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Pavlos

Latest Threads

Page: 2 of 2
Posted in: [NWN2] Elanee Romance
 Pavlos
07-30-2007, 4:33 PM
#1
It does exist :p. The scripting logic in the dialogue file just seems impossibly messed up. In true Avellone fashion, it is essentially an angst-fest but it adds more backstory to her character. Angst (http://img211.imageshack.us/img211/2959/nwn2ss0...  [Read More]
Posted in: Dialog editing tutorial
 Pavlos
07-27-2007, 11:18 AM
#1
Mod note: Originally posted in this thread (http://www.lucasforums.com/showthread.php?p=2351119#postid=2351119). ~M I’m going to use my own, terribly written, dialogues as examples to introduce you to the wonderful world of dialogue editing and...  [Read More]
Posted in: Fun and games in the NWN(2) Toolset
 Pavlos
06-10-2007, 7:25 PM
#1
I'm wondering how other people have been doing with the NWN2 toolset, while a little frustrated by the interface issues, I'm pretty much used to the beast and the power to create areas is... unbelievable. I'm currently messing around with evil swamp...  [Read More]
Posted in: UK Local Elections
 Pavlos
05-04-2007, 11:43 AM
#1
Ok... so yesterday we had the local elections here in the UK and they're still counting the ballots today. For those who live outside the United Kingdom, or don't take a general interest in politics, these are the elections when people decide on loca...  [Read More]
Posted in: [Spoilers] Planescape: Torment troubles...
 Pavlos
05-03-2007, 3:18 PM
#1
Ok... so, I dug out the old classics a couple of weeks ago and I've been plaything through Planescape: Torment in the limited free time I have. Issue: I've only just remembered that you actually need junk to access to portal to Pharod and in a mad in...  [Read More]
Posted in: [NWN2] Module Competition
 Pavlos
04-06-2007, 5:32 AM
#1
Source (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=557800&forum=109) Obsidian Entertainment is pleased to announce its first Community Mod-Making contest. For each mod-making contest there will be a theme, such as “The April Fo...  [Read More]
Posted in: [PC] Jade Empire General Discussion
 Pavlos
02-20-2007, 10:43 AM
#1
Wow... two CRPGs (this and Neverwinter Nights 2) in under half a year. I'm wondering who will invest in this game. IGN has already posted their review here (http://uk.pc.ign.com/articles/765/765776p1.html) giving the game 8.6/10; the does review se...  [Read More]
Posted in: Repute.fac and module.jrl
 Pavlos
07-16-2006, 7:07 PM
#1
More random experiments and more random exploration leads to diabolical questions: Ok. I just wanted to check over some things with you guys. I understand that the functionality for repute.fac still existed in KotOR I and I'm wondering whether or no...  [Read More]
Posted in: New Visual Effects
 Pavlos
07-08-2006, 8:01 AM
#1
Is it possible, at all, to create a new visual effect for the game? I seem to remember that stoffe added lines to visualeffects.2da - so is this possible?...  [Read More]
Posted in: Animations in Malak cutscenes
 Pavlos
07-07-2006, 4:19 AM
#1
Now this is odd... The animations that Malak and Karath play seem to be determined in the dialogue file. However, they all have the same index. There are no scripts referenced in the .dlg, which makes things more annoying. This is highly confusing a...  [Read More]
Posted in: .pth files
 Pavlos
06-18-2006, 7:33 AM
#1
Simple Question about .pth files: How exactly do these work and how does an NPC know to follow them? I can see how "Path_Points" are placed, that much is obvious to me; what I am unsure about is the connections - what do those figures mean?...  [Read More]
Posted in: Change the class [K2]
 Pavlos
01-09-2006, 12:51 PM
#1
I really just want pointing in the right direction for this one. How do you change an NPC's class? I am NOT talking about multi-classing, as I know how to do that with a script. I am wondering if there is any way to delete the old class a character h...  [Read More]
Posted in: Custom Token Help [K2]
 Pavlos
01-07-2006, 6:01 AM
#1
void main() { nNPC=GetObjectByTag("Atton") if (GetInfluence(nNPC) >= 80) } What I am trying to do is set a Token to different things depending on the influence you have with a character. I understand how to display your influence, or yo...  [Read More]
Posted in: Force a workbench to speak [K1]
 Pavlos
01-03-2006, 3:43 PM
#1
Is there any way to get a workbench to start a conversation with the PC as opposed to just lunging into the modification screen? Is this impossible? I just thought that seeing as how the workbench on Taris does a tutorial before starting, I could do...  [Read More]
Posted in: Check if a certain style/passive feat is being used
 Pavlos
12-21-2005, 12:06 PM
#1
Is there a simple script which can be used to check if a certain sabre style or something to that effect is being used?...  [Read More]
Posted in: New Camera, without a camera
 Pavlos
12-09-2005, 3:10 PM
#1
I couldn't really think of a useful name for this question so that will have to do. I was wondering (I'm feeling a massive "NO!" coming on) if it is possible to use a camera without a camera being there. I suppose I can more easily phrase t...  [Read More]
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