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Ferc Kast

Latest Threads

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Posted in: Adding new door type...
 Ferc Kast
09-29-2008, 6:12 PM
#1
I have one question for adding a new door type: Is there an easy way to tell what door walkmesh is the correct one? (A new door, which is a reskinned version of an existing door...)...  [Read More]
Posted in: Darth Zaerdra
 Ferc Kast
09-26-2008, 1:09 PM
#1
Another mod release, you ask? Yep. :xp: Currently, this mod can be found here (http://jcoolzombie.110mb.com/). I uploaded it at KotORFiles, too, but it's still pending. The readme: ============== A KotOR Mod ============== Mod Title: Darth Zaerdra...  [Read More]
Posted in: Camera question
 Ferc Kast
09-23-2008, 9:17 PM
#1
I'm setting up a few (ok, seven :xp:) cameras for a WIP mod. I was wondering, when adjusting the orientation, is there an easy way to tell which way I'm adjusting it? (i.e: left or right) I would be glad if someone could give me a few pointers. :)...  [Read More]
Posted in: Script question
 Ferc Kast
09-18-2008, 4:35 PM
#1
Imagine I wanted the PC in K1 to have his arms folded. (I.E. the way Malak has his arms crossed on the Star Forge.) Is there a way to script the PC to do that? Sorry if this has been asked before....  [Read More]
Posted in: Kast's WIP's
 Ferc Kast
09-12-2008, 11:50 PM
#1
I have too many WIP threads, at the moment, to keep track of. So, I'm gonna only use this one from now on. Projects/Progress: [TSL] Expanded Jedi Council v2: 0% done [TSL] Mandalore Becomes a Jedi: 0% done [TSL] *To-Be-Announced: 1% done [K1 &...  [Read More]
Posted in: Force Power question...
 Ferc Kast
08-25-2008, 6:53 PM
#1
I just got a Power set up in game. When I went to get in-game, it appeared next to Force Confusion. Any idea how this happened & how to fix it? Fixed... Here's a pic of my problem (with icon, name & description censored): http://b.imagehost...  [Read More]
Posted in: Silly (non-lifethreating) question...
 Ferc Kast
08-23-2008, 3:35 PM
#1
For some reason, it won't stop saying "1 Unread Messages" on my notifications at the top of the page. (A profile visitor message, which I did read) Is there any way to stop from saying this? I hope that someone can help me before I lose my...  [Read More]
Posted in: Script problem(s)...
 Ferc Kast
08-18-2008, 8:35 PM
#1
I'm trying to do a simple script to change the on-enter script of a module, but it doesn't seem to work. void main() { object oItem = GetObjectByTag("item_tag"); object oPC = GetFirstPC(); GiveItem(oItem, oPC); AssignCommand(oPC, ActionEqu...  [Read More]
Posted in: Floating blade??
 Ferc Kast
08-07-2008, 3:54 PM
#1
I got my new hilt fresh from exporting out of GMax; However, the lightsaber blade is now floating above it as seen below. http://c.imagehost.org/0803/wtf.png As far as I can see, there is nothing wrong with the hilt in GMax; Everything's as it shou...  [Read More]
Posted in: Identity-Theft Concern...
 Ferc Kast
06-14-2008, 11:11 AM
#1
I just came back from being gone since last Saturday, June 7th. However, it seems someone has hacked into my LF account. :eek: :eek: :eek: I ask you this, my good moderators: Is there a way to ensure this will not occur in the future?? I would apprec...  [Read More]
Posted in: Module conditional script
 Ferc Kast
05-14-2008, 4:54 PM
#1
How can you make a conditional script that checks if you came from a certain module (which, for all intents & purposes, I will call 301NARb)?...  [Read More]
Posted in: Ebon Hawk Cutscenes question
 Ferc Kast
04-06-2008, 12:32 PM
#1
How can I eliminate G0-T0's cutscenes on the Ebon Hawk only if his name is "X"?...  [Read More]
Posted in: Help Required
 Ferc Kast
03-29-2008, 2:27 PM
#1
I'm looking for a modder who can help make a backstory for me for my new project, which (for its' own protection) I have dubbed "Project: Anxo". I can't say what this project is, yet. But, my planned project was done only twice before (as f...  [Read More]
Posted in: Atton attack??
 Ferc Kast
03-27-2008, 11:28 PM
#1
(Sorry if this is posted in the wrong forum.) I was looking through some of KotOR II's scripts earlier when I found a script labeled a_102attattack.nss; I'll admit that when I saw the word attack, I got very curious. Upon opening it, I saw: // a_102...  [Read More]
Posted in: Looking for beta testers...
 Ferc Kast
02-24-2008, 4:27 PM
#1
I'm looking for a few testers for a TSL mod that I just finished. If you're interested, please contact me for details...as I am not gonna spoil what this mod could possibly be. I would prefer if someone responds A.S.A.P. so that I can make neccessary...  [Read More]
Posted in: [WIP] Recruit Ferc Kast
 Ferc Kast
01-22-2008, 11:23 PM
#1
Recruit Ferc Kast I've started my first recruit mod...But, I've got the utc and appearance in hand. I already know one character that I'm ready to replace in either game. So, the choice is yours. More information will be coming as I progress. As I n...  [Read More]
Posted in: Custom 2da script not compiling?
 Ferc Kast
01-18-2008, 8:18 PM
#1
I just read this (http://www.lucasforums.com/showthread.php?t=148587) thread a few days ago; When I tried to compile the following script to access my new workbench in game, it didn't compile it: void main() { ShowUpgradeScreen(object oItem = OBJE...  [Read More]
Posted in: Where, oh where, is Darth Bandon?
 Ferc Kast
12-26-2007, 10:37 PM
#1
I just completed my 3rd Star Map since Dantooine; But, Bandon isn't spawning for some reason...This has never happened to me before. Help, anyone?...  [Read More]
Posted in:  Female Twilek PC Pack
 Ferc Kast
12-24-2007, 11:18 PM
#1
***Happy Holidays!!*** (Here is the second of the four mods that I will release over the next two days.) ================================================== ==== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ===========================...  [Read More]
Posted in:  Santa's Jedi Robe
 Ferc Kast
12-23-2007, 11:35 PM
#1
***Happy Holidays!!*** (Here is the first of four mods that I will release over the next two days.) ================================================== ==== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ================================...  [Read More]
Posted in:  Hanharr into Jedi
 Ferc Kast
12-21-2007, 3:26 PM
#1
Well...I decided after Team Exile's latest update on KotOR2Files was pulled that I would release the Hanharr into Jedi dialog that I made for them. For those interested, my next mod will be released on Christmas; It will be a special gift for all. F...  [Read More]
Posted in:  PMHA03 & PFHC04 Re-implemented
 Ferc Kast
12-02-2007, 7:40 PM
#1
Time for another simple mod release. From the read-me: ================================================== ==== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ================================================== ==== AUTHOR: jcoolZombie E...  [Read More]
Posted in: [K1] Script request
 Ferc Kast
11-11-2007, 10:20 AM
#1
Could someone post a script that would allow me to skip the turret game after the leviathan and get to the Ebon Hawk scene, during which HK's stimuli is spawned, afterwards? Thanks in advance....  [Read More]
Posted in: [FIN] KotOR III: The Unknown Regions
 Ferc Kast
11-02-2007, 7:26 PM
#1
You can leave your comments here (http://lucasforums.com/showthread.php?t=177971). http://i55.photobucket.com/albums/g126/jcoolZombie/logomovie.gif Knights of the Old Republic III: The Unknown Regions It has been 8 years since the Dark Lord Revan d...  [Read More]
Posted in: Model request
 Ferc Kast
11-01-2007, 3:50 PM
#1
I have created a new head based on Bastila's model, but KotOR won't allow me to use the neutral face because I don't have a new head model for it. EDIT: I just found a model found for the Bastila head I created, so here's my new question: What do I...  [Read More]
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