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TotalBiscuit

Latest Threads

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Posted in: The xml folder
 TotalBiscuit
02-21-2006, 1:11 PM
#1
Quick nub question for you lot. Does the xml folder automatically over-ride files which are in the .meg's? I've used the All planets campaign, which does work by simply putting it into the xml folder, however my No Pirates mod doesn't seem to do the...  [Read More]
Posted in: null
 TotalBiscuit
02-20-2006, 11:58 AM
#1
Please ignore o_o...  [Read More]
Posted in: Persistant damage?
 TotalBiscuit
02-20-2006, 10:46 AM
#1
Simple question really, can it be done? Feels a little shallow having beaten the living snot out of an ISD, only to have it right as rain 5 seconds after the fight. TB....  [Read More]
Posted in: No Pirates Mod Beta now available
 TotalBiscuit
02-20-2006, 9:42 AM
#1
Ok, for those who asked for it, I've put together a simple modification which removes pirates from all multiplayer campaigns. Please note this is, as yet, UNTESTED, though it follows the same principles used to create a successful and stable pirate-f...  [Read More]
Posted in: Managed to remove pirates in Multiplayer
 TotalBiscuit
02-19-2006, 7:34 PM
#1
Not sure if anyone has managed this already. I've managed to removed pirates in multiplayer campaign games, specifically in Path to Endor, although the same principle can be applied to every multiplayer map. If anyone is actually interested, I'll pos...  [Read More]
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