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Da_Man_2423

Latest Posts

Page: 12 of 12
Posted in: Editing quest / kill experience?
 Da_Man_2423
05-12-2008, 9:41 PM
#2
You'll need Kotor Tool and the K-GFF Editor to change that. In the global.jrl file (Under: Kotor Tool > K2 > BIFs > dialog.bif > Journal File, or K1 > BIFs > _newbif > Journal File, depending on game), you'll find all the quests...  [Read More]
Posted in: [K1] mod problemos
 Da_Man_2423
05-12-2008, 8:19 PM
#4
You probably wouldn't be able to do that without editing the contents of the mod. Always be sure to check if new mods you're installing overwrite files a previous mod installed/changed...simply pressing "Overwrite all" or whatever will like...  [Read More]
Posted in: [K1] mod problemos
 Da_Man_2423
05-12-2008, 4:50 PM
#2
Sounds like perhaps some of the mods are incompatible with one another......  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-12-2008, 10:33 PM
#20
#MAXLAYOUT ASCII filedependancy 003QGM.max beginlayout roomcount 2 003QGM_01a 0.0 0.0 0.0 003QGM_01b 0.0 0.0 0.0 trackcount 0 obstaclecount 0 doorhookcount 0 donelayout What is the "filedependency" supposed to be? Is there supposed to b...  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-12-2008, 4:54 PM
#18
I've seen this very problem myself. All you see is an infinite blue mass and placeables, things such as NPCs, lockers, and Terminals. I've seen this only when I tried to take a module from K1 and put it in K2 as well as vise versa. If there is a way...  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 9:42 PM
#14
Oh well...sithspecter was probably right about the layout thing, but after renaming it multiple things and changing the text inside the file, the game either crashes on warp or still doesn't show anything once loaded....  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 9:34 PM
#12
If the walkmesh wasn't there, how would it work for K1? I think it is the layout as sithspecter mentioned...but apparently the K1 layout is incompatible with K2....  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 9:21 PM
#10
Popped the layout into the override folder...after some quick renaming of stuff within the file to match the new area...but the same problems still exist. No floor textures or ability to move....  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 8:28 PM
#7
I've uploaded some screenshots onto my Xfire page to show the problem in a bit more detail. The area model and module files are EXACTLY the same, same name, content, everything. Proper folders as well. http://www.xfire.com/screenshots/daman2423/...  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 7:27 PM
#5
"Well here’s another tutorial! This one will teach you how to make a new module using a pre-existing area." While DDD made an excellent tutorial there, I'm pretty sure it doesn't involve a completely new area. I'm not talking about modul...  [Read More]
Posted in: K2 Custom Areas
 Da_Man_2423
05-11-2008, 7:07 PM
#1
My apologies if this has been brought up before, but I wasn't able to find a thread or tutorial exactly relating to my question. Although there haven't been a whopping number of completely brand new areas developed by the community, it obviously has...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Da_Man_2423
05-12-2008, 9:11 PM
#123
Yeah...looks like it to me. The part where you see the shuttle in space transit is cut out. Making new cutscenes like those are a lot of tough work I've heard...let alone everything else in a mod of this size. Wouldn't bother me really if cutscenes w...  [Read More]
Posted in: Mass Effect for PC!!
 Da_Man_2423
02-14-2008, 9:31 PM
#44
Sweet. Was hoping this one would come to the PC....  [Read More]
Posted in: Spyro
 Da_Man_2423
02-10-2008, 9:19 PM
#8
That game was pretty fun...good ol' PS1 times....  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 Da_Man_2423
01-02-2008, 4:43 AM
#31
K1 = Brotherhood of Shadow TSL = Coruscant Jedi Temple...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Da_Man_2423
02-10-2008, 10:21 PM
#309
Awesome mod. Can't say much more than that....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Da_Man_2423
01-02-2008, 5:53 AM
#266
I'll try that, thanks. Hopefully those problems I mentioned wont go unnoticed by Silveredge9. Great mod... voted this for best mod of 2007 for K1. No problem. It might do the same thing again, even after you reload, so do it multiple times. I'm...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Da_Man_2423
01-02-2008, 5:31 AM
#264
Currently I am unable to finish the mod. I am stuck in the Jedi Enclave on Dantooine after the Jedi strike team flashback. I'm in the room with the Jedi masters looking all corrupt. I am unable to talk to them, leave the room, or interact with anythi...  [Read More]
Posted in: What you'd like in KOTOR III..
 Da_Man_2423
08-23-2007, 12:27 AM
#306
I want a great story which will connect with the other 2 kotors and create some closure for Exile and Reavn. We ALL want a great story, and I doubt the developers would intentionally make a bad one......  [Read More]
Posted in: What you'd like in KOTOR III..
 Da_Man_2423
07-01-2007, 7:41 AM
#293
HK-47 again should be there since he is the breakout character of the game. By far. More than 5 or 6 planets would be nice considering how many settled planets there are in the galaxy. Maybe larger areas as well, at least in the cities. Easy way to...  [Read More]
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