Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Inyri

Latest Posts

Page: 31 of 32
Posted in: WIP Ryyk Blade
 Inyri
07-24-2006, 10:47 PM
#27
For those that complained I added another model variant without the ridge. I plan on using the ridgeless one, which also has silver trim rather than gold, as Zaalbar's blade, and the more ornate-looking on as Chuundar's. http://img112.imageshack.us/...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-24-2006, 5:03 PM
#26
The game will smooth all polys that are attached to one another. So if you want a sharp edge on the blade you will want to detach one side from the other.Now that is some helpful news. I wondered why things looked so strange... Talk about inefficienc...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-24-2006, 4:18 PM
#22
The stripe was something I was experimenting with, because the blade looked a little boring and my pixel art is somewhat... lacking, most of the time. I might have to work with it a little, just as soon as I fix it. I was planning on having a couple...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-24-2006, 4:10 PM
#20
I had a feeling I'd need to unweld things. Meh, this is going to be much higher poly than I'd intended :p. And I'll have to wait until I "feel" like going back and massacreing the model :p. Thanks Mono. :)...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-24-2006, 3:16 PM
#18
As soon as I get enough patience to work on the mangled UVs I was given after compile I'll work on it some more. Unless some of the seasoned modellers can enlighten me on why that happens ;)....  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-22-2006, 9:03 PM
#12
I've been thinking about the most efficient way to make it dual-bladed. A swallow-like approach will probably be what I settle on. Anyway, early textures: http://img478.imageshack.us/img478/9485/ryyktexturezr1.jpg Something about the texture is bug...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-22-2006, 7:27 PM
#10
I wish I had the patience to learn how to textures.:o:(Me too! ;) Just kidding. I've actually gotten.... decent with blades and such....  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-22-2006, 5:45 PM
#6
Small suggestions: (Hey you asked for them ;) ) Slightly longer blade. Double blade version of it for use as a two handed weapon.Double-bladed version, maybe. As for lengthening the blade, while I'm planning on taking certain design liberties with...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-22-2006, 5:23 PM
#3
Polycount is 915 right now. I used more detail than I normally would have on the hilt portion, but I'm so used to modelling for Jedi Academy that I like to use an inordinant amount of polies when I'm modelling for KotOR ;). The droid tri-fighter in...  [Read More]
Posted in: WIP Ryyk Blade
 Inyri
07-22-2006, 4:45 PM
#1
Before anyone mentions it, yes, I noticed one was already made ;). That's never been something to stop me from making something of my own, though. Anyway, I'm really planning on making this for K1 (though I may rig it for both, depending on whether...  [Read More]
Posted in:  mjpb3's Atris' Robes
 Inyri
07-18-2006, 1:41 PM
#2
Definitely a cool idea :). I always liked Atris' robes, and the idea of reskinning them and making them the default robe option seems like a good one. If I get around to playing K2 again I'll definitely give them a try!...  [Read More]
Posted in: Handmaiden choice for Female Exile
 Inyri
07-17-2006, 2:41 AM
#2
http://knightsoftheoldrepublic.filefront.com/file/Handmaiden_Choice_for_Females;41143 I think this is what you're looking for, but whoever uploaded the file did a rather poor job with the description....  [Read More]
Posted in:  PMHC01 Head Replacement
 Inyri
07-16-2006, 3:33 AM
#1
PMHC01 Head Replacement http://knightsoftheoldrepublic.filefront.com/file/PMHC01_Head_Replacement;66315 This is a head replacement for the first Caucasian male player head option. It adds a goatee, removes the scar on the face (for the light side a...  [Read More]
Posted in: [K1] Head WIP
 Inyri
07-18-2006, 3:35 AM
#22
You can see a little stretching on the sides - they really weren't watching what they were doing with some of these models. You can even see that stretching on the default texture with the dark-side veinage! I'm surprised they let that kind of sloppy...  [Read More]
Posted in: [K1] Head WIP
 Inyri
07-18-2006, 2:31 AM
#20
You can make it a unique head but I know I for one will be overwriting the original skin with your textures!Well I will be too, of course, but as they always say, more options = better ;). Speaking of which, I worked on it a bit today. After re-lear...  [Read More]
Posted in: [K1] Head WIP
 Inyri
07-16-2006, 1:46 PM
#17
I could probably quite easily make it into a new selectable head. I've already been requested to make custom icons for it (which I completely forgot about), so if I do that I'll go ahead and just make it its own head....  [Read More]
Posted in: [K1] Head WIP
 Inyri
07-16-2006, 2:23 AM
#6
http://img93.imageshack.us/img93/8486/pmhc01transitionsmt3.th.jpg (http://img93.imageshack.us/my.php?image=pmhc01transitionsmt3.jpg) I hope these eyes are more to people's liking ;). They're certainly more to my liking....  [Read More]
Posted in: Just a few things I've been working on...
 Inyri
07-22-2006, 1:48 AM
#25
I would hate to see your animating in gmax efforts go to waste.If my animating experiences serve me well (as well as Mono's description of the animation) it would probably be kind of trivial to expend so much energy on such a small detail. I doubt th...  [Read More]
Posted in: Can't access pcgamemods.com
 Inyri
07-20-2006, 2:41 AM
#133
If you want to provide the renders, I'm sure we can manage to spend 10 minutes going and getting in-game screenshots ;). It's the least we can do, of course....  [Read More]
Posted in: Can't access pcgamemods.com
 Inyri
07-20-2006, 2:35 AM
#131
You could always take new ones :p. We can also go through them and try to assist with that, as well. They all look pretty simple to get decent screenshots of... unless of course you want fancy renders ;). Looks like you're going to put me out of a j...  [Read More]
Posted in: Can't access pcgamemods.com
 Inyri
07-19-2006, 12:56 AM
#126
Which of you is storing all those mods? ;) Break out the second hard drive!...  [Read More]
Posted in: Can't access pcgamemods.com
 Inyri
07-18-2006, 10:15 PM
#121
I did find it funny how one of the posters made this comment: Good ridence to them, the stupid mod stealers.Especially after the whole kotorfiles stealng stuff fiasco. Just found it really funny. No offense to the current mods at kotorfiles of course...  [Read More]
Posted in: Can't access pcgamemods.com
 Inyri
07-18-2006, 6:05 PM
#114
I don't know if I'd trust the word of a random 3-poster who has no proof. It could be true, but then again it could be the random sputterings of an insane axe murderer for all we know! ;)...  [Read More]
Posted in: Games similar to KOTOR
 Inyri
07-17-2006, 1:31 PM
#17
You could very much consider KotOR something of a "second generation" game of the Aurora engine. Neverwinter Nights sacrificed a lot graphically to be able to be so variable for the player, and as it was released before KotOR it doesn't hav...  [Read More]
Posted in: Games similar to KOTOR
 Inyri
07-16-2006, 11:55 PM
#15
I just got NWN Diamond edition, but I don't see that much similarity with KOTOR yet.They both use the same engine, and the gameplay is almost identical :). They are different in the fact that the player character is more of a vessel to carry along th...  [Read More]
Page: 31 of 32