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Singularity

Latest Posts

Page: 1 of 1
Posted in: Mod focused on saber duels
 Singularity
03-23-2002, 10:33 PM
#2
I think you're jumping the gun a bit, seeing as you haven't had a chance to try out JO's sabre system......  [Read More]
Posted in: My JK2 map.
 Singularity
03-19-2002, 11:05 PM
#6
The waterfall-thing in pics four and five looks stupid, it just doesn't seem realistic. I doubt that the liquid would shoot out that far (horizontally). Maybe extend the pipe and use a generic flat waterfall, or cut out the acid flow altogether. It...  [Read More]
Posted in: Remaking JK SP in JO
 Singularity
03-17-2002, 12:46 PM
#6
Couldn't dr0id's plugin be used to convert the levels? The only things left would be touching up the levels and adding new enemies......  [Read More]
Posted in: Who will be modding??
 Singularity
03-11-2002, 5:08 AM
#25
I'll be working on some single player levels......  [Read More]
Posted in: Terminology.
 Singularity
02-21-2002, 8:35 PM
#3
A griefer is somebody who PK's others for the sole purpose of ruining their game....  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 11:11 AM
#16
No good, I still get the error. I'm going to reinstall Elite Force later on (haven't got time now). If that doesn't work, I'll just buy Quake 3 or something. Thanks for all the effort you've put towards helping me. Edit - Actually, I just thought...  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 9:06 AM
#14
I think what's wrecking things is the EF.qe4 file. Here it is. I've been messing with it, trying to get the directories and such properly set, but I may have inadvertantly entered something I shouldn't have. Could you take a look? { "basepath&q...  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 6:27 AM
#12
I ran a novis compile, and it seems I'm back to the old "No file to process" error. Here's the full thing: "C:\program files\Raven\STVEF\BaseEF\maps>C:\WINDOWS\TEMP\qe3bsp.bat > C:\WINDOWS\TEMP\junk.txt C:\program files\raven\...  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 5:31 AM
#10
It kind of works now. Here's what the console outputs: Extra detail tracing entering C:/progra~1/raven/stvef/scripts/shaderlist.txt entering C:/progra~2/raven/stvef/scripts/common.shader [does this for all of the .shader files] *Here's where things...  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 4:33 AM
#6
That's probably right. Before I post the error, note that rshcmd is blank (I didn't know what to put there) and that basepath & remotebasepath are both set to raven\baseEF. I know that mapspath and texturepath are properly set. A novis nolight c...  [Read More]
Posted in: Radiant Problems
 Singularity
01-28-2002, 3:09 AM
#4
I've modified EF.qe4 in the way you suggested, but it still isn't working. The Elite Force executable is in this directory: "C:\program files\raven\Star Trek Voyager Elite Force" I've changed the -qdir to \raven, \baseEF and \Star Trek Voy...  [Read More]
Posted in: Radiant Problems
 Singularity
01-27-2002, 11:02 AM
#1
Radiant won't compile my levels. The DOS console gives me this: "ERROR - setQdirfrompath: no 'STARTR~1' in [my Elite Force directory]" Anybody know how to fix this?...  [Read More]
Posted in: How can I extract a .pk3 file?
 Singularity
01-25-2002, 6:46 PM
#3
Thanks....  [Read More]
Posted in: How can I extract a .pk3 file?
 Singularity
01-25-2002, 2:45 AM
#1
Like many people, I'm getting into QIII editing (through Elite Force) to prepare for JKII, and so I downloaded PakScape, but I can't figure out how to make it extract pak01.pk3 (EF's main pak). I'd appreciate it if someone could explain how to operat...  [Read More]
Posted in: Casual or Hardcore?
 Singularity
01-28-2002, 4:41 AM
#10
Probably casual, at least until school's out....  [Read More]
Posted in: Jedi Outcast Modeling
 Singularity
01-25-2002, 1:52 AM
#3
I'd recommend gmax - it's free'r than Millkshape and the tutorials are excellent. gmax (http://www.discreet.com/products/gmax)...  [Read More]
Posted in: Radiant Editor Resources and Links
 Singularity
04-03-2002, 10:34 PM
#43
To the guy who said gmax is useless - I've poked around the pk3's, and saw many md3 files...what would be wrong with building your model in gmax and then converting it to md3 format?...  [Read More]
Posted in: Radiant Editor Resources and Links
 Singularity
03-21-2002, 9:37 PM
#36
As people have said, the best gmax tutorials are the ones that come with it....  [Read More]
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