Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

bliv

Latest Posts

Page: 2 of 3
Posted in: Forcemod 2 Beta Feedback
 bliv
03-10-2003, 11:30 AM
#104
I can't see any possible way to get the battletrooper thing sorted. I can only suggest that Azymn adds another class to the Mercs. How about 'Field Trooper' or 'Grunt' etc. With the only weapons available being Blaster Pistol and Blaster Rifle or so...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-10-2003, 11:12 AM
#103
Ah right see what you are saying now. Give me time to take a look. I've not been on my Outcast compatible comp since Sunday morning....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-10-2003, 6:23 AM
#100
But the bots on initiate difficulty and use the cvars to disable merc funtions and jetpacks etc for bots? I think there is a cvar for that. cvarlist f_ look in there....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-10-2003, 2:32 AM
#98
I still think the jumping is fine. To get rid of the saber thing. Go into the your battledroidmodel .pk3 file. Extract the sciprts folder with the .bot file in it. Open it. { Name Model SaberColor etc. } Add, inside the brackets, Merc. And the...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-09-2003, 3:16 PM
#89
But doesn't the Jetpack compensate for Force Jump? You only save on damage if you jump first. Jump reduces the force pool, while jetpack thrusting reduces the battery pool. Therefore it seems rather balanced. If anything I'd ask the Mercs shouldn't b...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-09-2003, 8:13 AM
#85
The last comment about the hook isn't strictly true. You do see the model when it's fired but not after it's hooked onto a surface....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-09-2003, 5:01 AM
#84
After 5 minutes playing Problems Still don't see the model for the grappling hook. Likes Being able to assign Merc tools to the same key as the similar Force powers. Makes them just as easy to use. Will report back when I've had a little lo...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-07-2003, 11:54 AM
#66
I think mercdismember gives the merc a chance to shoot an arm off an opponent or something like that....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-06-2003, 5:44 PM
#61
It's possible that Azymn will include a cvar for this but it is rather unlikely. Merc equipment should be viewed as an alternative to Force powers. When choosing your model/saber hilt you also choose your class. Jedi or Merc (if the cvar is enabled...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
03-02-2003, 5:14 PM
#36
The bug fixes sound like the cover every known error so far. I'll keep looking for more though....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
02-28-2003, 5:33 PM
#25
Strange. Dual guns usually works fine for me as long as it's not the first operation I perform. Could be something to do with other settings in ForceMod conflicting?...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
02-28-2003, 11:19 AM
#23
The seeker comes free with Jedi 'Saber only' settings. Hit your hotkey to launch it as normal when you respawn....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 bliv
02-26-2003, 1:15 PM
#8
1) Bugs Changing to dual pistols only effects me if it's the very first thing I do when the map loads. If I don't hit the hotkey it seems to work fine except on the odd occassion it crashes. 2) Imbalances Every game I've played has been dominated...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
03-09-2003, 8:20 AM
#93
No roleplaying....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
03-06-2003, 5:39 PM
#84
Answers from what I know and the first beta. 1) If you are referring to different pistol models and skins like the lightsaber hilt selecting, then no. This has been added to a list of possibilities for version 3.0 if Azymn does a version 3.0. 2) I...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
03-02-2003, 5:10 PM
#75
To get Jango pistols download the episode 2 weapons pack. It also comes with Zam's Sniper and the Clone Cannon....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-28-2003, 4:04 PM
#67
The scaling mod was in the first version of ForceMod and is in the beta so it is definately in the full version of ForceMod 2.0. Tchouky's saber colour code is also in there....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-28-2003, 11:16 AM
#65
The difference between MP and SP saber combat is that the bots in SP want to attack. In MP they simulate real people in the way they don't always go head on after you. It's what makes the difference....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-28-2003, 2:35 AM
#62
If you want any screens I'll take a few tonight 8:00pm GMT. You can e-mail me @ shay_invincible_given@hotmail.com That is assuming that I'm allowed to show screens of the beta....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-25-2003, 2:52 AM
#49
New animations definately aer out of the question as they can't be put in game....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-24-2003, 6:18 PM
#47
I e-mailed you....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-16-2003, 12:23 PM
#28
Doubt it will be included due to the large amount of features already in this version. There is a list of stuff wanted for 3.0 as it is....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-15-2003, 4:09 AM
#18
Didn't see anything on the site but.... Are the dual jetpack emissions still in? And what about the improved grappling hook. I haven't heard you mention that in ages....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 bliv
02-14-2003, 6:04 PM
#14
Another few questions. 1) Are the Merc improvements constant in way Jedi Force powers are, meaning you respawn with all the little gadgets? 2) Do any of the gadgets have upgrades like Force Powers? Just wondering about the balance relating to the F...  [Read More]
Posted in: WIP: Ponda Baba
 bliv
03-10-2003, 1:37 PM
#100
Try the dude that did the Mon Cal model? Mooaa or something....  [Read More]
Page: 2 of 3