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mongerman

Latest Activity

Posted in: Consular/Weapon Master/Marauder
 mongerman
09-22-2006, 9:33 PM
#13
I've been using the arena to test out my consular/marauder and my guardian/marauder. Both classes have max in dueling, flurry, while the guardian/marauder has the toughness line of feats. Guardian has +3 str + 1-8 dmg. With universal d-package, it tr...  [Read More]
Posted in: Consular/Weapon Master/Marauder
 mongerman
09-21-2006, 9:39 PM
#11
Thanks for the feedback guys. Think I'll just start with a consular, make a savegame before choosing a prestige class, and try it out both ways. I'm playing with achilles balance mod and beancounter's hardcore mod, so may the better character survive...  [Read More]
Posted in: Consular/Weapon Master/Marauder
 mongerman
09-19-2006, 10:29 AM
#8
And why is that? The only place a consular/wm loses out to a pure caster is force points and force powers, and both are redundant beyond a certain amount. Also, careful selection of feats (espacially with your mods^^ Bonus Feat: 2 Weapon Fighting (al...  [Read More]
Posted in: Consular/Weapon Master/Marauder
 mongerman
09-19-2006, 12:26 AM
#6
Not really. If you start off as guardian, you get force jump instead, which is crappy compared to Force focus. The bonuses for jedi master are, imo, weaker then improved weapon spec as well, which you will miss out if you dont take weapon master as y...  [Read More]
Posted in: Consular/Weapon Master/Marauder
 mongerman
09-19-2006, 12:11 AM
#4
A consular/wm has the following benefits 1. Force focus 2. Improved weapon spec Seems like the best of both worlds to me...  [Read More]
Posted in: Consular/Weapon Master/Marauder
 mongerman
09-18-2006, 11:33 AM
#1
I've heard that a consular > wm/marauder is the most powerful class. Offers the best of both worlds with powerful force powers from the consular side and multiple feats and dmg from the wm/marauder side. Can someone verify this and is there a char...  [Read More]
Posted in: Multiplayer with bots for total newbie
 mongerman
09-16-2006, 1:47 PM
#1
Hi, I'm a total noob at multiplayer, so I plan to cut my teeth with bots first. Do I just start with multiplayer, choose a map, add bots and I'm good to go? How to I allocate teams for siege etc etc? Any help will be greatly appreciated!...  [Read More]
Posted in: Super Enhanced for both KOTOR & TSL
 mongerman
09-15-2006, 10:08 PM
#39
Is this compatible with USM, holowan plugin and archilles rebalanced mod? I'm starting a new game but dont want to run into any mod conflicts. And what would be the installation order?...  [Read More]
Erm, what exactly does unaltered standard copy of 2da mean? I'm trying to merge USM and greatsabers. Which would be the unaltered standard copy?...  [Read More]
Is there any other place to download this mod? The link on Achilles homepage is a deadend......  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 mongerman
09-22-2006, 6:07 AM
#30
But wont the row numbers conflict? Espacially since baseitems.2da need to be modified as well. Edit: For those who would like to know, I've confirmed that two handed sabers use the dueling feat. Finally somethng that makes dueling more powerful!...  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 mongerman
09-22-2006, 1:13 AM
#28
I've checked, and this mod is not listed as compatible with USM. And many thanks for the clarification, but as far as i know USM does not use the TSL patcher. Is there another way to make the 2 compatible?...  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 mongerman
09-21-2006, 8:34 PM
#26
Newb question here. Noticed it uses crystals.2da. Is this compatible with USM and redhawke's mods? If it is not, can someone tell me how to make it compatible? And since there are no 'two handed weapons feats', does the saber make use of 'dueling'?...  [Read More]
Posted in: Hardcore Tsl
 mongerman
09-18-2006, 8:02 PM
#91
Oops sorry bout that. I'm planning to play with achilles rebalanced mod and the hardcore mod for a really difficult game...  [Read More]
Posted in: Hardcore Tsl
 mongerman
09-18-2006, 11:11 AM
#89
Crikey! Sounds like the good ole freeze them and whack them tactic wont work as well. As the creator of this mod, do you have any suggestions for character builds that are more viable for the insane difficulty?...  [Read More]
Posted in: Hardcore Tsl
 mongerman
09-18-2006, 9:01 AM
#87
Just one question, what exactly are the effects of using the hardcore mod with achilles rebalanced mod?...  [Read More]