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Coola

Latest Posts

Page: 2 of 2
Posted in: [WIP] The Coruscant Mod
 Coola
07-10-2007, 8:49 AM
#40
Yep , It's at night . I've tried to at some sort of glowy effect wich the city spreads on to the atmosphere . But I still need to a cloud layer : I think that will blend the different layers more beautifully . I'll continue my work ;) and post a new...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-09-2007, 10:58 PM
#38
Hey , a mini-update on the skybox texture . Do mind it is still a very huge and long one-piece picture ( 512px x 4096px ), it will be seriously downsized for the game , but working this way gives great quality and a good looking texture. ( Like the...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-09-2007, 1:01 AM
#36
I'm not sure if he visits these forums much anymore, but Archon II of the now defunct Team Bantha (M4-78RP) has done some pretty rockin' work on the videos for approach and landing for M4-78. He certainly has the skills necessary, although time maybe...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-07-2007, 10:38 PM
#33
I don't think you can have an animated skybox Nope, I dont think you can I think it's rather strange the nobody else had done a coruscant mod I thought the same thing. Its the one planet that was being requested left, right and center. Here some ol...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-06-2007, 6:23 PM
#21
If you want I can make you some nice nightsky star-filled skybox + some moons if you like those to ;) Or point you to some nice tutorials how to create such things in Photoshop :D So far your looks very nice :) , only thing left to say is keep up t...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-05-2007, 9:53 PM
#19
Thanks so far for all your comments and suggestions No probs :) Just a suggestion Coola, maybe you could change outer Corucant to night time, and also change the skybox to stars or something, similar to Gscc's Reign of the Sith mod. From the look...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-05-2007, 10:24 AM
#13
Could you make in the temple more hangers? Like you put the Davik estate Hanger in there like 3 or 4 times? ! for the hawk. And the rest for jedi who will come and go. I could try that, but then every hanger will have the Ebon Hawk. o, Why are the...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-04-2007, 9:12 PM
#11
Will the jedi Tempel be there?(even just the council?) The main room we all know from the movies where the council sits is not there. Simply because no module currently does it justice. However, if you can think of a module that suits it, let me kno...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-04-2007, 12:01 AM
#7
Yeah, I noticed all of that, I just didn't see any new locations.;) Theres not going to be any NEW places per say. Im using old modules and making them into Coruscant. From what I can tell, you cannot make TOTALLY new areas anyway. Even if you could...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-03-2007, 2:49 AM
#1
Hello all, awhile back i posted about a production I was starting, to make the planet of Coruscant available to play in KOTOR 1. Just posting about a couple of things. The story is as follows: As you continue your quest for the Star Forge, a short...  [Read More]
Posted in: Script to fire when looting item
 Coola
07-02-2007, 1:19 AM
#1
I need help in writting a script that will fire once looting a datapad off a dead body. For instance: Kill person Loot body, find datapad Script fires BUT only ONCE. Any thoughts? ------------------ Nevermind, I figured it out...  [Read More]
Posted in: Script for a door
 Coola
11-23-2006, 12:13 AM
#3
Thanks!...  [Read More]
Posted in: Script for a door
 Coola
11-22-2006, 4:14 AM
#1
Hey, im just looking for a script that will make a door open. Thanks in advance!...  [Read More]
Posted in: CORUSCANT
 Coola
09-11-2006, 6:09 AM
#11
Thank you so much for all your ideas. I will try to make as many of them as i can. And Lit Ridl, any help you could supply would be greatly appreciated!...  [Read More]
Posted in: CORUSCANT
 Coola
09-10-2006, 8:43 AM
#4
Senate building, but I doubt if it can be pulled off. You could use the Taris duelling ring for that... I might try that actually....... Thanks so far!...  [Read More]
Posted in: CORUSCANT
 Coola
09-10-2006, 8:23 AM
#1
Hello! Im making a Coruscant planet for KotOR (not TSL). I want to know what everyone would love to see on the planet. Im using Taris as a base and the mod would go fine anyway, I just thought that everyone was begging for a Coruscant planet so, nows...  [Read More]
Posted in: Making a new planet - editing the mdl file??
 Coola
09-07-2006, 5:50 AM
#3
You need a Hex Editor Program... links to some are available in the Tools Thread. (http://www.lucasforums.com/showthread.php?t=143421) ;) Hint: In the Retexturing Section. :D Thanks!...  [Read More]
Posted in: Making a new planet - editing the mdl file??
 Coola
09-07-2006, 3:01 AM
#1
Hey, im following the tutorial to make your own planet show up in the galaxy map in KOTOR. It shows up and everything, but I can't perform the last step in the tutorial to make the texture: Hex Edit the .mdl file from step 2. Replace the one instanc...  [Read More]
Posted in: Module Editing help
 Coola
09-04-2006, 6:24 PM
#6
Are you using items that aren't in your userpallete folder or aren't already ingame? I cant try it right now. So i put my custom made stuff in the Userpallete folder and the normal untouched stuff in the module project folder?...  [Read More]
Posted in: Module Editing help
 Coola
09-04-2006, 8:49 AM
#4
aw well, thanks for letting me know Edit: You don't actually need to do anything :). Open the Module Editor KotOR Tool --> Tools --> Open Module Editor Then use the Module editor to open up the folder with your project files in. File -->...  [Read More]
Posted in: Module Editing help
 Coola
09-04-2006, 8:13 AM
#1
Hey i've currently been making a module area by just manualy editing the .git file. It's been going fine, but i've only now just found out that the map for the area I have been modding is available for the Module Editor in the Kotor Tool. Is there a...  [Read More]
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