Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Ingame DLG-files

Page: 1 of 1
 Mindtwistah
05-18-2007, 8:13 AM
#1
Does the game have any dlg files? Or can I extract the Dialog.tlk into several dlg files?
 stoffe
05-18-2007, 8:21 AM
#2
Does the game have any dlg files? Or can I extract the Dialog.tlk into several dlg files?

Eh? DLG files and TLK files are two entirely different types of data files.

TLK files contain a table with text/sounds with a StrRef number used to reference to it. The dialog.tlk file contains all the text used in the game. This is to make it easier to translate the game to different languages. TLK files are in the TLK v3.0 format.

DLG files are conversation files, used for conversations between NPCs, between the player and NPCs, and to control the flow of cutscenes. DLG files are in GFF v3.28 format.
 Mindtwistah
05-18-2007, 8:25 AM
#3
Well... where are they? The dlg files?
 stoffe
05-18-2007, 8:28 AM
#4
Well... where are they? The dlg files?

In kotor1 they are found inside templates.bif (global dialogs, such as party member dialogs) and inside the RIM files for the modules they are used (module specific dialogs).

In kotor2 they are found inside dialogs.bif (global dialogs) and inside the modulename_dlg.erf files (where modulename is the name of the module the dialogs belong to, for example 262TEL_dlg.erf for dialog used in the Telos Academy).
Page: 1 of 1