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croma

Latest Activity

Posted in: Custom Head Question
 croma
06-14-2007, 2:38 AM
#6
Hey, I've followed the same tutorial as MasterWaffle but it didn't help me in remodeling. -I used mdlops to rename and get the ascii.mdl -Then I used nwmax version of gmax to import that ascii.mdl geom only and edit the chin's size. -Select all an...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
06-10-2007, 3:48 AM
#77
At last, the power supply replaced. No more internet via mobile phone. It's a screenshot from the game using a quick re-skin I've made of the Radiant Jen character, which I'm currently playing as: So it's just re-skinning? I thought I saw ponytail...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
06-05-2007, 12:04 AM
#71
There's also http://gulbsoft.de/doku.php/games/jade/jade. There's a downloadable character mod and some tutorials down there but I don't know how to upload your files there. I think Georg Zwoller (or something, sorry if I'm sucks with names) owns it....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
06-02-2007, 12:35 AM
#67
If it's the latter it would be quicker to change the appearance number in the relevant .CRE files to point to Blossom's line in appearance.2da. Open the CRE files with k-gff 1.2 and change the Appearance field (under the Looks struct). Actually, my...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
06-01-2007, 6:39 AM
#65
Have you moved all the relevant model and texture data files into the override folder for the appearance you try to change your player into? The player data in players.mod appear to be always loaded, but many other NPC appearances seem to be stored w...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
05-30-2007, 9:57 PM
#61
Ooh how I wish I could do some programming myself. I feel bad just relying on you guys. Then again, I'll just wait and try to figure out these ccreature.cpp failure message myself I guess. Thanks again guys! "Three keys in learning are: creati...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
05-30-2007, 1:37 AM
#58
I'm interested on "How to make a new technique" guide by stoffe and I wondered: 1. If it's possible for us to make a new weapon/martial arts style move sets 2. If characters or .mdl and .mdx from other Bioware games (say TSL or SWKOTOR1) ca...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
05-30-2007, 1:15 AM
#57
What about that MDLOps in starwarsknights.com (I think)? Wouldn't it be easier to just mess err.... 'study' that and make the JE version? I like that JEFindRes by the way. Thanks, stoffe....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 croma
05-29-2007, 4:49 AM
#54
Nice goin guys! It's very helpful (the ones I can comprehend that is) but I still got the same problem as wurzelp****(sorry) which is headless pc. I only messed with the 'appearance.2da' and some .rim files up until now anyway and I need a help on a...  [Read More]
Posted in: Fable 2!!!
 croma
06-03-2007, 11:46 PM
#26
I wish they make it in two version: All-age and 21+. Why get married and get in the brothels but don't do humpin' da bump, LIVE!?? Make a minigame of it at least. Ok, time to get serious. About the story itself, I wish it had a good ending and in-ga...  [Read More]
Posted in: What you'd like in KOTOR III..
 croma
06-14-2007, 1:28 AM
#288
Well, how about if the developer released the official modding tool+tutorial+law so if in anyways the game was a great disappointment (which is common in sequels) for the ones who played it, they can easily mod it themselves....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 croma
06-14-2007, 3:29 AM
#186
Whoops, sorry! My god, ignorance is a mistake these days. Well, I'll just hit another spot and forget about it. Sorry again for the trouble....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 croma
06-10-2007, 4:34 AM
#185
Can I do the same with head models? I tried to use Bao-Dur's head from TSL and put it in as PC in KOTOR1 but in character selection screen, the head looks like a space ship (and the size too). Where did I go wrong? Sorry croma, but we do not allow '...  [Read More]