Q: Is it possible to get the Eclipse (giant SSD with DS laser built inside) in GC or is it a campaign exclusive.
BR: rebels can't reach Tech lvl 5 in the GC map: Heart of the maw
First Q, campaign only.
Second Q, the Rebs can't get to tech 5 on any GC maps so I've heard, it's a bug that SHOULD be fixed in the patch.
What do you mean exactly? The Rebels tech up just fine to level 5. :confused:
I even posted a fix in the mod forum to have the Rebel Gallofree Transport actually work at tech 5 also in GC mode.
EDIT:
if you see this in the maps xml
player is Underworld
Starting_Credits> Rebel, 8000 </Starting_Credits>
Starting_Tech_Level> Rebel, 2 </Starting_Tech_Level>
Max_Tech_Level> Rebel, 4 </Max_Tech_Level>
Then the Rebels are not meant to get to tech level five in teh 'heart of the Maw' GC map.
player is the Rebels
!-- Rebel Starting Forces -->
Starting_Credits> Rebel, 13000 </Starting_Credits>
Starting_Tech_Level> Rebel, 3 </Starting_Tech_Level>
Max_Tech_Level> Rebel, 4 </Max_Tech_Level>
Yes, it says maxed out. But that is just the default start setting it shows in the Advanced setting menu.
But in game, I can still tech up to level 5 stuff by stealling using the Droids.
Gallofree is still bugged
Gallofree is bugged in GC as it is now.
You can fix the XML mistake so it will work in GC. I did and I can play with it just fine.
IF you meant bugged as you cannot build it after you steal it for FoC version 1.0: yes.
But it is fixeable and I made a post for the fix. It works just fine if you use it. The same goes for the 'Yslamari cage building' speech mixed up with the 'Enemy Fleet Approaching'.
It is a small mistake with the wrong WAV file playing after you extract the sfx.meg file. Something like one number being transposed. A person at the Petro boards found and fixed that one.
I would say...it has been along time for a patch to fix bugs and balance issues.
Have you tried the Gallofree Transport GC fix? It works fine...it was just two things wrong with the XML entry.
I happen to find another small but nasty script error bug in Rougue Squadrons XML that may cause them to be be so wimpy in battle...the error would take away the effect of the whole team of six fighters fiighter power and health/shield (effectively making it only 'one' fighter Wedge). After some hex editing, now they kick ass well.
So all the time I am playing I am only using the firepower of Wedge? Now I really would like to see how they do in battle. o.o