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Seamhainn

Latest Threads

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Posted in: Deleted Echani Mercenary on Manaan restored
 Seamhainn
11-21-2008, 6:02 AM
#1
Text of the ReadMe file: This restoration places a deleted Echani Mercenary on Manaan. He was intended as a quest giver for a mercenary plot in which the PC had to find out what happened with the disappeared (Echani) mercenaries. This quest was scr...  [Read More]
Posted in: Walkup to pc and start conversation
 Seamhainn
08-29-2008, 9:43 AM
#1
Hello! A couple of weeks ago there was a thread about how a npc can walkup to the pc and initiate a conversation. I searched with various keywords, but with no success. Can someone point me in the right direction, please? Thanks...  [Read More]
Posted in: Load-up screen when entering custom planets
 Seamhainn
02-17-2008, 3:12 AM
#1
Hello! I want to enter a new custom planet (liv_m99ab.mod - Custom Planet#1)). Is there a rule of thump which picture is shown in the load-up screen? Can I influence which picture is shown somehow? Thanks for any help!...  [Read More]
Posted in: tk102: Sleheyron questions
 Seamhainn
02-13-2008, 2:32 PM
#1
tk102: As you already implemented Sleheyron in your tutorial, which one (number) of the planets did you use for it? As it is an Outer Rim world it should be somewhere on the finge, right? Also which picture did you use for it (tga?)? And finally did...  [Read More]
Posted in: How can I unlock a door? (was: Script question)
 Seamhainn
02-10-2008, 2:35 AM
#1
I looked into k_ptar_sithdoor and got this code: 00000008 42 00000391 T 00000391 0000000D 1E 00 00000008 JSR fn_00000015 00000013 20 00 RETN 00000015 02 03 RSADDI 00000017 04 03 00000000 CONSTI 00000000 0000001D 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF...  [Read More]
Posted in: OnFailToOpen script for locked dood
 Seamhainn
02-09-2008, 4:02 AM
#1
Hello! Once again I need scripting help, please. I have this OnFailToOpen script for a locked door: void main(){ object oDoor=GetObjectByTag("tar10_lab"); object oCard=GetObjectByTag("tar10_mechid"); if (GetBaseItemType(oCard...  [Read More]
Posted in: Module Editor does not work
 Seamhainn
02-05-2008, 10:39 AM
#1
Hello! I downloaded the map for the Sandral Estates from Ted's site. Unfortunately if I want to open it with the KT Module Editor it does not open. What do I do wrong? Thanks and take care Seamhainn, just an FYI but I had to delete your post in th...  [Read More]
Posted in: Another scripting question from Seamhainn
 Seamhainn
02-05-2008, 9:21 AM
#1
Hello! Is it possibile that, if the pc has a certain item in his/her inventory, a dialogue one-liner appearce from time to time - then seemingly out of nowhere? As you might expect this is in regards of the holocron I am working on and which the pc...  [Read More]
Posted in: Anatomy of the .git file
 Seamhainn
02-05-2008, 8:38 AM
#1
Introduction EDIT01: A BIG NOTE: Something I forgot to mention during my first write down is (my bad!), that I found out most or all the stuff mentioned here with the friendly help of many members of this community, to many admittedly to mention!!!...  [Read More]
Posted in: Creating a .pth file
 Seamhainn
02-04-2008, 10:57 AM
#1
Hello! I am still working on the lost Shadowland level. DSTONEY mentioned that the .pth file is missing which is importent to make npcs walk properly. My question is is it possible to create .pth files? Thanks and take care...  [Read More]
Posted in: Spawning a Waypoint with a script
 Seamhainn
02-02-2008, 6:33 AM
#1
Hello! I got this script from DS to spawn a Waypoint (with the proper Tag and coordinates, of course). But when I try to compile it I get an error message. I assume the declaration of Location and/or Vector is missing. Any help is highly appreciate...  [Read More]
Posted in: Waypoint / Mapnote question
 Seamhainn
01-31-2008, 3:57 PM
#1
Hello! Is it possible that a Mapnote only is shown after something happened (a GlobalNumber has a certain value for example) and otherwise is not shown on the map? Thanks and take care...  [Read More]
Posted in: Lip Sync question
 Seamhainn
01-29-2008, 4:44 PM
#1
I created a new npc based on Freyyr. I placed that npc in the deleted Shadowland level and gave it a new dialogue. How can I gave the npc proper lip syncs (copy it from Freyyr maybe)? Thanks and take care...  [Read More]
Posted in: Encounter Question
 Seamhainn
01-28-2008, 4:52 PM
#1
Hello! I want to make a new Encounter. The Encounter List has a SpawnPointList with the TemplateResRef and the coordinates where the Encounter should be spawned. Also before those values is another list (STRUCT ID: 2). What do those entries do? Tha...  [Read More]
Posted in: Make npc walk to certain point
 Seamhainn
01-28-2008, 4:20 PM
#1
Hello! I have this script which makes a npc walk to a certain point and vanish. Unfortunately the npc does not walk away and vanishes without doing one stept. What did I do wrong? void main () { object oNPC=GetObjectByTag("kas25_lewbacca&quo...  [Read More]
...besides Mission??? Thanks...  [Read More]
Posted in: Help with Trigger, please!
 Seamhainn
01-16-2008, 4:15 PM
#1
Hello! I added one Trigger in a .git file. The X-, Y-, ZPositions are 61, 45, 5. I use four PointX, -Y, -Z: (6, 7, 0), (6, -3, 0), (-4, -3, 0), (-4, 7, 0). The Template ResRef is dan13_triggartar. I made a dan13_triggartar.utt and gave TemplateResRe...  [Read More]
Posted in: Script to fire a dialogue
 Seamhainn
01-16-2008, 12:08 PM
#1
Hello! I want to start a dialogue with a script via a trigger. I implemeted the trigger and have the dialogue file. What I need is a script which starts the dialogue which will essantially be a little cutscene. This scene, of course, should only ha...  [Read More]
Posted in: Restoring of Tar'eelok and Garrum
 Seamhainn
01-16-2008, 8:53 AM
#1
Hello! I am toying with the restoration of Tar'eelok and Garrum. I looked up their dialogues and some lines have entries which determine the availability. Unfortunately those scripts are not listed in the Script, Compiled list. My question is, what...  [Read More]
Posted in: Module question for deleted Shadowlands level
 Seamhainn
01-14-2008, 8:05 AM
#1
Hello! I want to work on the deleted Shadowlands level. As it stands now a map is already established, but it does not map the progress of discovery properly and doesn't also show the boundaries. Can one kind soul help me here or give me directions...  [Read More]
Posted in: Not your usual spawning a npc question
 Seamhainn
01-13-2008, 5:24 AM
#1
Hello! I want to restore/spawn Shuma the Hutt on Dantooine with the .git file. Rumour has it that spawning/talking to Shuma creates a bug. My questions: Is there a difference between a) putting just the .git and associated file(s) into the overri...  [Read More]
Posted in: Script question
 Seamhainn
01-13-2008, 2:14 AM
#1
Hello! What does k_act_talktrue do? //:: k_act_talktrue /* Sets the NPC talk to state to true. */ //:: Created By: Preston Watamaniuk //:: Copyright (c) 2002 Bioware Corp. #include "k_inc_debug" #include "k_inc_utility" void...  [Read More]
Posted in: K-GFFEditor does not load .git files
 Seamhainn
01-13-2008, 2:00 AM
#1
Hello! Alle of a sudden K-GFFEditor does not load .git files for me anymore. I did not change anything. Help, please! Take care...  [Read More]
Posted in: Two script questions
 Seamhainn
01-12-2008, 3:24 PM
#1
Hello! I have a dialogue with a computer panel. Script that determines availability is: k_con_com31 Script that fires when spoken is: k_act_com31 My dialogue is: [Computerkenntnis] Alle Sicherheitstьren цffnen. (<CUSTOM31> Sonde(n)) Unfort...  [Read More]
Posted in: Quest(s) question
 Seamhainn
01-11-2008, 5:00 AM
#1
Hello! How can I get access to certain quests? The one in question is tar_vulkarbas. Thanks and take care...  [Read More]
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