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walpurgisng

Latest Posts

Page: 2 of 2
Posted in: Map Editing/ Resizing
 walpurgisng
02-25-2006, 1:08 AM
#1
This is more of a general post to talk about interest in map resizing and guage everyones opinion. EAW is very enjoyable to play, but, whereas Petro felt that "open space" maps would feel lifeless and boring, it is silly to assume from all...  [Read More]
Posted in: Random Encounters?
 walpurgisng
02-23-2006, 6:45 PM
#3
Sadly, it says "Rebel Ships Approaching" but doesnt say or show where....  [Read More]
Posted in: Random Encounters?
 walpurgisng
02-23-2006, 6:19 PM
#1
In the Galatic Conquest mode their is a feature to turn off random encounters. Wouldnt that turn off, if you were the Empire, the Rebels coming to attack you without warning. Correct me if Im wrong please....  [Read More]
Posted in: droids can't steal any new technology
 walpurgisng
02-24-2006, 12:52 AM
#5
I believe when u steal tech, u have to select the new tech that you want stolen right away. If you dont, it gets screwed up....  [Read More]
Posted in: Meg files instead of XML
 walpurgisng
02-22-2006, 1:09 PM
#3
That would be great if the mods tools could do that. Everyone is making so many great ships etc. Itd be shame to neglect one....  [Read More]
Posted in: Meg files instead of XML
 walpurgisng
02-22-2006, 11:36 AM
#1
Is it possible for the modders to add ships via the .meg files instead of the xml files? That way we could add ships and still use mods like space realism 1.1 etc....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-25-2006, 12:54 AM
#48
Excellent work as usual. I played a skirmish mode against the Rebel scum and it lasted over half an hour. Eventually, I couldnt build enough ships to keep up with their ship building and got rocked. One little grip and question is, is it possible to...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-24-2006, 4:31 AM
#34
Did u tweak the build caps n space cap too? Tie Interceptor is the shizNight....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-23-2006, 11:50 PM
#28
Im sure someone will figure it out soon. Alot has already been "figured out" even without the mod tools. Oh well, I just target the lil bastrds and use "maximum power" to destroy em....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-23-2006, 10:59 PM
#22
Itd be great if you could tweak the AIs corvette building. I faced a battle with 15 corvettes on screen at once. I dont know if it was the AI or just the lions_eaw_epicmod I had installed. It is still enjoyable to have battles rag on forever now. I r...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-23-2006, 3:04 PM
#20
Oh YEAH! The Y-wing is the fastest ship in the galaxy...the fastest at getting blown up because its so damn slow. Its very enjoyable to play space battles that last twenty minutes instead of 3.5 seconds. In unmodded EAW, you could blow up a ISD with...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 walpurgisng
02-22-2006, 10:23 PM
#12
Thats what that is. I have the blown off tip problem as well....  [Read More]
Posted in: ENHANCNMENT MOD
 walpurgisng
02-21-2006, 9:40 PM
#3
Link? What else does it do?...  [Read More]
Posted in: Can Multiple Mods be Used at Once?
 walpurgisng
02-21-2006, 7:54 PM
#4
To reply to both answers, poop....  [Read More]
Posted in: Can Multiple Mods be Used at Once?
 walpurgisng
02-21-2006, 6:54 PM
#1
I have probably missed this, but can multiple mods be used at once if both mods have the same files in their xml folders? For instance, could I use the space realism mod and the venator full mod by placing their xml folders inside the main xml folder...  [Read More]
Posted in: Legacy of War Update - 7 Days away
 walpurgisng
02-21-2006, 6:50 PM
#7
Hey I read that....  [Read More]
Posted in: Legacy of War Update - 7 Days away
 walpurgisng
02-21-2006, 3:16 PM
#2
I must admit, when I say your SSD the Executioner mod I knew I was going to buy the game. Its so cool to see all the new mods coming out, and would be even better to be able to add all the ships, infantry, and land vehicles into one mod from all the...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 walpurgisng
02-21-2006, 1:30 PM
#8
Nice mod works really well. Would be nice if you mod specialists worked together and included all your mods in one, such as this one, the Venator full mod, and possibly get the guys from Legacy of War to add the Executioner into this. One reason I bo...  [Read More]
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