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aazell

Latest Posts

Page: 1 of 1
Posted in: JK Entities in GTK Radient
 aazell
03-15-2002, 5:13 AM
#1
Hi all Due to some problems with JKRadient I have switched to using GTK Radient. The only problem is that I can't seem to get the JK entities to show. When I right click all that is available is Worldspawn. I have tried to load up the JK2 project...  [Read More]
Posted in: No Script Editor
 aazell
03-15-2002, 3:46 AM
#1
Hi all Where the hell can I find the script editor for JKII I've downloaded the editing tools set and it's not in there. I can't seem to find any downloads for it. thanks aaz...  [Read More]
Way ahead of you buddy. I have started using GTK Rad but I can't seem to get MP or SP entities available when I'm using it. I've loaded up the QE4 project files. Then I restart and right click and all thats available is world spawn. Any idea how to...  [Read More]
Anyone????? This is basically ending my career as a JO mapper. Somone must have some kind of clues for me or at least point me in the right direction for some help? Please!!!!!!!...  [Read More]
Hi I have been using JK2Radient for several months now with no problems. Today it has began to produce this error....... ParseEntity:{ notfound GetLastError()=0-0 An Unrecoverable error has occured. Would you like to edit preferences before exit...  [Read More]
I know this thread is really old and stuff but a solution was never posted to the problems these guys were encountering. In Emon's tut he states the following: "We now have to extract the npcs.cfg file from assets0.pk3. Do so using either PakS...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 aazell
03-15-2002, 4:37 AM
#1
I got this error when I had too many light sources on one surface. I tried to put a load of spot lights pointing on the floor and ended up getting this error. The way out of this is to cover some of the floor area with a very thin layer of clip. That...  [Read More]
Posted in: Yoda = I Pwn Everyone
 aazell
05-17-2002, 3:56 PM
#6
Are you kidding? Yoda could piss over sideous any day. Did ya see that force absorb **** he was pulling off. He eats lightning bolts for breakfast! I personally loved the fighting stance he took on when he gears up to fight. The whole movie theatre...  [Read More]
Posted in: Running maps in JK2Radient
 aazell
04-24-2002, 6:26 PM
#1
Hi all I'm an absolute newb to radient. Used to do some mapping in Worldcraft but I can't seem to work out how to run maps. In world craft I could compile then it would boot the game and run the map however this does not seem to happen with JK2Radi...  [Read More]
Posted in: Radient not working for JK2
 aazell
04-02-2002, 10:26 AM
#1
Hey all It's probably wishful thinking at this point as I know that Raven have not released the editing tools for JK2 but can I open and look at the JK2 map files in Radient? I don't own Q3A and when I try to open radient I get a message asking me t...  [Read More]
Posted in: Matrix Tc For Jo Is Here
 aazell
04-03-2002, 12:42 PM
#10
It doesn't matter if it's original or not. It only matters that it's fun. And lets face it the engine is kinda suited to the matrix. Big Jumps and Guns and running along walls. Besides there will be plenty of other mods to keep you occupied felony....  [Read More]
Posted in: Matrix Tc For Jo Is Here
 aazell
04-02-2002, 10:07 AM
#5
Matrix skins and levels of course!!!! What else are you expecting. Plus some good old fasioned lead poisening. Honistly, all these lasers are getting on my tits. Gimme some lead!!!! Can't wait to see it....  [Read More]
Posted in: Duel of the Fates level for Outcast
 aazell
04-04-2002, 8:47 AM
#3
Cavefish I can bet my mothers life that within 1 month of the level editor being released there will be at least 3 different versions of this level available. I personally think it will be fantastic when the duel map comes out with the Duel of Fates...  [Read More]
Posted in: Duel Mod
 aazell
04-02-2002, 10:11 AM
#3
I think there should be a few more duel levels on precariously high platforms. You'd have to disable force grip of course but I think force push and pull should be included. I want to fight whilst standing on a gangway above a bottomless chasm or...  [Read More]
Posted in: Editing the Q3 engine...
 aazell
02-27-2002, 5:23 AM
#8
Hi all I am new to this malarky so bear with me. I've been playing around with Gmax and it's good fun and fairly easy to use. There's a game pack for quake 3 so that you can export your models and skins into quake 3 but does anyone know if this wil...  [Read More]
Posted in: JO models
 aazell
04-02-2002, 10:37 AM
#24
Maul's staff would be cool. I havn't played through the whole SP game yet so I don't know if theres a double ender featured but if there is that would make life easier. I've got the Darth Maul Skin which is on the Reborn model. Its a good skin but...  [Read More]
Posted in: Progessive-ladder WIP...(screens)
 aazell
06-24-2003, 8:43 AM
#8
The map looks very Quake III arena. you could probably release for that too and it would be very popular. How did you do the fogging effects. They're great. Did you use script to set up the weather? aaz...  [Read More]
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