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Krimsyn Kane

Latest Threads

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Posted in:  Playable Atris
 Krimsyn Kane
10-04-2006, 4:58 PM
#1
This replaces PFHC07 for a playable Atris, the Jedi historian who saw the Order as the symbol of light, justice and perfection but eventually ceases her self-denials and succumbs to her darker inhibitions. "I am Atris, the chronicler of the Jed...  [Read More]
Posted in:  The Crow PC
 Krimsyn Kane
10-03-2006, 12:10 PM
#1
This replaces PMHH02 for the Crow, the vengeful gothic icon from James O'Barr's famous comic and the film starring the late Brandon Lee: You can download it here. (http://www.pcgamemods.com/mod/19250.html) http://www.pcgamemods.com/core/19250/scre...  [Read More]
Posted in: [TSL] Playable Luxa
 Krimsyn Kane
10-03-2006, 11:04 AM
#1
This replaces PFHC01A for a playable Luxa, that pinkish, purple girl you meet in the cantina on Telos. In this case however she has been redesigned as a medium brown haired, blue eyed Caucasian per Tysyacha's request. Luxa has a full four skin darksi...  [Read More]
Posted in: How do I make my unique PC selectable?
 Krimsyn Kane
09-12-2006, 11:33 AM
#1
I have two unique PC reskins out right now, I'm working on two more and I would love to know how to make them selectable on there own in the character generation screen rather then having them overwrite a character that is already there. Can anyone h...  [Read More]
Posted in: Trouble with portraits.2da
 Krimsyn Kane
08-30-2006, 3:23 AM
#1
I can't seem to get portraits.2da to recognize my four separate darkside portraits even though heads.2da recognizes the four separate darkside tga files. They're labeled PMHC04A, PM...D, D1, D2, D3 with portraits that correspond. However every time I...  [Read More]
Posted in: How do I make mult. darkside transitions?
 Krimsyn Kane
08-27-2006, 11:53 PM
#1
I would love to make multiple darkside transitions for my shaved exile mod: http://screenshots.filesnetwork.com/68/files2/68196_1.jpg Just like Inyri Forge's PMHC02 Head Replacement: http://screenshots.filesnetwork.com/67/files2/68386_1.jpg However...  [Read More]
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