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Darth Ablett

Latest Activity

Posted in: Scenarios? Multiplayer scenarios?
 Darth Ablett
11-05-2006, 6:37 PM
#2
Would it be possible for the dev team to make some official scenarios and distribute them, such as the Battle of Endor and Hoth? Endor would be very good now that we have the Executor and Rogue Squadron, not to mention the DSII. Or perhaps even the s...  [Read More]
Posted in: So Few Online Players???
 Darth Ablett
11-05-2006, 11:36 PM
#15
I fully agree with you. The Total War Games are hugely popular yet in MP, they've been only so-so. I guess that Petro should have concentrated on the key strengths of the game instead of trying to cater to an incredibly wide audience. The sacrifice...  [Read More]
Posted in: So Few Online Players???
 Darth Ablett
11-04-2006, 11:33 PM
#8
I'm not going to start a debate, but E@W/FoC is a proper strategy game. It just doesn't have the same kind of following the -Craft series or AoE has. I reckon it is too. What I was saying though, is it isn't viewed as one by the larger gaming commu...  [Read More]
Posted in: So Few Online Players???
 Darth Ablett
11-04-2006, 1:56 AM
#6
This game isn't seen as a proper strategy game, so it doesn't get the big numbers. I like it, I'm a pretty huge SW fan, but I'm not going to pretend it's on the same level as Warcraft III or Age of Empires. Those games keep a healthy online community...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-07-2006, 5:18 AM
#60
If there is a wide variety of small bugs in any area of the game I would say that's a lack of polish. Whether or not it can be fixed by the user is irrelevant. I said that the campaign is polished by all reports, however this is something that woul...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-06-2006, 10:38 PM
#56
The fact that many sound files are incorrect, the Consortium can build capital ships anywhere in certain modes, Rebel tech glitch, etc. These are symptoms of a larger problem: rushed game design. Also, not having many bugs in a short campaign mode -...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-06-2006, 9:34 PM
#53
Its shelved until PG fix this crap. I was really psyched to go out and buy this game on the weekend, but posts like that made me hold off. I think it's good this community tells it like it is, a great deal of this feedback seems sincere rather than...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-05-2006, 12:43 AM
#31
The day they make a Vong expansion to any SW game is the day that game series dies, IMO. On topic, I don't think this is the patch to make any big changes (IG-88 aka Captain Broken), just to fix the bugs in the game. The adding can come after they h...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-02-2006, 6:40 PM
#16
Totally valid point about the IG-88 thing. He doesnt just take out the death star but the planet, any fleet and characters in the system at the time. My brother, to his surprise, found out last night when his prize fleet including executor was destro...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Darth Ablett
11-02-2006, 3:52 AM
#5
Simple: IG-88. I've seen a lot of proposed solutions to how broken he is, but here's what I see as the simplest. The Rebels can destroy the DS by winning a space battle involving it with Rogue squadron. They need to work for the kill. Why not simply...  [Read More]
Posted in: Luke Skywalker and Bel Iblis?
 Darth Ablett
11-01-2006, 2:09 AM
#12
We're working fairly quickly on the bugs that have been reported here and on other forums. I expect that patch will be available fairly soon, but I don't have an exact timeline for you right now. I'll let you know as soon as I find out :) Can you le...  [Read More]
The game itself is fairly buggy/incomplete. Several planets objectives are missing and when an enemy fleet is incoming for the Empire it says "Ysalamiri cage constructing". Does it really? That's priceless! Those sneaky ysalamiri!...  [Read More]
Posted in: Expansion pack...I think not
 Darth Ablett
10-29-2006, 12:39 AM
#14
The campaign thing is ok, I thought the vanilla EaW campaigns weren't great, to be honest. Not playing them isn't a huge loss. What I do find worrying though (I don't have the game yet) is that people are complaining about the GC matches. Can anyon...  [Read More]
Posted in: IGN REVIEW
 Darth Ablett
10-24-2006, 9:10 PM
#2
Thanks for that, good to see the gameplay improvements add the depth sorely lacking in the original....  [Read More]
I thought IGN's score for EaW was pretty fair, actually. There were some serious gameplay flaws, especially compared with other big RTS games. The single player campaign was fairly shallow as well. If it didn't have the "Man, this is so Star W...  [Read More]
Posted in: Xizor
 Darth Ablett
10-15-2006, 12:40 AM
#1
Since it's been stated that Xizor is mentioned in the game (and possibly dying half-way through the campaign), what role will he have? In one of the IGN videos Tyber seeks to set up Xizor when stealing Tibanna gas, so they interact somewhat. Will th...  [Read More]
Posted in: Pathfinders and transports in fleet combat
 Darth Ablett
10-12-2006, 1:13 AM
#2
I always liked that ground transports were visible/attackable in space combat, did this not happen in the demo? If so, then bummer. The fleet pathfinder is pretty grouse though, maybe they just couldn't reconcile the two....  [Read More]
Posted in: Lack of Rebel Units?
 Darth Ablett
10-12-2006, 12:34 AM
#16
I noticed that Luke has the innate ability to be healed by blaster fire. This could be a balance problem in my opinion. If blasters can't kill Luke then what weapon can? Missiles are ineffective against infantry and the Empire doesn't have any torped...  [Read More]
Posted in: Lack of Rebel Units?
 Darth Ablett
10-11-2006, 9:05 PM
#10
If the info on IGN is correct, there is a couple of Empire units that jam/counter missile weaponry. Im interested to see the effect of these. This will certainly be a good thing; I play both factions but damn, those MPTLs are too strong. With Phase...  [Read More]
Posted in: Lack of Rebel Units?
 Darth Ablett
10-11-2006, 8:28 PM
#8
One of the Petro guys said that the Wookipedia article isn't correct and/or complete. I believe they are still holding back on parts of the complete unit list. Two more weeks and we'll know for sure. Edit: IGN claims to have the 'official' complete...  [Read More]
Posted in: Droidekas in space?
 Darth Ablett
10-12-2006, 1:02 AM
#23
It might only work on frigates or corvettes, not on capital ships? From the concept art it says most ships, so I'd assume it works on the big ships. Wedge, a 'dock' special ability which takes time but means the shuttle is more easily destroyed is...  [Read More]
Posted in: Droidekas in space?
 Darth Ablett
10-11-2006, 10:58 PM
#20
Porbbaly the solution for those bugger is kill the control ship and it has to take soem time no i just killed a ssder in 10 seconds type fo stuff. I don't think it would blow up the Executor in any case, but I wonder how much hull damage it would do...  [Read More]
Posted in: Droidekas in space?
 Darth Ablett
10-11-2006, 5:51 AM
#15
Sory but the droidekas cost is a mystery to me because there are no xml's that have a droideka, only the models were left :( That's fine, thanks for checking! :) With this boarding ability, which I assume would work quite quickly, and the general C...  [Read More]
Posted in: -Capital Ships-
 Darth Ablett
11-14-2006, 4:18 AM
#51
The idea of the Imperial-II seems to be a pretty good solution IMO if they leave the ISD in its emasculated state. I think quite a few people want to play this game and at some stage arrive with a few Star Destroyers that give a serious "Oh crap...  [Read More]
Posted in: -Capital Ships-
 Darth Ablett
10-18-2006, 4:58 AM
#34
>>we're seeing big ships that can go toe to toe with ISDs which is insane. >>it isnt balanced a cheaper mon cal cruiser cna kill a more expensive isd Cant agree more; EaW is the only star wars game that I know of where the ISD is weaker...  [Read More]