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Not really, as Guybrush's insults are in the normal place while I moved the pirates lines to the last room. Guybrush's insults have opcode 27.... [Read More]
-I adds the opcode that initiates the text. For instance, D8 is used for printEgo (Guybrush talking), FA is for dialogue options, and 14 is for print (everyone else talking).... [Read More]
I included my Spiffy addition with the patches I sent to Espiox. That's what SCUMM Image Encoder was for. I also had to create a new room for the Spiffy closeup scene. http://www.youtube.com/watch?v=k6K8Ckzg9bI... [Read More]
For the multiple variations, I had to rewrite the game code in those sections so that it would output a full line based on the combination of multiple random number generators. This way the output appears to the user the same as the normal version of... [Read More]
By the way, Bill Tiller (background artist for CMI) made an image of the Scumm Bar from MI1 and put his CMI Guybrush in there: http://img43.imageshack.us/img43/6823/mi26.jpg Source: New MI1 special edition (http://billisboard.blogspot.com/2009/06/bl... [Read More]