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LoneFerret

Latest Activity

Posted in: New Editor... Maybe
 LoneFerret
01-27-2010, 7:36 AM
#21
I suggest you put that link in the 1st post by editing it and replace the old one. I'm saying this, 'cause I had entered this thread before, pressed the pcgamemods link, saw it was no good, and gave up. And suddenly, I find this link. So I suggest t...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
02-05-2009, 4:41 PM
#19
download here (http://knightsoftheoldrepublic.filefront.com/file/KOTOR_Script_Editor_V105_Beta;54513#Download) Figured I'd update a download link... LOL Just remembered after all this time, this thing was still available LOL...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
08-24-2006, 6:04 AM
#18
Hey there, Sorry, but I don't quite understand what you mean. A color coded help menu? :) And thanks for the help offer. LoneFerret p.s: I posted the source code on pcgamemods...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
08-23-2006, 3:53 PM
#16
Hello all, been out of the loop for a while... lot's of work. I remember from the forum rules that I'm not suppose to post "Hello I'm back!" messages, but I am since I also have a question. Figured I'd start working on the application it ag...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
12-25-2005, 5:18 PM
#15
Sure you can send it my way... i've fixed some of the highlighting problems... i've added lots of words allready, almost finished some new features too... LF...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
12-09-2005, 9:59 AM
#13
Well, I guess I'm done with this little project. Kinda happy with how it turned out. Didn't get to do everything I intended, but nobody is perfect. Either I could'n do it, or sometimes adding a feature would've meant removing another... Have to admit...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
12-01-2005, 12:11 AM
#12
thx for the comments everyone.... Not to hijack your thread, but Well you DID! ROFL ;) You didn't hijack anything dude... :) (nice work btw on everything you've done for the modding community) I was allready aware (well, not really, but this is th...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
11-28-2005, 11:01 PM
#7
euh... Just want to know... Has anyone taken a look at the script editor? Kinda curious to know if I should keep working on it... Thank you... LoneFerret...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
11-25-2005, 12:22 PM
#5
Something tells me your programming knowledge surpasses mine. LOL If I stop coding for more then 2 weeks, I can't remember jacks#$% ... I forget even the simplest of things.. create odjects, classes... etc. even whole languages... :( As for making...  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
11-25-2005, 11:53 AM
#3
nwnnsscomp source code... was wondering where to get that... thanks. For the decompiling part, I wasn't planning on doing it anytime soon, after breif reflexion but.... Sure maybe we can team up... see what we can do, no problem. Got to warn you tho....  [Read More]
Posted in: New Editor... Maybe
 LoneFerret
11-24-2005, 11:42 PM
#1
Well, after reading the news on the mdlops patch... I'm almost ashamed to post this. Been working on a editor (glorified notepad) for scripting kotor and eventually kotor II. I've tried my hand at modelling and scripting. And there are just so many...  [Read More]
holy cow! Things have changed! New advancement in "mod utilities". Wow... Are people still playing this game?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
06-09-2007, 11:47 AM
#184
I really hate to bump a post that's well over a month old, but I really need help with this tutorial! I got all the way to the end of part one, but then I got lost when T7 said that he would "let the old saying prove it's point." I must b...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-20-2005, 10:29 AM
#113
Gimme word on how it turns up... :) LoneFerret _______________________________ I got nothin'......  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-19-2005, 9:26 PM
#111
Hey there again.. I know when the polys aren't detached the texture will look weird... This may sound stupid, did you detach all the polys?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-19-2005, 4:31 PM
#108
I recon it didn't work... I'm starting to fresh out of ideas here... hmmm And you say your model shows up in game right? LoneFerret...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-19-2005, 11:13 AM
#106
I ran into that too, I guess. In the material editor did you set "Shader Basic Parameters" to metal and "Ambient"/"Diffuse" to white? By default it's medium grey and even if it's looking just fine in GMax it will be very...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-18-2005, 6:42 PM
#104
Did you by any chance rename your .tga after copying it in the override folder?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-17-2005, 1:27 PM
#100
WooHoo... D'oh! Here's my first try.. not great, but at least it's not too bad ( I think ) for a newbie... :D The colors are not as bright I would've liked it, but that will come in time. Wanted to know what otherpeople thought...? http://img463.im...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-16-2005, 10:33 AM
#97
Hello again, I'm not trying to bump this on top, but I finally fugured out why I could never select my hilt in the replacer in mdlops. It's actually pretty simple, but if it happened to me it could happen to other people...I just seem to get the wei...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-15-2005, 4:39 PM
#96
hehe Finally got iT! :grnbounc: Don't know what I did differently really... thx for the help... hmf Anyways my colors suck, but at least the game doesn't crash... :) LoneFerret...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-12-2005, 3:50 PM
#95
Thx Fuu :D EDIT: I am getting frustrated here... :( I even imported a saber, and changed the name and exporting it back, and still the same problem. Using mdlops, it doesnt give the option to replace the hilt mesh... AHG... the feeling of being beat...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-12-2005, 3:41 PM
#93
Thx... well... I checked out what you said, and I'm pretty sure everything checks out Here (http://img453.imageshack.us/img453/9838/whatleft0kp.jpg) I'm sure it's a stupid thing that I keep forgetting, I just hope I don't annoy anyone here... but.....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 LoneFerret
11-12-2005, 10:41 AM
#91
Hey there, Good tut, but I still got some problems. Read the darn thing at least 20 times and I good thru a few problems on my own. What I would like to have is some more explinations on certain aspects. Exporting form gmax->.mdl: Where? from the...  [Read More]