I noticed some errors while editing it to be universal (while using the CD-ROM manual)... I'd really appreciate it if anyone can proof-read it. I've added a couple of things here and there, but there may still be more typos - spelling/punctuation errors (including misspelled names, incorrect capitalization, etc). The paragraphs are not
going to be formatted like this in the final version, I've just done it that way because
it's easy to compare to the CD-ROM manual (which I've not scanned) - and the first
one is easy to compare to the floppy disk manual.
I haven't made any mention of F1 for the CD-ROM mode, I don't think it needs to be mentioned as F5 also works. I'm going to keep some of the manual's inconsistencies - like S:/D: and ENTER/RETURN. I've made a replica image for the keys diagram:
http://img232.imageshack.us/img232/2572/keyseq7.jpg)
Although, all the text (and numbers) will be removed and replaced with whatever fon't I'm using in the manual (or possibly a font more suitable for a real keyboard). And yes I do know that the arrows look pixilated in all versions of this diagram... I'm not replicating that.
Here's the updated text:
http://plamdi.com/transcript_mi1.txt)
Oh by the way, don't read into the seemingly-sporadic use of "big" letters; in the CD-ROM manual they're used only if they're a new section that appears at the top of the page - this is how I plan to do it in the final manual. I also mentioned the previously-undocumented feature of selecting a different HDD to save on for CD-ROM customers (using language consistent with the manual - I wouldn't really put "hard disk volume" if I was writing the whole thing).
I didn't want to do two-lots of command keys, and the inconsistent use of colons is preserved.
The other thing worth noting is that the floppy-only commands:
Q - scrolls the inventory up
A - scrolls the inventory down
do work in the CD-ROM version, but only for speech and not inventory (for instance, when sword fighting there are scrollable responses). That will continue to remain an "undocumented feature".
And finally, the debug-modes will be given their rightful place in the manual.
I also tested an interesting feature of the debug modes (and yes, I did complete Monkey Island 1 today in about an hour), which allows the circumvention of copy-protection. For instance, the CD-ROM version of MI1 checks if the CD-ROM is in the drive (the Madness .exe launcher is cracked to ignore this command), but using a simple boot parameter will skip this check, for instance: Monkey 1. The only downfall to this is that you won't be able to see the title sequence, and you'll have to load a game if you want to play normally. MI2 also allows its debug mode to be entered into before copy-protection is completed, and so again using a boot-param you could skip it (this of course, is entirely trivial for people who use SCUMMVM). Another interesting this is that SCUMMVM does not emulate the "Reposition Instantly" command at all!
Finally, and most bizarre of all is the inconsistencies in the Monkey Island Madness Manual:
F5 - Save or Load a Game (this is valid, but the official command key for this version is F1!)
CTRL-S - Sound Control - this is not a valid command in this version of the game, or in Monkey2 for that matter! It's only valid in the floppy versions of Monkey1! Even more troubling is that the real commands that are valid; [ and ] for louder/softer aren't even mentioned!
CTRL-R - Reposition Instantly - this is not a valid command in either game, it's only valid in the floppy versions of Monkey1!
The quick-start guide also incorrectly tells of how to start Monkey1, it says to type: CD \MONKEY and then MONKEY1... the text file on the disc itself has it the right way around (ie CD \MONKEY1 and then MONKEY). Pressing full-stop "." to clear dialogue is valid in Monkey1 CD-ROM, although it's undocumented. I'm still deciding whether to put it into the function keys list (and I probably will actually).
--edit--
It seems that (as I've never actually noticed before) the README.EXE digital manuals for MI1 and 2 also contain these inconsistencies and more! It appears to be scanned from the LucasArts Classic Adventures manual - I actually have the installation files for this version, which confirm that it is the VGA 4-disk version without the copy protection, thus it's completely inaccurate for the CD-ROM version! The saddest thing about it, is that most copies of the Madness CD appear to have been distributed without any printed instructions!
Furthermore the MI2 manual contained within README.EXE is a scan off the standard MI2 instructional book, and does not even include any part of its the quick start card! To put this in perspective, we know from the scans of the classic adventures manual that everything relevant from the quick-start card was edited-into the manual. This is also how the CD-ROM manual was done (why not just scan that?) The compilation manual I have for the Classic Tales - which includes 3 game manuals printed into one manual - includes an exact copy of the reference card (with it's missing section missing) and an exact copy of the manual (except that it doesn't include the credits page or the legal mumbo-jumbo on the back). There's no reason why the MI2 instructions had to be so poorly presented on the Madness disc.