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plamdi.com

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I hope they've improved Monkey1 SE and corrected the verb-tags for the inventory in Monkey2SE. As it is you can only ever "look" or "use" your items in Monkey2SE, not "give" unless you switch mode; try giving the monocle...  [Read More]
Just please, for the love of all things good, do not add V/O on the narration... it sounds so horrible that I can't imagine anything worse....  [Read More]
Posted in: MI: Special Edition - A comparison study
 plamdi.com
07-01-2009, 7:13 AM
#204
8 months would have been longer than either the original MI1 or MI2 took to make....  [Read More]
Posted in: Day of the Tentacle on XP
 plamdi.com
07-13-2007, 10:56 PM
#5
Does the problem persist when you're not using VDMSound (the only difference should be that there's no music/sound without VDMSound)?...  [Read More]
Posted in: Grim Fandango XP problem
 plamdi.com
07-01-2007, 7:26 AM
#2
Try playing the game from the HDD. Here are the official instructions from LEC: COPYING OVER LAB FILES ONE YEAR AT A TIME After copying your saved games, follow these directions to copy over the files for the year you are currently playing (if you a...  [Read More]
Posted in: Non-CD music for MI1?
 plamdi.com
06-14-2007, 12:47 AM
#3
Hey that Roland music is pretty cool, lol, just tried it. You seem to be right about the Sfx; it was music only (floppy version) but the CD version played the sfx no problem. The CD version doesn't seem to have any embedded music, and relies on the C...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
07-03-2011, 8:16 PM
#342
Have a look at what I picked up on ebay (http://www.ebay.com.au/itm/140567139824) for $20.70 including postage: http://img827.imageshack.us/img827/6029/auctionb.jpg Yes, I've wanted one of these for sooo long! And at that price, everything else was...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
07-25-2007, 8:09 PM
#288
Yes please....  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
06-04-2007, 4:21 AM
#281
Okay, I've given up on trying to convert the text... embedding fonts is still a grey-area, but there's nothing I can do about it so I give you my completed Monkey Island 1 manual (the page dimensions are formatted to fit in a DVD case if it were to a...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
06-01-2007, 7:40 AM
#280
I like it! You even used the red boxes which was how the German codewheel was! I've noticed still more errors in my transcript! Please if anyone has the time, proof read one of the uploaded drafts! I'm currently preparing everything; the pages are...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-31-2007, 4:03 AM
#278
I noticed some errors while editing it to be universal (while using the CD-ROM manual)... I'd really appreciate it if anyone can proof-read it. I've added a couple of things here and there, but there may still be more typos - spelling/punctuation err...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-30-2007, 7:38 AM
#277
Transcript of MI1 manual complete. I'll be converting it to a format more like the CD-ROM book, and there are some modifications I need to do to it (ie removing all references of a "reference card" in the way that is consistent with the CD-...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-28-2007, 10:58 PM
#276
Misusing commercial fonts would be piracy, as would distributing full versions of games which the copyright holders do not want distributed. Another difference is that fonts are still sold (not to mention they're worth much more then PG games): http...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-27-2007, 11:47 PM
#274
Here's an interesting anomaly, this is the original VGA reference card (as taken from pages 38 and 39 in my classic tales instruction book), it's an exact copy of the stand-alone reference card (except for the page numbers): http://img152.imageshack...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-27-2007, 10:36 AM
#273
This is what I used: http://www.jpldisplays.com.au/catalog/product_info.php?products_id=322 but if I didn't have it lying around I would have bought thicker matt photo paper (it's still adequate, though). I have a question for everyone, considering...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-26-2007, 9:52 AM
#271
I'm going to complete something I was going to do a long time ago now - make printable versions of the manuals. I've done the first thing - converting the codes to a traditional instruction manual key: http://www.imagebanana.com/img/d9l0f4g4/card.jp...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-25-2007, 2:14 AM
#269
Introducing every fan's wet-dream - 12CM CODEWHEELS!!!! http://www.imagebanana.com/img/hakzoo3b/12cmcodewheels.jpg FULLY FUNCTIONAL - JUST LIKE THE ORIGINAL! THE SAME SIZE AS A CD - THINK OF THE CONVINENCE! FITS INSIDE A REGULAR CD CASE ALONG WITH...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-24-2007, 9:09 PM
#267
Is that BLOOD????Can you tell I got a lot of use out of it? ;-)Book of PatternsI seem to have found it: http://www.replacementdocs.com/download.php?view.625 And jsut because I can, I converted the original purple dial-a-pirate into a gray one becaus...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-23-2007, 6:53 AM
#264
I think if someone went to all the trouble of making their own code-wheel to play a pirated game then they probably deserve to play it (this swf (http://www.djgallagher.com/games/pc/monkeyisland1/dial_a_pirate.php) one is far more practical). And I s...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-22-2007, 10:57 PM
#261
Okay, here's a request (sent to me in a PM) codewheel scans (they've not been down-sampled - I've marked the centre of each with a black cross should anyone actually want to print these): http://www.imagebanana.com/img/erki45o2/thumb/dial1.jpg (http...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-21-2007, 10:02 PM
#260
I've just put up the full resolution of the Monkey 1 clean-cover I did. To reiterate: At 5197 x 6583 here is the M1 box: http://img443.imageshack.us/img443/5784/mi1cleanvq8.jpg (http://www.deviantart.com/deviation/55430537/?qo=8&q=by%3Aplamdi&a...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-20-2007, 10:20 PM
#259
I've also completely forgotten to mention about the "D" in ISLAND on the MI2 Kixx box (ie, there's too much yellow under the monkey's tail!) Not that it's seemed to matter. I was actually really pleased with my "White Label" cover...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-20-2007, 10:58 AM
#255
Bonus scan, Part-2: http://www.imagebanana.com/img/fnuat29g/thumb/monkey1_cdcase_back.jpg (http://www.imagebanana.com/img/fnuat29g/monkey1_cdcase_back.jpg) Also, to Laserschwert, I've noticed your recoluration changed too much blue (I fixed this wh...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-20-2007, 9:53 AM
#253
Alright, I'm done. Saved at 85 JPEG quality I got 3.06M (not half bad for an 84.6M BMP). Is suitible for poster printing. It has not been downsampled and I used a combination of filters (including median :evil6:). Enjoy. http://www.imagebanana.com/i...  [Read More]
Posted in: ridiculously large cover scans etc
 plamdi.com
05-20-2007, 12:00 AM
#252
Yeah, here... (but really you could have just used it off my cover at http://plamdi.com/wotc/tales.htm) and hey look at this cool SWF dial-a-pirate I found: http://www.djgallagher.com/games/pc/monkeyisland1/dial_a_pirate.php http://img184.imageshack...  [Read More]
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