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TotalBiscuit

Latest Posts

Page: 1 of 1
Posted in: Mod Request
 TotalBiscuit
02-24-2006, 1:53 PM
#13
Far as I'm concerned Star Wars is far too much of a creative possibility to just stick to the limitations of the movies. I suppose you don't like Acclamator's and Victory class either since they're not featured in the movies? TB....  [Read More]
Posted in: Mod Request
 TotalBiscuit
02-24-2006, 1:04 PM
#11
Maulers (more accurately, Tie-Crawlers) are an important part of the Expanded Universe. Far cheaper than walkers, faster and not vulnerable to tow-cables or swinging Ewok trees of doom. TBH I think they serve a purpose and they're a good unit, but I...  [Read More]
Posted in: Mod Request
 TotalBiscuit
02-23-2006, 10:14 PM
#3
TBH, troopers and maulers are both absolutely fine in my opinion. Scout troopers are supposed to attack in groups. A single speederbike can be shot out of the air in a nanosecond. That's how it's supposed to be. This scales with the amount of hurt th...  [Read More]
Main problem you run into there is, what happens when there's a battle? It would require a hard-coded change by the sounds ofit. TB....  [Read More]
Posted in: Meg files instead of XML
 TotalBiscuit
02-22-2006, 1:12 PM
#4
The tools already exist. http://www.technical-difficulties.com/hacks/eaw/ TB....  [Read More]
Posted in: The xml folder
 TotalBiscuit
02-21-2006, 5:31 PM
#6
Yes that does help. The reason is the DATA%SML%. Ok, now I can simplify my installation, thanks :P TB....  [Read More]
Posted in: The xml folder
 TotalBiscuit
02-21-2006, 1:11 PM
#1
Quick nub question for you lot. Does the xml folder automatically over-ride files which are in the .meg's? I've used the All planets campaign, which does work by simply putting it into the xml folder, however my No Pirates mod doesn't seem to do the...  [Read More]
Posted in: null
 TotalBiscuit
02-20-2006, 11:58 AM
#1
Please ignore o_o...  [Read More]
Posted in: Persistant damage?
 TotalBiscuit
02-20-2006, 10:46 AM
#1
Simple question really, can it be done? Feels a little shallow having beaten the living snot out of an ISD, only to have it right as rain 5 seconds after the fight. TB....  [Read More]
Posted in: No Pirates Mod Beta now available
 TotalBiscuit
02-22-2006, 2:56 PM
#9
Uploaded version 1.2 for download. This version uses the standard method of installation rather than the complicated one. It also adds a new campaign map to multiplayer which has is the existing all planets test campaign. It has been tweaked for mult...  [Read More]
Posted in: No Pirates Mod Beta now available
 TotalBiscuit
02-21-2006, 10:23 AM
#8
To undo the mod, simply copy the backed up config.meg file back over the modified one. Hey presto, you're back to vanilla. TB....  [Read More]
Posted in: No Pirates Mod Beta now available
 TotalBiscuit
02-20-2006, 6:42 PM
#5
I've now tested this mod in multiplayer and it functions as intended. I've sent it over to Lucasfiles for upload and my friends and I are enjoying some vicious conquest games. TB....  [Read More]
Posted in: No Pirates Mod Beta now available
 TotalBiscuit
02-20-2006, 9:42 AM
#1
Ok, for those who asked for it, I've put together a simple modification which removes pirates from all multiplayer campaigns. Please note this is, as yet, UNTESTED, though it follows the same principles used to create a successful and stable pirate-f...  [Read More]
Posted in: Managed to remove pirates in Multiplayer
 TotalBiscuit
02-19-2006, 7:34 PM
#1
Not sure if anyone has managed this already. I've managed to removed pirates in multiplayer campaign games, specifically in Path to Endor, although the same principle can be applied to every multiplayer map. If anyone is actually interested, I'll pos...  [Read More]
Posted in: [GC]Start with only one planet
 TotalBiscuit
02-24-2006, 2:06 PM
#42
hopping is useless if u dont have the defense to back it up! I'd have to agree with this. Since No Pirates Mod, my friends and I have played solely choke-point free games and while it's a different style of play, hopping does not work. One of my fri...  [Read More]
Posted in: [GC]Start with only one planet
 TotalBiscuit
02-23-2006, 9:44 PM
#33
Nice, that I didn't know. Explains a few things too.. cheers. TB....  [Read More]
Posted in: [GC]Start with only one planet
 TotalBiscuit
02-23-2006, 11:37 AM
#27
I've tweaked this for multiplayer and added it to No Pirates Mod as a multiplayer campaign for anyone crazy enough to play it. Corrected the issues with Empire starting at Tech 0 with no cash and so forth. Added a credit to you for discovering it in...  [Read More]
It's done. Untested, but done. Check this thread for details (http://www.lucasforums.com/showthread.php?t=160921) TB....  [Read More]
Give me a few hours and I'll upload the entire MP campaign set with pirates removed, and the instructions to use it. TB....  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TotalBiscuit
02-20-2006, 7:16 AM
#78
Balance > Lore. Nuff said. TB....  [Read More]
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