back up I've been piecing my override folder back together hoping to avoid these issues again....  [Read More]
Posted in: TSL Restored Content Mod Question (and other mods)
 lxlg
06-05-2010, 12:52 PM
#14
After defeating a HK-50 squad if I don't switch from the PC to the other party member HK-47 doesn't rejoin the party after the fight. After beating 3 HK-50 squads HK-47's dialog on the ebon hawk for the quest doesn't update even though quest journa...  [Read More]
Posted in: TSL Restored Content Mod Question (and other mods)
 lxlg
06-05-2010, 11:15 AM
#12
I know problem is one or two of the 2da files conflict along with the global.jrl file. And the other mods don't use TSL patcher....  [Read More]
Posted in: TSL Restored Content Mod Question (and other mods)
 lxlg
06-05-2010, 2:53 AM
#10
Right now I'm rebuilding my override folder for like the fifth time this week. I kept having weird things happening with HK-47's factory quest. I'm almost certain that was caused by trying to use the whole TSL Holowan plugin with other stuff on top....  [Read More]
Posted in: TSL Restored Content Mod Question (and other mods)
 lxlg
06-04-2010, 2:17 PM
#7
Anyone know of any other mods that restore content that TSLRCM doesn't? I know there's another mod for M4-78. Also does TSLRCM restore the sparing between the exile and Visas that is watched by Kreia?...  [Read More]
Posted in: Mass Effect Weapons
 lxlg
06-14-2010, 11:42 AM
#87
Maybe I've just played ME2 too much but the Revenant doesn't seem like a good fit for a KotOR game to me. Unless there was a way to make it always have a rapid fire animation regardless of the skill or attack being used. But for putting the weapons...  [Read More]
Posted in: Mass Effect Weapons
 lxlg
06-09-2010, 9:11 PM
#79
Your ME weapons look great I've been using the Avenger model you made and it's great. Personally I think it's better to make the items unique instead of replacements. For adding them into the game I would suggest scripting....  [Read More]
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