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Canderis

Latest Threads

Page: 3 of 4
Posted in: Spawning a placable in a different module?
 Canderis
11-24-2008, 12:11 PM
#1
What would I need to add to a script like this: void main() { object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "hawkx", Location(Vector(0.00,0.00,0.00), 0.0)); } to specify what module it will be spawned in?...  [Read More]
Posted in: Transparent image issues
 Canderis
11-09-2008, 11:46 PM
#1
I was trying to make the mandalorian simbol file i got from the internet have no background collor at all. No white. But I tried to delete the white nothing happend. It just stayed white. What is wrong with this? I tried it in PNG JPG TGA and BMP. Wh...  [Read More]
Posted in: Changing the collor of a saber hilt?
 Canderis
11-09-2008, 1:51 AM
#1
How do I change the collor of a lightsaber hilt. The hilt was made to replace the red sabers but I want it to replace the cyan collored sabers. (they are dubble) Thease hilts are from this (http://knightsoftheoldrepublic.filefront.com/file/DoubleBlad...  [Read More]
Posted in: Model i cant find?[tsl]
 Canderis
11-04-2008, 6:40 AM
#1
Can anyone help me find the model for n_dkjh01?...  [Read More]
Posted in: Importing an obj file into g-max?
 Canderis
10-26-2008, 10:36 PM
#1
How do you import an obj file into gmax with 'renx_obj_tools'?...  [Read More]
Posted in: Scripting help (no surprise there)
 Canderis
10-26-2008, 1:17 AM
#1
How would i make a script that does one thing then another thing without making 2 seperate scripts? Details: i want 2 creatures to move to 2 differnt points then turn arround and play the salute animation....  [Read More]
Posted in: k1 where are skyboxes located?
 Canderis
10-25-2008, 1:34 PM
#1
In k1 where are the files for skyboxes? In particular i want to find the one for 'm02ad' Also when i find it how do i make it so it only affects my custem module? do i put it into my .mod file?...  [Read More]
Posted in: Basics of modeling?
 Canderis
10-25-2008, 12:43 PM
#1
What are the basics to modeling? Like how do all of you modelers make stuff that looks like pictures and stuff? Can anyone explain the basics of modeling?...  [Read More]
Posted in: Scripting a placeable?
 Canderis
10-21-2008, 4:39 PM
#1
Alright i read the tuts on scripting but one thing is still confusing me. How do i specify witch module i want this placeable in?...  [Read More]
Posted in: script not compiling?
 Canderis
10-20-2008, 7:15 PM
#1
i am trying to compile this script TakeGoldFromCreature(n100, GetFirstPC()); but it keeps saying 'syntax error' what am i doing wrong? (ps. got script from http://www.lucasforums.com/showthread.php?t=143412 )...  [Read More]
Posted in: Stuff after the end problem?
 Canderis
10-13-2008, 8:54 PM
#1
I am making a mod for tsl that takes place 'After' you kill treya but after the movie plays the screen goes black when the script i placed didnt run or somthing cuz the screen stayed black what happend?...  [Read More]
Posted in: I need a script to start a dialog
 Canderis
10-13-2008, 8:28 PM
#1
Does anyone have/know a script that, when fired, starts a dialog file?...  [Read More]
Posted in: Script in dialog went mia?
 Canderis
10-13-2008, 4:51 PM
#1
I found a script inside the dlg file '904kreia' the script was somthing like a_endgame but then my comp shut down and i cant find it now. can anyone help me find it ad tell me where its at? thanks in advance....  [Read More]
Posted in: Making a texture only appear on only one side?
 Canderis
10-11-2008, 6:16 PM
#1
How do you make a texture appear on only one side of a head? Details: i want to add a scar to a head on only one side...  [Read More]
Posted in: Canderis's WIPs
 Canderis
10-10-2008, 4:53 PM
#1
Well instead of making a new thread for my new works I will change this one. IGNORE THE POLL. IT IS FOR AN OLD, NEVER GOING TO BE DONE MOD. Saber Project: http://i313.photobucket.com/albums/ll378/canderis/balance2.jpg?t=1249315401 http://i313.photo...  [Read More]
Posted in: Level cap. broken?
 Canderis
09-29-2008, 6:38 PM
#1
i was messing around with the .2da files and i found some to edit and i got this http://img209.imageshack.us/img209/7352/expcapal8.th.jpg (http://img209.imageshack.us/my.php?image=expcapal8.jpg)http://img209.imageshack.us/images/thpix.gif (http://g....  [Read More]
Posted in: script problem?
 Canderis
09-14-2008, 8:39 PM
#1
AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag (p_jax)); whats wrong with this script? i think its somthing to do with AddMultiClass part of the script....  [Read More]
Posted in: i need a script (again...) for k1
 Canderis
09-13-2008, 8:48 PM
#1
Can anyone give me a script that adds a class to a party member?...  [Read More]
Posted in: how do i find a head?
 Canderis
09-13-2008, 11:10 AM
#1
i found a head in the texture packs that i want to use but i dont know how to find it in the appearence.2da file how do i find it (the name is N_Comn_w_m02)...  [Read More]
Posted in: [K2] Uniting the jedi
 Canderis
08-06-2008, 6:52 PM
#1
This mod takes place after you beat Darth Treia on malachor only is Revan was lightside and you are lightside!! Storyline: Treia tells you that the "last of the jedi" are in a special accademy used by and known to little on *****(planat nam...  [Read More]
Posted in: [k1] making a npc sit on a chair?
 Canderis
08-06-2008, 3:56 PM
#1
How can you make a npc sit on a chair?...  [Read More]
Posted in: my merchant script wont work
 Canderis
08-04-2008, 2:30 PM
#1
my script wont work please tell me why // ST: st_startstore.nss void main() { object oStore = GetObjectByTag("mandomerch001"); object oSpeaker = GetPCSpeaker(); if (!GetIsObjectValid(oStore)) oStore = CreateObject(OBJECT_TYPE_STORE, &q...  [Read More]
Posted in: Making a gun shoot custem ammo?
 Canderis
08-02-2008, 6:53 PM
#1
how can you make a gun shoot ammo types you added in ammotypes.2da?...  [Read More]
Posted in: how do you change hair colors?
 Canderis
08-02-2008, 2:50 PM
#1
i need to know how to reskin hair colors on pc heads?...  [Read More]
Posted in: yay i made a skin! now what do i name it?
 Canderis
07-18-2008, 5:37 PM
#1
i made a skin for a custom helmet model now what do i name the skin? the helmet is i_mask_178...  [Read More]
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