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rderveloy

Latest Posts

Page: 2 of 2
Posted in: Sound Track Editor Development
 rderveloy
02-08-2006, 12:22 AM
#10
Unfortunately, filefront has turned off their file upload service for maintenance. I'll try to upload the program again tomorrow. Thanks for the help sithman, that pointed me in the right direction. I'll definiately have to re-release another versio...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-07-2006, 6:34 PM
#7
If you read first post of this thread, I list the one's I've already figured out. Basically, I need help with all the other 20+ songs by classifiing them according to when they occur. Also, I also need help in figuring out if EMPIRE_AT_WAR.MP3 only...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-07-2006, 5:21 PM
#5
I can't tell if it will work with the full game or not since the full game isn't out yet. However, if the full game works just like the demo, then I don't see any reason why it wouldn't. As far as development time, all the back-end coding is pretty...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-07-2006, 5:10 PM
#3
I'll be posting an early version of this software soon so that people can begin testing it. As for having "Dual of the Fates" as the intro song, thats all up to you. Using this program you'll be able to set that song to whatever event you...  [Read More]
Posted in: Sound Track Editor Development
 rderveloy
02-06-2006, 4:21 PM
#1
I'm in the process of making a soundtrack editor tool. This tool should easily apply to the retail version of the game if the retail version is as easy to mod as the demo. Anyways, right now, I only have about 6 out of 26 songs classified according...  [Read More]
Posted in: Things I'd like to see from EAW2
 rderveloy
02-03-2006, 1:54 PM
#5
Corvettes are also know as "blockade runners" for a reason. They're fast and are desiged to race past heavy capital ships that are blocading a planet. Thus the game does accurately represent their abillity to race past star destroyers that...  [Read More]
Posted in: Retreating
 rderveloy
01-30-2006, 10:10 AM
#12
If you were playing as the rebels, try searching for an interdictor cruiser or gravity well projector platform. Either of those would keep you from getting away. Blow them up and you should be able to retreat....  [Read More]
First off, let me say that this game is looking very solid and I commend the developers for all their hard work. This promises to be a very fun game! That being said, there are a few things that need to be added in regards to the available attack an...  [Read More]
Posted in: Empire Mod
 rderveloy
01-30-2006, 10:03 AM
#95
Sorry, I wasn't using the .exe from chris. I forgot about that. Anyways, this mod is great! The AI needs a bit of tuning. Sometimes there are so many rebel transports left over after a battle that it gives my computer a heart attack. My machine, alt...  [Read More]
Posted in: Empire Mod
 rderveloy
01-26-2006, 3:54 PM
#65
Does anyone know if the textures for the long rage sensor are included in the demo? If so, I'll post how to enable building them. Technique is very simular to the way you enable higher level space stations....  [Read More]
Posted in: Empire Mod
 rderveloy
01-26-2006, 3:40 PM
#64
Ok, the new version still won't allow you to build Star Destroyers, so I'lm going to tell you a work-around how to enable it. The problem lies in that starbases higher than level 2 are not allowed to be built in the demo and you need a level 4 starba...  [Read More]
Posted in: Empire Mod
 rderveloy
01-26-2006, 2:27 PM
#62
I'm trying to download the new version now. Does this version allow you to build star destroyers? v1.1.2 one didn't allow it. If this version doesn't allow users to build star destroyers and the death star, I will post a work-around that will allow u...  [Read More]
Posted in: Space Combat
 rderveloy
01-26-2006, 2:03 PM
#29
i dont think bombers are too over opwered, thier discription says there stringths are against isd. so if your fighting some one who loves y-wings, dont be an idiot and build more isds, build more scouts and tartans Then what do you use to take out th...  [Read More]
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