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Jolly Boots

Latest Activity

Posted in: [TSL] Mandalore Alteration
 Jolly Boots
07-13-2008, 12:14 AM
#6
Maybe I'm just crazy but the head looks a bit too long. *shrug* Anyway, I've been wanting to do this myself for some time but never really got beyond the opening the skin up in Photoshop and being clueless on where to start. Great job never the less....  [Read More]
Posted in: Malak's Jaw
 Jolly Boots
04-26-2008, 2:21 AM
#51
The source it cites is the Databank article, which doesn't mention Revan. So the claim that it was Revan is unsourced. Does it say that it was Revan? That's interesting...I didn't think those cards were actually canon, though. There are two mention...  [Read More]
Posted in: Malak's Jaw
 Jolly Boots
04-26-2008, 1:20 AM
#47
We still don't know that it was Revan. We only have Wookieepedia's unsourced word on that. I just read through Malak's article. It's sourced. I think it's the only thing that's sourced...citation number four I believe. And Hasbro's cardbacks are just...  [Read More]
Posted in: Malak's Jaw
 Jolly Boots
04-25-2008, 11:56 PM
#44
I assumed that perhaps it was during sparring practice. Revan was of course testing Malak not only in terms of saber efficientcy but his mind as well. Taunting him. If you've ever read Emissaries to Malastare. The way the Dark Woman spars with Hett o...  [Read More]
Posted in: Malak's Jaw
 Jolly Boots
04-24-2008, 8:28 PM
#8
The reference should be from the Hasbro cardback of Darth Malak and an article from the Star Wars Insider called Heritage of the Sith....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Jolly Boots
05-27-2008, 1:55 PM
#372
Quick question: what file (in either override or in the module directories) controls Matildas appearance on Revan's ship during the encounter with Bastila? Since I do have a lot of mods installed and so the appearances are all screwy. I've managed to...  [Read More]
Posted in: One side but not the other
 Jolly Boots
01-26-2007, 10:53 PM
#1
Just a quick question. I know this involves UV mapping and a bunch of modeling tricks. I want to create a new texture for Handmaidens DS transition. I want her face to be non symmetrical. Or I don't want her face to mirror onto the other side of the...  [Read More]
Posted in: That darn .net Framework
 Jolly Boots
01-20-2007, 10:26 AM
#9
Well, I wasn't exactly able to get what you said to work (probably just forgetting something) but I did find a work around to what I was doing with the ERF builder. Thanks!...  [Read More]
Posted in: That darn .net Framework
 Jolly Boots
01-17-2007, 9:44 PM
#7
So make the changes to the git file in the KGFF first then open it in the module editor and save it as a .mod file? I tried that but it gave me the same responses. Not like I can open up a mod file in KGFF properly....  [Read More]
Posted in: That darn .net Framework
 Jolly Boots
01-16-2007, 6:27 PM
#5
Well, isn't that just perfect....  [Read More]
Posted in: That darn .net Framework
 Jolly Boots
01-16-2007, 3:44 PM
#3
I'm referring to 1.1 and 2.0....  [Read More]
Posted in: That darn .net Framework
 Jolly Boots
01-15-2007, 8:50 PM
#1
Yes, another Framework problem. But hear me out anyway. When I attempt to build a Mod in the Module Editor, I get the old Microsoft .NET Framework unhandled exception. Now, I've tried uninstalling everything and then reinstalling (including both Fram...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Jolly Boots
02-19-2007, 2:29 PM
#25
Now that is strange. The bit about Mira, I never had that happen when I was playing. I will definitly look into it. It's not because of your mod. The game does it anyway without it. Download the fix here (http://www.team-gizka.org/downloads.html) (Mi...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Jolly Boots
02-17-2007, 6:36 PM
#20
Torthane: Got a buggy Disciple texture in the mod. The alternate NemaSenumi texture causes a crash whenever LS Disciple is in the module. Problem is that the file can't even be opened (file unabled to be parsed)....  [Read More]
Posted in: Help with Visas Appearance editing
 Jolly Boots
01-30-2007, 5:47 PM
#13
So I assume that if the tag is changed then the NPC (or whoever) wears the headgear and is visible? And if I also understand correctly, it's impossible for headgear to be placed on a model with the head attached to the body (Hanharr, Sion, Nihilus, e...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Jolly Boots
01-10-2007, 8:35 PM
#6
Not to rain on any parades, but the TSLRP has stated that they are NOT working on M4-78. There is however a seperate restoration effort ongoing for that project, which has a hosted forum over on Team Gizka's site. That is, so says their FAQ anyway....  [Read More]
Posted in:  WotOR
 Jolly Boots
02-24-2007, 9:43 PM
#191
Ran into another issue with the Bastila *.utc's T7. After finishing up in the temple on the Unknown World, I went back to the Ebon Hawk. When trying to take off for the Star Forge, instead of the cut-scene with Carth, Dadonna, and Vandar I got nothi...  [Read More]
Posted in:  WotOR
 Jolly Boots
01-16-2007, 2:27 PM
#131
I'm encountering a problem with Bandon on Korriban. When I enter the Valley of the Dark Lords, regular cutscene starts, but only two sith thugs appear and Bandon is missing. Shortly afterwards game crashes. It is odd because he worked fine during End...  [Read More]
Posted in:  WotOR
 Jolly Boots
01-07-2007, 12:15 PM
#108
Same. As for the Korriban Bandon scenes, the problems were with the inventory which were mixed up (compared the inventories to the tat_bandon utc file and made the inventory changes from that.) Popped in the new UTC and it worked perfectly. Lightsa...  [Read More]
Currently looking for ILikeCommas standard robe fix to go along with svosh's robe fix. I guess the drill is obvious. =P Thanks....  [Read More]
Looking for Darkkender's Lightsaber construction at Workbench and guardian saber mod. His site link seems to be out and it's not available at any other particular mod sites. If anyone has it......  [Read More]
If you can't download it this way, this mod is included in the Holowan Plugin. Whew. That was a close call. Perma backup. Thanks. :)...  [Read More]
Oh perfect. And I suppose nobody has a working zip. Oh well. Strange though since that's the original link that I first downloaded it (well over a year ago but still)....  [Read More]
Huh. Strange. I get a zip but it's empty. =/...  [Read More]
Looking for This mod. (http://209.85.165.104/search?q=cache:MK1euHCK12oJ:madeline.pcgamemods.co m/mod/10805.html+Nequam+PCgamemods&hl=en&ct=clnk&cd=5&gl=us) But since it can't be downloaded from PCgamemods or Nequams site, perhaps som...  [Read More]