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ridiculously large cover scans etc

Page: 6 of 7
 Laserschwert
05-19-2007, 8:39 PM
#251
Your posters of MI1 and MI2 look really great. 4724 x 6301 pixels - wow!
I wonder if the MI2 poster is going to be rather dark when actually printed as a poster.
Do you plan to have those images printed soon? What service are you going to use?

Yeah, I guess they are both a little dark (my TFT fools me regularly)... increasing the gamma just a bit (which might require increasing the saturation as well, since it goes down when brightening the image) should do the trick. Since you're from Cologne as well: I'm printing at PosterXXL.de ... I have used them before, and the quality is really good. Although my maximum size has been 30x45cm for now... but the MI-posters are going to be 60x80cm... I'm sure they'll look stunning (of course it would be best to have some piratey carved wooden frame for it, just like Purcell did it with his original, but I guess the regular IKEA-frame will have to do ;) ).
 plamdi.com
05-20-2007, 12:00 AM
#252
Yeah, here... (but really you could have just used it off my cover at http://plamdi.com/wotc/tales.htm) and hey look at this cool SWF dial-a-pirate I found: http://www.djgallagher.com/games/pc/monkeyisland1/dial_a_pirate.php)

http://img184.imageshack.us/img184/1130/paper1uj5.th.jpg) (http://img184.imageshack.us/img184/1130/paper1uj5.jpg) http://img167.imageshack.us/img167/737/paper2iw4.th.jpg) (http://img167.imageshack.us/img167/737/paper2iw4.jpg)

Also, I've been creating a hybrid front from my source material, it looks like this:

http://img184.imageshack.us/img184/2295/newiq5.jpg)

And is almost ready...
 plamdi.com
05-20-2007, 9:53 AM
#253
Alright, I'm done. Saved at 85 JPEG quality I got 3.06M (not half bad for an 84.6M BMP). Is suitible for poster printing. It has not been downsampled and I used a combination of filters (including median :evil6:). Enjoy.

http://www.imagebanana.com/img/4rlbbxgd/thumb/mi2.jpg) (http://www.imagebanana.com/img/4rlbbxgd/mi2.jpg)
 Alien426
05-20-2007, 10:20 AM
#254
Thanks for the great stuff you guys have made.
 plamdi.com
05-20-2007, 10:58 AM
#255
Bonus scan, Part-2:

http://www.imagebanana.com/img/fnuat29g/thumb/monkey1_cdcase_back.jpg) (http://www.imagebanana.com/img/fnuat29g/monkey1_cdcase_back.jpg)

Also, to Laserschwert, I've noticed your recoluration changed too much blue (I fixed this when I did my cover). Look at the buttons on Lechuck's shirt, Leckuck's right hand, look at the blue hue on Guybrush's shirt - and on the guybrush-doll pants. I also agree with ssdsa that you've made your image a little too dark.
 Laserschwert
05-20-2007, 12:15 PM
#256
Bonus scan, Part-2:

http://www.imagebanana.com/img/fnuat29g/thumb/monkey1_cdcase_back.jpg) (http://www.imagebanana.com/img/fnuat29g/monkey1_cdcase_back.jpg)

Also, to Laserschwert, I've noticed your recoluration changed too much blue (I fixed this when I did my cover). Look at the buttons on Lechuck's shirt, Leckuck's right hand, look at the blue hue on Guybrush's shirt - and on the guybrush-doll pants. I also agree with ssdsa that you've made your image a little too dark.

Thanks for the scans... although I've found the paper-banner-ends on MojoArt... and somehow I didn't want to bother matching them, so I dropped the idea of adding them.

As for color correction, yeah, I've noticed that my TFT showed the images brighter than they appear when printed, so setting the gamma to 1.3 helped it (and no saturation boost needed, or it would be too saturated). By the way, I like the way the blue-shift works on the other elements, since in most cases - like the buttons or the pants - it's not the color of the object, but a reflection or ambient light of the surroundings (which are darker blue now, and although a darker reflection/ambient lighting should be less saturated or show more of the objects own color, I'll leave them as they are).
 Scummbuddy
05-20-2007, 3:13 PM
#257
I actually like the longer paper curls on the ends of the LeChuck's Revenge... any chance of getting those added back on for a second printing?
 Laserschwert
05-20-2007, 7:42 PM
#258
Maybe some other time.
 plamdi.com
05-20-2007, 10:20 PM
#259
I've also completely forgotten to mention about the "D" in ISLAND on the MI2 Kixx box (ie, there's too much yellow under the monkey's tail!) Not that it's seemed to matter. I was actually really pleased with my "White Label" cover because it was so quick and simple, but a great cover! If I had it to do over I'd be tempted to replace the screenshots on the back with the CD-version (or maybe just the big one), and the same goes for the Monkey1 cover.

I've put a whole bunch of stuff up at http://plamdi.deviantart.com/) now (mainly my SW-covers (http://plamdi.com/movies/swcovers.htm) source stuff). Enjoy!
 plamdi.com
05-21-2007, 10:02 PM
#260
I've just put up the full resolution of the Monkey 1 clean-cover I did. To reiterate:

At 5197 x 6583 here is the M1 box:

http://img443.imageshack.us/img443/5784/mi1cleanvq8.jpg) (http://www.deviantart.com/deviation/55430537/?qo=8&q=by%3Aplamdi&qh=sort%3Atime+-in%3Ascraps)

And, at 4867 x 6976 here is the hybrid MI2 box:

http://img443.imageshack.us/img443/6918/mi2cleanhybridzf1.jpg) (http://www.deviantart.com/deviation/55770505/?qo=7&q=by%3Aplamdi&qh=sort%3Atime+-in%3Ascraps)

I'm just uploading my old "copy-protection generators"... they only work with Internet Explorer, but I'll see if I can convert them to he cross-browser compatible (I'm very good with Javascript!) Anyhow, enjoy them as they are:

Monkey Island 1 Copy Protection Generator (http://plamdi.com/wotc/sol/m1sol.htm)
Monkey Island 2 Copy Protection Generator (http://plamdi.com/wotc/sol/m2sol.htm)

I remember how people complained about them on the old mojo forum years ago - and I was like "what, it's not like you can specifically choose what combination comes up!" ... they also complained about my "cracks" on http://monkeyisland.fanspace.com/files.htm), and I was like "what, it's LEC's original stuff - I just made it so people could choose to change their version". And they threatened to complain to Fanspace and LEC (and probably did) and blah blah blah, lol. I don't see any other pages on the internet documenting these technical differences, they should be thankful I researched the information and everything! Also, this is the only page I know of that still has FOMI and all of Matt Shaw’s games (that LEC put a stop to) available for download. I never took down the files, and I know Matt says on ShawArts (http://shawarts.co.uk/) that "There are no copies online any longer" – but the truth is they’re all on my original website, they have been since the 12th of December 2000, I've never taken them down – and I'll just re-upload the entire page elsewhere should that old page someday disappear!
 plamdi.com
05-22-2007, 10:57 PM
#261
Okay, here's a request (sent to me in a PM) codewheel scans (they've not been down-sampled - I've marked the centre of each with a black cross should anyone actually want to print these):

http://www.imagebanana.com/img/erki45o2/thumb/dial1.jpg) (http://www.imagebanana.com/img/erki45o2/dial1.jpg) http://www.imagebanana.com/img/blki5dme/thumb/dial2.jpg) (http://www.imagebanana.com/img/blki5dme/dial2.jpg) http://www.imagebanana.com/img/qeszkm2/thumb/mojo1.jpg) (http://www.imagebanana.com/img/qeszkm2/mojo1.jpg) http://www.imagebanana.com/img/ftdtr1j1/thumb/mojo2.jpg) (http://www.imagebanana.com/img/ftdtr1j1/mojo2.jpg)

If anyone has the codewheels for SWOTL or for The Rocketeer I'd be very interested in the scans.

As an extra little scan, here are the codes for Indiana Jones and the Fate of Atlantis (never played it myself, but when I briefly owned it I scanned the code tables). It originally used a red reader to read the codes - this would have guarded against photocopying, but not digital scanning! I converted it all to greyscale (and the full version is print quality). I do not have the original colour scan.

http://www.imagebanana.com/img/xqda8ebn/codes.jpg) (http://www.imagebanana.com/img/v2vk47h1/codes_indy.png)
 HenryJonesJr.
05-23-2007, 12:52 AM
#262
Anyone care to scan the Book of Patterns from LOOM?
 elTee
05-23-2007, 5:07 AM
#263
I would do that but all my LucasArts stuff is a long way away. And I forgot to bring the SEGA Monkey Island back! Damn, just realised.

Anyway I'm not so sure about uploading scans of these copy-protection devices. I mean for all intents and purposes, yes, it's easy for someone to download a torrent of Monkey Island and then stick it into ScummVM and never have to worry about copy-protection, but I still don't think LucasArts would appreciate us doing this. I'll leave them up for now because, well, this is not a really big deal (it's not like we're posting Vista activation codes on 'MicroForums') but perhaps you could obscure the actual dates on the codewheels or something?

Just a thought, we don't want to incur the wrath of the powers-that-be from the Star Wars side of the forums.
 plamdi.com
05-23-2007, 6:53 AM
#264
I think if someone went to all the trouble of making their own code-wheel to play a pirated game then they probably deserve to play it (this swf (http://www.djgallagher.com/games/pc/monkeyisland1/dial_a_pirate.php) one is far more practical). And I suppose if your code wheel looks like my old one:

http://img.photobucket.com/albums/v80/Meksilon/orig_dial_a_pirate.jpg)

Then you may well want to make a new one! And yes, I do have a spotless one, but I have no SWOTL or Rocketeer codewheels (should that mean I can't play those games, even though I technically own two legal copies of each?) I've never actually played SWOTL (I've probably launched the game though), but I did manage to crack my way around the rocketeer.

I think their usefulness date has long-since past.
 Laserschwert
05-23-2007, 9:18 AM
#265
Is that BLOOD???? :eek:
 HenryJonesJr.
05-23-2007, 1:29 PM
#266
I legally own a copy of Monkey Island on 3.5 disks, i lost the code wheel a long time ago, and i don't think its fair that i just cant obtain a copy. Same thing happened with Loom, only god knows where the original Book of Patterns is.
 plamdi.com
05-24-2007, 9:09 PM
#267
Is that BLOOD????Can you tell I got a lot of use out of it? ;-)Book of PatternsI seem to have found it: http://www.replacementdocs.com/download.php?view.625)

And jsut because I can, I converted the original purple dial-a-pirate into a gray one because I think it makes it look better. You be the judge:

http://www.imagebanana.com/img/muiv3v56/thumb/dialapirategray1.jpg) (http://www.imagebanana.com/img/muiv3v56/dialapirategray1.jpg) http://www.imagebanana.com/img/q21zusmg/thumb/dialapirategray2.jpg) (http://www.imagebanana.com/img/q21zusmg/dialapirategray2.jpg)
 HenryJonesJr.
05-24-2007, 9:53 PM
#268
Wow thanks
 plamdi.com
05-25-2007, 2:14 AM
#269
Introducing every fan's wet-dream - 12CM CODEWHEELS!!!!

http://www.imagebanana.com/img/hakzoo3b/12cmcodewheels.jpg)

FULLY FUNCTIONAL - JUST LIKE THE ORIGINAL!
THE SAME SIZE AS A CD - THINK OF THE CONVINENCE!
FITS INSIDE A REGULAR CD CASE ALONG WITH YOUR DISC - NOW YOU CAN TAKE THE GAME TO YOUR FRIEND'S!
FULL, GLORIOUS COLOUR - DAZZLE YOUR MATES!!

THINK OF THE RESPECT YOU'LL EARN WHEN YOU ARE THE BRAND NEW OWNER OF ONE OF THESE FINE PRODUCTS!

http://www.imagebanana.com/img/bq7cq20/shrunk.jpg)

ORDER YOURS TODAY FOR 3 LOW PAYMENTS OF ONLY $29.95!




Yep, they're real, all this talk about the codewheels got me excited! To reproduce results print previously supplied JPEGS at 512DPI.
 elTee
05-25-2007, 7:01 AM
#270
Haha, I love it. It serves no practical purpose of course, but very nice job!

I'm going to have to get on with some LucasCovers work this weekend. Keep it up!
 plamdi.com
05-26-2007, 9:52 AM
#271
I'm going to complete something I was going to do a long time ago now - make printable versions of the manuals. I've done the first thing - converting the codes to a traditional instruction manual key:

http://www.imagebanana.com/img/d9l0f4g4/card.jpg)
(original is 400DPI)

http://www.imagebanana.com/img/1710n1es/card2.jpg)
(original is 300DPI)

They're in that shape to fit in a CD-case... hehehehe. I've printed them out, and they are readable. These would be on the back-cover of a CD-manual (or the back of a DVD-insert-manual) for convenience. Yes I know it's useless - but so is making the manual, I'm just making it "complete".
 HenryJonesJr.
05-26-2007, 2:20 PM
#272
plamdi.com, whats a good paper to print those scans you provided? what kind did you use for those disc sized ones?
 plamdi.com
05-27-2007, 10:36 AM
#273
This is what I used: http://www.jpldisplays.com.au/catalog/product_info.php?products_id=322) but if I didn't have it lying around I would have bought thicker matt photo paper (it's still adequate, though).

I have a question for everyone, considering that I plan on doing manuals - are there any really high-quality free professional fonts I can use; otherwise I'll continue to use News Gothic - the only draw-back being that to avoid any legal problems I can't embed the font into PDF, I have to use images (which will still print fine, but it's less work and better overall to use plain text)? This is what News Gothic looks like, it's a common commercial font and I really like it (below is the standard and condensed versions - I can also use light and bold):

http://www.imagebanana.com/img/vok2jml/ngothic.png)

http://foxtel.com.au/) for isntance uses News Gothic for all their printed material.
 plamdi.com
05-27-2007, 11:47 PM
#274
Here's an interesting anomaly, this is the original VGA reference card (as taken from pages 38 and 39 in my classic tales instruction book), it's an exact copy of the stand-alone reference card (except for the page numbers):

http://img152.imageshack.us/img152/1338/refcard1fi9.png) http://img91.imageshack.us/img91/6774/refcard2mx1.png)

Notice anything missing? The complete version should read:

Use the ENTER or 5 keys to select objects on the screen for use in the sentence line, as well as to select a lone of dialogue in conversation. Press the TAB key to use a highlighted verb with the object the cursor is pointing to. You can use a mouse for cursor control if you have installed a compatible mouse driver. The left mouse button corresponds to the ENTER key on your keyboard. The right mouse button corresponds to the TAB key on your keyboard. If you have both a mouse and a joystick installed, you may select one as your controller by holding down the CTRL key and pressing m for mouse or j for joystick. You may also re-calibrate your joystick if the cursor is drifting across the screen by centring the joystick and pressing CTRL j
 Scummbuddy
05-28-2007, 1:41 PM
#275
plamdi, you're worried about copywright infinging with fonts, but here you are giving away codes to play games?

Just kinda silly to me, I guess.
 plamdi.com
05-28-2007, 10:58 PM
#276
Misusing commercial fonts would be piracy, as would distributing full versions of games which the copyright holders do not want distributed. Another difference is that fonts are still sold (not to mention they're worth much more then PG games):

http://www.fonts.com/findfonts/detail.htm?pid=427630&grab_id=0&page_id=30047&query=news%20gothic&SCOPE=Fonts)

Anyway, I believe there's a way to embed text in PDF as vector graphics, I'll be looking into that option further.

On another note, I've recreated the two MI1 screenshots (from the manual):

http://www.imagebanana.com/img/d4i52dbh/manual_1.gif)
http://www.imagebanana.com/img/vij9wm7v/manual_2.gif)

I already made the first two MI2 ones (I think the thir one - ie the one where he's waling in the woods will just be a simple cap - but who knows it could well be from a pre-beta!).

Here are the MI2 ones:

http://www.imagebanana.com/img/0e1vrvkc/scrn1.gif)
http://www.imagebanana.com/img/4xq1oscv/scrn2.gif)

The second one isn't perfect, but I think it'll do. The first one is pixel-for-pixel perfect.
 plamdi.com
05-30-2007, 7:38 AM
#277
Transcript of MI1 manual complete. I'll be converting it to a format more like the CD-ROM book, and there are some modifications I need to do to it (ie removing all references of a "reference card" in the way that is consistent with the CD-ROM manual), however I would appreciate it if some of you could proof-read the txt file:

http://plamdi.com/transcript_mi1.txt)

Also, I concluded the sentance line in the first MI1 screenshot must be highlighted, as the screen is moving, but if you see any other errors in the MI1 screengrabs, LMK. I'll be adding the numbers to the manual itself.

Here are scans, if you need them (you can right click save-as):

http://www.imagebanana.com/img/o4njh9ow/2.jpg)
http://www.imagebanana.com/img/23z734c5/3.jpg)
http://www.imagebanana.com/img/hzh1zx9y/4.jpg)
http://www.imagebanana.com/img/md7rwrbk/5.jpg)
http://www.imagebanana.com/img/yrb64s4f/6.jpg)
http://www.imagebanana.com/img/xdobhugt/7.jpg)
http://www.imagebanana.com/img/ssvrn6o5/8.jpg)
http://www.imagebanana.com/img/j1a7tbyr/eula.jpg)
http://www.imagebanana.com/img/tabasf6n/ref_front.jpg)
http://www.imagebanana.com/img/irvu2mk/ref_reverse.jpg)

I'm not planning on doing the back cover or CD-ROM EULA.
 plamdi.com
05-31-2007, 4:03 AM
#278
I noticed some errors while editing it to be universal (while using the CD-ROM manual)... I'd really appreciate it if anyone can proof-read it. I've added a couple of things here and there, but there may still be more typos - spelling/punctuation errors (including misspelled names, incorrect capitalization, etc). The paragraphs are not
going to be formatted like this in the final version, I've just done it that way because
it's easy to compare to the CD-ROM manual (which I've not scanned) - and the first
one is easy to compare to the floppy disk manual.

I haven't made any mention of F1 for the CD-ROM mode, I don't think it needs to be mentioned as F5 also works. I'm going to keep some of the manual's inconsistencies - like S:/D: and ENTER/RETURN. I've made a replica image for the keys diagram:

http://img232.imageshack.us/img232/2572/keyseq7.jpg)

Although, all the text (and numbers) will be removed and replaced with whatever fon't I'm using in the manual (or possibly a font more suitable for a real keyboard). And yes I do know that the arrows look pixilated in all versions of this diagram... I'm not replicating that.

Here's the updated text:

http://plamdi.com/transcript_mi1.txt)

Oh by the way, don't read into the seemingly-sporadic use of "big" letters; in the CD-ROM manual they're used only if they're a new section that appears at the top of the page - this is how I plan to do it in the final manual. I also mentioned the previously-undocumented feature of selecting a different HDD to save on for CD-ROM customers (using language consistent with the manual - I wouldn't really put "hard disk volume" if I was writing the whole thing).

I didn't want to do two-lots of command keys, and the inconsistent use of colons is preserved.

The other thing worth noting is that the floppy-only commands:

Q - scrolls the inventory up
A - scrolls the inventory down

do work in the CD-ROM version, but only for speech and not inventory (for instance, when sword fighting there are scrollable responses). That will continue to remain an "undocumented feature".

And finally, the debug-modes will be given their rightful place in the manual.

I also tested an interesting feature of the debug modes (and yes, I did complete Monkey Island 1 today in about an hour), which allows the circumvention of copy-protection. For instance, the CD-ROM version of MI1 checks if the CD-ROM is in the drive (the Madness .exe launcher is cracked to ignore this command), but using a simple boot parameter will skip this check, for instance: Monkey 1. The only downfall to this is that you won't be able to see the title sequence, and you'll have to load a game if you want to play normally. MI2 also allows its debug mode to be entered into before copy-protection is completed, and so again using a boot-param you could skip it (this of course, is entirely trivial for people who use SCUMMVM). Another interesting this is that SCUMMVM does not emulate the "Reposition Instantly" command at all!

Finally, and most bizarre of all is the inconsistencies in the Monkey Island Madness Manual:

F5 - Save or Load a Game (this is valid, but the official command key for this version is F1!)
CTRL-S - Sound Control - this is not a valid command in this version of the game, or in Monkey2 for that matter! It's only valid in the floppy versions of Monkey1! Even more troubling is that the real commands that are valid; [ and ] for louder/softer aren't even mentioned!
CTRL-R - Reposition Instantly - this is not a valid command in either game, it's only valid in the floppy versions of Monkey1!

The quick-start guide also incorrectly tells of how to start Monkey1, it says to type: CD \MONKEY and then MONKEY1... the text file on the disc itself has it the right way around (ie CD \MONKEY1 and then MONKEY). Pressing full-stop "." to clear dialogue is valid in Monkey1 CD-ROM, although it's undocumented. I'm still deciding whether to put it into the function keys list (and I probably will actually).

--edit--

It seems that (as I've never actually noticed before) the README.EXE digital manuals for MI1 and 2 also contain these inconsistencies and more! It appears to be scanned from the LucasArts Classic Adventures manual - I actually have the installation files for this version, which confirm that it is the VGA 4-disk version without the copy protection, thus it's completely inaccurate for the CD-ROM version! The saddest thing about it, is that most copies of the Madness CD appear to have been distributed without any printed instructions!

Furthermore the MI2 manual contained within README.EXE is a scan off the standard MI2 instructional book, and does not even include any part of its the quick start card! To put this in perspective, we know from the scans of the classic adventures manual that everything relevant from the quick-start card was edited-into the manual. This is also how the CD-ROM manual was done (why not just scan that?) The compilation manual I have for the Classic Tales - which includes 3 game manuals printed into one manual - includes an exact copy of the reference card (with it's missing section missing) and an exact copy of the manual (except that it doesn't include the credits page or the legal mumbo-jumbo on the back). There's no reason why the MI2 instructions had to be so poorly presented on the Madness disc.
 Alien426
05-31-2007, 3:19 PM
#279
Not graphical in any way, but I made Monkey Island 2's wheel into a little HTML page (http://www.pcgamescore.de/stuff/MonkeyIsland2CodeWheel.htm) which uses JavaScript to calculate the recipes. The names of the ingredients are in German since I keep forgeting to get the English names...
 plamdi.com
06-01-2007, 7:40 AM
#280
I like it! You even used the red boxes which was how the German codewheel was!

I've noticed still more errors in my transcript! Please if anyone has the time, proof read one of the uploaded drafts!

I'm currently preparing everything; the pages are looking good (you can see some "spelling errors" underlined, heh):

http://img242.imageshack.us/img242/3218/pagesyf9.png)

the cover looks good (but then again, it's made up entirely of images):

http://img91.imageshack.us/img91/5104/manuallp4.jpg)
 plamdi.com
06-04-2007, 4:21 AM
#281
Okay, I've given up on trying to convert the text... embedding fonts is still a grey-area, but there's nothing I can do about it so I give you my completed Monkey Island 1 manual (the page dimensions are formatted to fit in a DVD case if it were to actually be printed)...

UPDATE!

I've now made the Monkey Island 2 manual as well. I've completed both manuals - for Monkey1 and for Monkey2...

http://img215.imageshack.us/img215/1029/manual1wb4.jpg) http://img181.imageshack.us/img181/839/manual2vu0.jpg)

Enjoy:

http://plamdi.com/wotc/tales.htm)

The page size is 12 x 18cm - the correct size for a DVD booklet. You can't tell me they don't crap all over LEC's official "M1M2DOCS.EXE" 3.83MB Monstrosity! My M1 and M2 PDF’s together are less then half the size of LEC’s .EXE – and are full colour, and full print-quality!

I found a good PDF of the CMI manual too: http://www.replacementdocs.com/download.php?view.2203) much better then "official" PDF version (which is 15.6MB, and not printable quality!) That one is just 6MB and is printable quality (not the greatest quality, mind you - but printable nonetheless).

I guess I'll take this opportunity to note that all images used in my two recreated PDF are full print quality, and both my manuals are less then 1MB in size - and aside from the logos (and screenshots), none of the text in my manuals are pictures!
 Laserschwert
07-12-2007, 5:49 PM
#282
 elTee
07-13-2007, 12:36 PM
#283
Those are really great Laser, good work! We're working on LucasCovers behind the scenes as we speak, so the more clean covers we have the better.
 Laserschwert
07-20-2007, 10:59 PM
#284
Two more:

http://www.imagebanana.com/img/52dwbn4b/emp_th.jpg) http://www.imagebanana.com/img/y8nu0z0s/inf_th.jpg)

Downloads:

Indiana Jones and the Emperor's Tomb (http://rapidshare.com/files/44106794/emptomb_poster.rar.html) (60 x 80 cm, 200dpi)
Indiana Jones and the Infernal Machine (http://rapidshare.com/files/44107390/infernal_poster.rar.html) (60 x 80 cm, 200dpi)
 japigia
07-25-2007, 5:59 AM
#285
Two more:

http://www.imagebanana.com/img/52dwbn4b/emp_th.jpg) http://www.imagebanana.com/img/y8nu0z0s/inf_th.jpg)

Downloads:

Indiana Jones and the Emperor's Tomb (http://rapidshare.com/files/44106794/emptomb_poster.rar.html) (60 x 80 cm, 200dpi)
Indiana Jones and the Infernal Machine (http://rapidshare.com/files/44107390/infernal_poster.rar.html) (60 x 80 cm, 200dpi)

I've joined finally this forum just in order to thank you for your great works. The Infernal Machine Artwork has always been one of my favorites! Keep going on!
 Guitarbrush
07-25-2007, 9:45 AM
#286
Hello, everyone!

It's been only recently that I found this forum and it's really fun to read and view all that stuff concerning MI and other Lucas Adventures.

It was about 3 years ago when my old passion for those adventures rewoke again and i began to buy original (I only had German) versions of the Lucas Games beginning with Maniac Mansion up to Monkey 4. I worked on those Cover Scans to make myself DVD-Covers for all the games, but I never thought that some guys from around the world would do the same.

In the future, whenever I make something monkeyislandish, that I think you guys might be interested in, I will post it here.


@Laserschwert: Great work, you did on the Covers. For my 'wall of fame', I only covered the 'system requirements' on the covers with stickers reading the year the game was released in. Und schцne GrьЯe aus dem hohen Norden...
 Guitarbrush
07-25-2007, 4:31 PM
#287
I just discovered that I once made a vector graphic out of the MI Title for T-Shirt-making purposes. Anyone interested? I have an Illustrator or PDF file.
 plamdi.com
07-25-2007, 8:09 PM
#288
Yes please.
 Guitarbrush
07-26-2007, 11:41 AM
#289
 xChri5x
08-05-2007, 1:51 AM
#290
That Sam & Max poster seems a bit faded in it's colour.
The image on the right has just a little too much colour but I think maybe something in the middle would be perfect.
http://x17.xanga.com/d2dd641406031139853021/b102993036.bmp)
 gulfcoastfella
08-24-2007, 4:37 PM
#291
Quick test:

http://www.scummbar.com/mi2/temp/mi_dvd7.jpg)

http://www.scummbar.com/mi2/temp/mi_dvd7dott.jpg)

http://www.scummbar.com/mi2/temp/mi_dvd7indy.jpg)

http://www.scummbar.com/mi2/temp/mi_dvd7sammax.jpg)

So have the leather/textured dvd covers for Loom, The Dig, etc been dropped? I would totally pay for a complete, color-coded collection of dvd covers as was shown quite some time ago!

Oh, i remember the poster idea, sorry... just ignore me being a wise-ass.

Now, my color ideas:

http://www.scummbar.com/mi2/temp/la_colors.jpg)

(I avoided reading your list first, Spiffy... but most of them are the same as yours... interesting... and a little scary... ;) )

I'm pretty talented with PaintShopPro; if Laserschwert or someone wanted to pass me the original layered covers for one of the MI or IJ games, I could run with the format and complete the collection. I know Laserschwert has other things going on in his life. Seriously, let me know!
 gulfcoastfella
08-25-2007, 10:01 PM
#292
So not knowing if the previous dvd covers collection have been abandoned or not, I'm trying to figure out what I can come up with (as much like Laserschwert's designs as possible). I threw this together just to see what it would look like (this is all I've done so far):

http://farm2.static.flickr.com/1360/1235508821_67d84b4c4e_b.jpg)

Any opinions or advice would be great.


Laters... :monkey4:
 Rapp Scallion
09-09-2007, 4:41 PM
#293
Laserschwert: Is the MI2-covers to download colour fixed now, or do I have to fix that myself? And is there any possibilities for different versions? I like the long curls in the "LeChuck's Revenge"-paper myself. I kinda miss the stupid monkey too :P Thanks for your work! I will try to get a poster print soon :)

Edit: Wow, only Ђ9.99 on posterxxl.de for 80x60. I have to use that one somehow.
 ThunderPeel2001
09-14-2007, 9:38 PM
#294
Why did you make this again?
 Rapp Scallion
09-15-2007, 6:03 AM
#295
I just noticed when you have uploaded the picture to posterxxl that you have the option to adjust the image to fit, or just let it be. I thought the picture already was adjusted to 80x60, but it doesn't look like that when I change between the options. I should just leave it unadjusted to get the best results?
 Sp0tted
09-20-2007, 11:30 PM
#296
I just noticed when you have uploaded the picture to posterxxl that you have the option to adjust the image to fit, or just let it be. I thought the picture already was adjusted to 80x60, but it doesn't look like that when I change between the options. I should just leave it unadjusted to get the best results?

I know they look great @ 24x36 (inches).

I printed the Sam and Max one, and it looks great! No pixelation at all.
 Laserschwert
09-21-2007, 5:55 AM
#297
I just noticed when you have uploaded the picture to posterxxl that you have the option to adjust the image to fit, or just let it be. I thought the picture already was adjusted to 80x60, but it doesn't look like that when I change between the options. I should just leave it unadjusted to get the best results?

You can get the color-corrected ones in THIS (http://telltalegames.com/forums/showthread.php?t=3127) thread.
 Rapp Scallion
09-21-2007, 12:48 PM
#298
I wondered about the zuschnitt-option. I notice a difference in the preview picture between zuschneiden and einpassen. I thought the picture already was 80x60, and there wouldn't be any difference between the options. What can be the reason of the difference then? Thanks for the link. And which option should I go with?
 Laserschwert
09-21-2007, 6:41 PM
#299
Yeah, it already is at 60x80, so I guess it's only a difference in how the site displays it (it's only one pixel after all). I chose "einpassen", so it'll definitely be 60x80.
 Rapp Scallion
09-24-2007, 3:55 PM
#300
Okay, thanks!
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